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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/staticdata.h"
namespace Neverhood {
StaticData::StaticData() {
}
StaticData::~StaticData() {
}
void StaticData::load(const char *filename) {
Common::File fd;
if (!fd.open(filename))
error("StaticData::load() Could not open %s", filename);
fd.readUint32LE(); // magic
fd.readUint32LE(); // version
// Load message lists
uint32 messageListsCount = fd.readUint32LE();
debug("messageListsCount: %d", messageListsCount);
for (uint32 i = 0; i < messageListsCount; i++) {
MessageList *messageList = new MessageList();
uint32 id = fd.readUint32LE();
uint32 itemCount = fd.readUint32LE();
for (uint32 itemIndex = 0; itemIndex < itemCount; itemIndex++) {
MessageItem messageItem;
messageItem.messageNum = fd.readUint16LE();
messageItem.messageValue = fd.readUint32LE();
messageList->push_back(messageItem);
}
_messageLists[id] = messageList;
}
// Load rect lists
uint32 rectListsCount = fd.readUint32LE();
debug("rectListsCount: %d", rectListsCount);
for (uint32 i = 0; i < rectListsCount; i++) {
RectList *rectList = new RectList();
uint32 id = fd.readUint32LE();
uint32 itemCount = fd.readUint32LE();
for (uint32 itemIndex = 0; itemIndex < itemCount; itemIndex++) {
RectItem rectItem;
rectItem.rect.x1 = fd.readUint16LE();
rectItem.rect.y1 = fd.readUint16LE();
rectItem.rect.x2 = fd.readUint16LE();
rectItem.rect.y2 = fd.readUint16LE();
uint32 subItemCount = fd.readUint32LE();
rectItem.subRects.reserve(subItemCount);
for (uint32 subItemIndex = 0; subItemIndex < subItemCount; subItemIndex++) {
SubRectItem subRectItem;
subRectItem.rect.x1 = fd.readUint16LE();
subRectItem.rect.y1 = fd.readUint16LE();
subRectItem.rect.x2 = fd.readUint16LE();
subRectItem.rect.y2 = fd.readUint16LE();
subRectItem.messageListId = fd.readUint32LE();
rectItem.subRects.push_back(subRectItem);
}
rectList->push_back(rectItem);
}
_rectLists[id] = rectList;
}
// Load hit rects
uint32 hitRectListsCount = fd.readUint32LE();
debug("hitRectListsCount: %d", hitRectListsCount);
for (uint32 i = 0; i < hitRectListsCount; i++) {
HitRectList *hitRectList = new HitRectList();
uint32 id = fd.readUint32LE();
uint32 itemCount = fd.readUint32LE();
for (uint32 itemIndex = 0; itemIndex < itemCount; itemIndex++) {
HitRect hitRect;
hitRect.rect.x1 = fd.readUint16LE();
hitRect.rect.y1 = fd.readUint16LE();
hitRect.rect.x2 = fd.readUint16LE();
hitRect.rect.y2 = fd.readUint16LE();
hitRect.type = fd.readUint16LE();
hitRectList->push_back(hitRect);
}
_hitRectLists[id] = hitRectList;
}
}
HitRectList *StaticData::getHitRectList(uint32 id) {
return _hitRectLists[id];
}
RectList *StaticData::getRectList(uint32 id) {
return _rectLists[id];
}
MessageList *StaticData::getMessageList(uint32 id) {
return _messageLists[id];
}
} // End of namespace Neverhood
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