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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef NEVERHOOD_STATICDATA_H
#define NEVERHOOD_STATICDATA_H

#include "common/array.h"
#include "common/hashmap.h"
#include "neverhood/neverhood.h"
#include "neverhood/graphics.h"

namespace Neverhood {

struct HitRect {
	NRect rect;
	uint16 type;
};

typedef Common::Array<HitRect> HitRectList;

struct SubRectItem {
	NRect rect;
	uint32 messageListId;
};

struct RectItem {
	NRect rect;
	Common::Array<SubRectItem> subRects;
};

typedef Common::Array<RectItem> RectList;

struct MessageItem {
	uint32 messageNum;
	uint32 messageValue;
};

typedef Common::Array<MessageItem> MessageList;

struct NavigationItem {
	uint32 fileHash;
	uint32 leftSmackerFileHash;
	uint32 rightSmackerFileHash;
	uint32 middleSmackerFileHash;
	byte interactive;
	byte middleFlag;
	uint32 mouseCursorFileHash;
};

typedef Common::Array<NavigationItem> NavigationList;

struct SceneInfo140 {
	uint32 bgFilename1;
	uint32 bgFilename2;
	uint32 txFilename;
	uint32 bgFilename3;
	byte xPosIndex;
	byte count;
};

struct SceneInfo2700 {
	uint32 id;
	uint32 bgFilename;
	uint32 class437Filename;
	uint32 dataResourceFilename;
	uint32 pointListName;
	uint32 rectListName;
	uint32 exPaletteFilename2;
	uint32 exPaletteFilename1;
	uint32 mouseCursorFilename;
	int16 which1;
	int16 which2;
};

class StaticData {
public:
	StaticData();
	~StaticData();
	void load(const char *filename);
	HitRectList *getHitRectList(uint32 id);
	RectList *getRectList(uint32 id);
	MessageList *getMessageList(uint32 id);
	NavigationList *getNavigationList(uint32 id);
	SceneInfo140 *getSceneInfo140Item(uint32 id);
	SceneInfo2700 *getSceneInfo2700(uint32 id);
protected:
	Common::HashMap<uint32, HitRectList*> _hitRectLists;
	Common::HashMap<uint32, RectList*> _rectLists;
	Common::HashMap<uint32, MessageList*> _messageLists;
	Common::HashMap<uint32, NavigationList*> _navigationLists;
	Common::HashMap<uint32, SceneInfo140*> _sceneInfo140Items;
	Common::HashMap<uint32, SceneInfo2700*> _sceneInfo2700Items;
};

} // End of namespace Neverhood

#endif /* NEVERHOOD_STATICDATA_H */