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#ifndef PARALLACTION_DEBUGGER_H
#define PARALLACTION_DEBUGGER_H
#include "gui/debugger.h"
#include "parallaction/input.h"
namespace Parallaction {
class Parallaction;
class Debugger : public GUI::Debugger {
public:
Debugger(Parallaction *vm);
virtual ~Debugger() {} // we need this for __SYMBIAN32__ archaic gcc/UIQ
private:
virtual void preEnter();
virtual void postEnter();
private:
Parallaction *_vm;
MouseTriState _mouseState;
bool Cmd_DebugLevel(int argc, const char **argv);
bool Cmd_Location(int argc, const char **argv);
bool Cmd_Give(int argc, const char **argv);
bool Cmd_Zones(int argc, const char **argv);
bool Cmd_Animations(int argc, const char **argv);
bool Cmd_LocalFlags(int argc, const char **argv);
bool Cmd_GlobalFlags(int argc, const char **argv);
bool Cmd_ToggleGlobalFlag(int argc, const char **argv);
bool Cmd_Locations(int argc, const char **argv);
bool Cmd_GfxObjects(int argc, const char **argv);
bool Cmd_Programs(int argc, const char** argv);
Common::String decodeZoneFlags(uint32 flags);
};
} // End of namespace Parallaction
#endif
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