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#ifndef PARALLACTION_DEBUGGER_H
#define PARALLACTION_DEBUGGER_H

#include "gui/debugger.h"
#include "parallaction/input.h"

namespace Parallaction {

class Parallaction;

class Debugger : public GUI::Debugger {
public:
	Debugger(Parallaction *vm);
	virtual ~Debugger() {}  // we need this for __SYMBIAN32__ archaic gcc/UIQ

private:
	virtual void preEnter();
	virtual void postEnter();

private:
	Parallaction *_vm;
	MouseTriState _mouseState;

	bool Cmd_DebugLevel(int argc, const char **argv);
	bool Cmd_Location(int argc, const char **argv);
	bool Cmd_Give(int argc, const char **argv);
	bool Cmd_Zones(int argc, const char **argv);
	bool Cmd_Animations(int argc, const char **argv);
	bool Cmd_LocalFlags(int argc, const char **argv);
	bool Cmd_GlobalFlags(int argc, const char **argv);
	bool Cmd_ToggleGlobalFlag(int argc, const char **argv);
	bool Cmd_Locations(int argc, const char **argv);
	bool Cmd_GfxObjects(int argc, const char **argv);
	bool Cmd_Programs(int argc, const char** argv);

	Common::String decodeZoneFlags(uint32 flags);
};

} // End of namespace Parallaction

#endif