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/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "parallaction/commands.h"
#include "parallaction/parallaction.h"
#include "parallaction/graphics.h"
#include "parallaction/disk.h"
#include "parallaction/inventory.h"
#include "parallaction/parser.h"
#include "parallaction/zone.h"
#include "common/events.h"
namespace Parallaction {
#define SKIPPED_ANSWER 1000
#define MAX_BALLOON_WIDTH 130
#define MAX_PASSWORD_LENGTH 7
#define QUESTION_BALLOON_X 140
#define QUESTION_BALLOON_Y 10
#define QUESTION_CHARACTER_X 190
#define QUESTION_CHARACTER_Y 80
#define ANSWER_CHARACTER_X 10
#define ANSWER_CHARACTER_Y 80
void enterDialogue();
void exitDialogue();
int16 selectAnswer(Question *q, StaticCnv*);
int16 getHoverAnswer(int16 x, int16 y, Question *q);
int16 _answerBalloonX[10] = { 80, 120, 150, 150, 150, 0, 0, 0, 0, 0 };
int16 _answerBalloonY[10] = { 10, 70, 130, 0, 0, 0, 0, 0, 0, 0 };
int16 _answerBalloonW[10] = { 0 };
int16 _answerBalloonH[10] = { 0 };
Dialogue *Parallaction::parseDialogue(Script &script) {
// printf("parseDialogue()\n");
uint16 num_questions = 0;
uint16 v50[20];
char *_questions_names[20];
Question *_questions[20];
for (uint16 _si = 0; _si < 20; _si++) {
v50[_si] = 0;
}
fillBuffers(script, true);
while (scumm_stricmp(_tokens[0], "enddialogue")) {
if (scumm_stricmp(_tokens[0], "Question")) continue;
_questions[num_questions] = (Dialogue*)malloc(sizeof(Dialogue));
Dialogue *vB4 = _questions[num_questions];
memset(_questions[num_questions], 0, sizeof(Dialogue));
_questions_names[num_questions] = (char*)malloc(strlen(_tokens[1])+1);
strcpy(_questions_names[num_questions], _tokens[1]);
vB4->_text = parseDialogueString(script);
// printf("Question: '%s'\n", vB4->_text);
fillBuffers(script, true);
vB4->_mood = atoi(_tokens[0]);
uint16 _di = 0;
fillBuffers(script, true);
while (scumm_stricmp(_tokens[0], "endquestion")) { // parse answers
const char** v60 = const_cast<const char **>(_localFlagNames);
uint16 v56 = 1;
if (_tokens[1][0]) {
if (!scumm_stricmp(_tokens[1], "global")) {
v56 = 2;
v60 = const_cast<const char **>(_globalTable);
vB4->_yesFlags[_di] |= kFlagsGlobal;
}
do {
if (!scumm_strnicmp(_tokens[v56], "no", 2)) {
byte _al = _vm->searchTable(_tokens[v56]+2, v60);
vB4->_noFlags[_di] |= 1 << (_al - 1);
} else {
byte _al = _vm->searchTable(_tokens[v56], v60);
vB4->_yesFlags[_di] |= 1 << (_al - 1);
}
v56++;
} while (!scumm_stricmp(_tokens[v56++], "|"));
}
vB4->_answers[_di] = parseDialogueString(script);
// printf("answer[%i]: '%s'\n", _di, vB4->_answers[_di]);
fillBuffers(script, true);
vB4->_answer_moods[_di] = atoi(_tokens[0]);
vB4->_following._names[_di] = parseDialogueString(script);
fillBuffers(script, true);
if (!scumm_stricmp(_tokens[0], "commands")) {
vB4->_commands[_di] = parseCommands(script);
fillBuffers(script, true);
}
_di++;
}
fillBuffers(script, true);
num_questions++;
}
_questions_names[num_questions] = NULL;
for (uint16 _si = 0; _si <num_questions; _si++) {
for (uint16 v5A = 0; v5A < 5; v5A++) {
if (_questions[_si]->_answers[v5A] == 0) continue;
int16 v58 = _vm->searchTable(_questions[_si]->_following._names[v5A], const_cast<const char **>(_questions_names));
free(_questions[_si]->_following._names[v5A]);
if (v58 == -1) {
_questions[_si]->_following._questions[v5A] = 0;
} else {
_questions[_si]->_following._questions[v5A] = _questions[v58-1];
if (v50[v58]) {
_questions[_si]->_answer_moods[v5A] |= 0x10;
}
v50[v58] = 1;
}
}
}
for (uint16 _si = 0; _si < num_questions; _si++)
free(_questions_names[_si]);
return _questions[0];
}
char *Parallaction::parseDialogueString(Script &script) {
char vC8[200];
char *vD0 = NULL;
do {
vD0 = script.readLine(vC8, 200);
if (vD0 == 0) return NULL;
vD0 = Common::ltrim(vD0);
} while (strlen(vD0) == 0);
vD0[strlen(vD0)-1] = '\0'; // deletes the trailing '0xA' inserted by parseNextLine
// this is critical for Gfx::displayBalloonString to work properly
char *vCC = (char*)malloc(strlen(vD0)+1);
strcpy(vCC, vD0);
return vCC;
}
void freeDialogue(Dialogue *d) {
if (!d) return;
uint16 _si;
for (_si = 0; _si < 5; _si++) {
if (d->_answer_moods[_si] & 0x10)
freeDialogue(d->_following._questions[_si]);
}
for (_si = 0; _si < 5; _si++) {
freeCommands(d->_commands[_si]);
free(d->_answers[_si]);
}
free(d->_text);
free(d);
return;
}
uint16 askDialoguePassword(Dialogue *v60, StaticCnv *v48) {
debugC(1, kDebugDialogue, "checkDialoguePassword()");
char password[100];
uint16 passwordLen = 0;
while (true) {
strcpy(password, ".......");
_vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
Common::Rect r(_answerBalloonW[0], _answerBalloonH[0]);
r.moveTo(_answerBalloonX[0], _answerBalloonY[0]);
_vm->_gfx->drawBalloon(r, 1);
_vm->_gfx->displayWrappedString(v60->_answers[0], _answerBalloonX[0], _answerBalloonY[0], MAX_BALLOON_WIDTH, 3);
_vm->_gfx->flatBlitCnv(v48, ANSWER_CHARACTER_X, ANSWER_CHARACTER_Y, Gfx::kBitFront);
_vm->_gfx->displayBalloonString(_answerBalloonX[0] + 5, _answerBalloonY[0] + _answerBalloonH[0] - 15, "> ", 0);
Common::Event e;
while (e.kbd.ascii != 0xD && passwordLen < MAX_PASSWORD_LENGTH) {
// FIXME: see comment for updateInput()
if (!g_system->getEventManager()->pollEvent(e)) continue;
if (e.type != Common::EVENT_KEYDOWN) continue;
if (e.type != Common::EVENT_QUIT) g_system->quit();
if (!isdigit(e.kbd.ascii)) continue;
password[passwordLen] = e.kbd.ascii;
passwordLen++;
password[passwordLen] = '\0';
_vm->_gfx->displayBalloonString(_answerBalloonX[0] + 5, _answerBalloonY[0] + _answerBalloonH[0] - 15, password, 0);
g_system->delayMillis(20);
}
if ((!scumm_stricmp(_vm->_characterName, _doughName) && !scumm_strnicmp(password, "1732461", 7)) ||
(!scumm_stricmp(_vm->_characterName, _donnaName) && !scumm_strnicmp(password, "1622", 4)) ||
(!scumm_stricmp(_vm->_characterName, _dinoName) && !scumm_strnicmp(password, "179", 3))) {
break;
}
}
return 0;
}
bool _askPassword;
bool displayAnswer(Dialogue *q, uint16 i) {
uint32 v28 = _localFlags[_vm->_currentLocationIndex];
if (q->_yesFlags[i] & kFlagsGlobal)
v28 = _commandFlags | kFlagsGlobal;
// display suitable answers
if (((q->_yesFlags[i] & v28) == q->_yesFlags[i]) && ((q->_noFlags[i] & ~v28) == q->_noFlags[i])) {
_vm->_gfx->getStringExtent(q->_answers[i], MAX_BALLOON_WIDTH, &_answerBalloonW[i], &_answerBalloonH[i]);
debugC(1, kDebugDialogue, "runDialogue: showing answer #%i '%s'", i, q->_answers[i]);
Common::Rect r(_answerBalloonW[i], _answerBalloonH[i]);
r.moveTo(_answerBalloonX[i], _answerBalloonY[i]);
_vm->_gfx->drawBalloon(r, 1);
_answerBalloonY[i+1] = 10 + _answerBalloonY[i] + _answerBalloonH[i];
_askPassword = _vm->_gfx->displayWrappedString(q->_answers[i], _answerBalloonX[i], _answerBalloonY[i], MAX_BALLOON_WIDTH, 3);
debugC(1, kDebugDialogue, "runDialogue: answer #%i shown at (%i, %i)+(%i, %i)", i, _answerBalloonX[i], _answerBalloonY[i], _answerBalloonW[i], _answerBalloonH[i]);
return true;
}
return false;
}
bool displayAnswers(Dialogue *q) {
bool displayed = false;
uint16 i = 0;
while (i < 5 && q->_answers[i]) {
if (displayAnswer(q, i)) {
displayed = true;
} else {
debugC(1, kDebugDialogue, "runDialogue: skipping answer #%i", i);
_answerBalloonY[i+1] = _answerBalloonY[i];
_answerBalloonY[i] = SKIPPED_ANSWER;
}
i++;
}
if (displayed)
debugC(1, kDebugDialogue, "runDialogue: all suitable answers displayed");
else
debugC(1, kDebugDialogue, "runDialogue: no suitable answers found");
return displayed;
}
void displayQuestion(Dialogue *q, StaticCnv *face) {
int16 w = 0, h = 0;
// display Question if any
if (!scumm_stricmp(q->_text, "NULL")) return;
debugC(1, kDebugDialogue, "runDialogue: showing question '%s'", q->_text);
_vm->_gfx->flatBlitCnv(face, QUESTION_CHARACTER_X, QUESTION_CHARACTER_Y, Gfx::kBitFront);
_vm->_gfx->getStringExtent(q->_text, MAX_BALLOON_WIDTH, &w, &h);
Common::Rect r(w, h);
r.moveTo(QUESTION_BALLOON_X, QUESTION_BALLOON_Y);
_vm->_gfx->drawBalloon(r, q->_mood & 0x10);
_vm->_gfx->displayWrappedString(q->_text, QUESTION_BALLOON_X, QUESTION_BALLOON_Y, MAX_BALLOON_WIDTH, 0);
waitUntilLeftClick();
_vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
return;
}
uint16 getDialogueAnswer(Dialogue *v60, StaticCnv *v48) {
uint16 answer = 0;
debugC(1, kDebugDialogue, "runDialogue: showing answering face (%p)", (const void*)v48->_data0);
_vm->_gfx->flatBlitCnv(v48, ANSWER_CHARACTER_X, ANSWER_CHARACTER_Y, Gfx::kBitFront);
debugC(1, kDebugDialogue, "runDialogue: answering face shown");
if (_askPassword == false) {
debugC(1, kDebugDialogue, "runDialogue: waiting for user to select answer");
answer = selectAnswer(v60, v48);
} else {
answer = askDialoguePassword(v60, v48);
}
_vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront); // erase answer screen
debugC(1, kDebugDialogue, "runDialogue: user selected answer #%i", answer);
return answer;
}
void runDialogue(SpeakData *data) {
debugC(1, kDebugDialogue, "runDialogue: starting dialogue '%s'", data->_name);
enterDialogue();
debugC(1, kDebugDialogue, "runDialogue: enterDialogue ok");
/*
// the only character which can have a dialogue inside the museum location is Dino
if (!scumm_stricmp(_name, "museum")) {
_vm->_gfx->freeCnv( &_normalFrames );
debugC(1, kDebugDialogue, "runDialogue: special trick for 'museum' location");
}
*/
_vm->_gfx->setFont("comic");
Cnv v6E;
if (!scumm_stricmp(data->_name, "yourself") || data->_name[0] == '\0') {
memcpy(&v6E, &_vm->_char._talk, sizeof(Cnv));
debugC(1, kDebugDialogue, "runDialogue: using default character head");
} else {
debugC(1, kDebugDialogue, "runDialogue: loading 2nd character head '%s'", _vm->_characterName);
_vm->_disk->loadTalk(data->_name, &v6E);
debugC(1, kDebugDialogue, "runDialogue: 2nd character head loaded");
}
StaticCnv questioner;
questioner._width = v6E._width;
questioner._height = v6E._height;
StaticCnv answerer;
answerer._width = _vm->_char._talk._width;
answerer._height = _vm->_char._talk._height;
bool displayedAnswers = false;
_askPassword = false;
uint16 answer = 0;
Command *v34 = NULL;
Dialogue *v60 = data->_dialogue;
while (v60) {
questioner._data0 = v6E._array[v60->_mood & 0xF];
questioner._data1 = NULL; // v6E.field_8[v60->_mood & 0xF];
answerer._data0 = _vm->_char._talk._array[0];
answerer._data1 = NULL; // _talk.field_8[0];
displayQuestion(v60, &questioner);
if (v60->_answers[0] == NULL) break;
_answerBalloonY[0] = 10;
displayedAnswers = false;
if (scumm_stricmp(v60->_answers[0], "NULL")) {
displayedAnswers = displayAnswers(v60);
if (displayedAnswers == true) {
answer = getDialogueAnswer(v60, &answerer);
v34 = v60->_commands[answer];
v60 = (Dialogue*)v60->_following._questions[answer];
} else {
debugC(1, kDebugDialogue, "runDialogue: no suitable answers found");
v60 = NULL;
}
} else {
v60 = (Dialogue*)v60->_following._questions[answer];
}
}
debugC(1, kDebugDialogue, "runDialogue: out of dialogue loop");
_vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
if (scumm_stricmp(data->_name, "yourself") || data->_name[0] == '\0')
_vm->_gfx->freeCnv(&v6E);
exitDialogue();
debugC(1, kDebugDialogue, "runDialogue: exit dialogue ok");
/*
// as mentioned in the comment at the beginning of this routine, the only
// character which can have a dialogue inside the museum location is Dino,
// that's why this hack (with hardcoded Dino) works
if (!scumm_stricmp(_name, "museum")) {
_vm->_disk->selectArchive("disk1");
_vm->_disk->loadFrames(_dinoName, &_normalFrames);
memcpy(&_vm->_char._ani._cnv, &_normalFrames, sizeof(Cnv));
debugC(1, kDebugDialogue, "runDialogue: special trick for 'museum' location ok");
}
*/
debugC(1, kDebugDialogue, "runDialogue: running zone commands");
runCommands(v34);
debugC(1, kDebugDialogue, "runDialogue: end");
return;
}
int16 selectAnswer(Question *q, StaticCnv *cnv) {
int16 numAvailableAnswers = 0;
int16 _si = 0;
int16 _di = 0;
int16 i = 0;
for (; q->_answers[i]; i++) {
if (_answerBalloonY[i] == SKIPPED_ANSWER) continue;
_di = i;
numAvailableAnswers++;
}
_answerBalloonY[i] = 2000;
if (numAvailableAnswers == 1) {
_vm->_gfx->displayWrappedString(q->_answers[_di], _answerBalloonX[_di], _answerBalloonY[_di], MAX_BALLOON_WIDTH, 0);
cnv->_data0 = _vm->_char._talk._array[q->_answer_moods[_di] & 0xF];
// cnv->_data1 = _vm->_char._talk.field_8[q->_answer_moods[_di] & 0xF];
_vm->_gfx->flatBlitCnv(cnv, ANSWER_CHARACTER_X, ANSWER_CHARACTER_Y, Gfx::kBitFront);
waitUntilLeftClick();
return _di;
}
int16 v2 = -1;
_mouseButtons = kMouseNone;
while (_mouseButtons != kMouseLeftUp) {
_vm->updateInput();
_si = getHoverAnswer(_mousePos._x, _mousePos._y, q);
if (_si != v2) {
if (v2 != -1)
_vm->_gfx->displayWrappedString(q->_answers[v2], _answerBalloonX[v2], _answerBalloonY[v2], MAX_BALLOON_WIDTH, 3);
_vm->_gfx->displayWrappedString(q->_answers[_si], _answerBalloonX[_si], _answerBalloonY[_si], MAX_BALLOON_WIDTH, 0);
cnv->_data0 = _vm->_char._talk._array[q->_answer_moods[_si] & 0xF];
// cnv->_data1 = _vm->_char._talk.field_8[q->_answer_moods[_si] & 0xF];
_vm->_gfx->flatBlitCnv(cnv, ANSWER_CHARACTER_X, ANSWER_CHARACTER_Y, Gfx::kBitFront);
}
g_system->delayMillis(30);
v2 = _si;
}
return _si;
}
//
// finds out which answer is currently selected
//
int16 getHoverAnswer(int16 x, int16 y, Question *q) {
int16 top = 1000;
int16 bottom = 1000;
for (int16 _si = 0; _si < 5; _si++) {
if (q->_answers[_si] == NULL) break;
if (_answerBalloonY[_si] != SKIPPED_ANSWER) {
top = _answerBalloonY[_si];
}
int16 _di = _si + 1;
for (; _answerBalloonY[_di] == SKIPPED_ANSWER; _di++) ;
bottom = _answerBalloonY[_di];
// mouse position is compared only with y coordinates
if (y > top && y < bottom) return _si;
}
return 0;
}
void enterDialogue() {
return;
}
// rebuilds inventory
//
void exitDialogue() {
refreshInventory(_vm->_characterName);
return;
}
} // namespace Parallaction
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