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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef PARALLACTION_DISK_H
#define PARALLACTION_DISK_H
#include "parallaction/defs.h"
#include "common/file.h"
#include "graphics/surface.h"
namespace Parallaction {
class Table;
class Parallaction;
class Gfx;
class Script;
class Font;
struct Frames;
struct Cnv;
struct Sprites;
struct BackgroundInfo;
class Disk {
public:
Disk() { }
virtual ~Disk() { }
virtual Common::String selectArchive(const Common::String &name) = 0;
virtual void setLanguage(uint16 language) = 0;
virtual Script* loadLocation(const char *name) = 0;
virtual Script* loadScript(const char* name) = 0;
virtual Frames* loadTalk(const char *name) = 0;
virtual Frames* loadObjects(const char *name) = 0;
virtual Frames* loadPointer(const char *name) = 0;
virtual Frames* loadHead(const char* name) = 0;
virtual Font* loadFont(const char* name) = 0;
virtual Frames* loadStatic(const char* name) = 0;
virtual Frames* loadFrames(const char* name) = 0;
virtual void loadSlide(BackgroundInfo& info, const char *filename) = 0;
virtual void loadScenery(BackgroundInfo& info, const char* background, const char* mask, const char* path) = 0;
virtual Table* loadTable(const char* name) = 0;
virtual Common::SeekableReadStream* loadMusic(const char* name) = 0;
virtual Common::ReadStream* loadSound(const char* name) = 0;
};
#define MAX_ARCHIVE_ENTRIES 384
class Archive : public Common::SeekableReadStream {
protected:
bool _file;
uint32 _fileOffset;
uint32 _fileCursor;
uint32 _fileEndOffset;
Common::String _archiveName;
char _archiveDir[MAX_ARCHIVE_ENTRIES][32];
uint32 _archiveLenghts[MAX_ARCHIVE_ENTRIES];
uint32 _archiveOffsets[MAX_ARCHIVE_ENTRIES];
Common::File _archive;
uint32 _numFiles;
protected:
void resetArchivedFile();
public:
Archive();
void open(const char* file);
void close();
Common::String name() const;
bool openArchivedFile(const char *name);
void closeArchivedFile();
uint32 size() const;
uint32 pos() const;
bool eos() const;
void seek(int32 offs, int whence = SEEK_SET);
uint32 read(void *dataPtr, uint32 dataSize);
};
class Disk_ns : public Disk {
protected:
Archive _resArchive;
Archive _locArchive;
char _languageDir[3];
Parallaction *_vm;
protected:
void errorFileNotFound(const char *s);
public:
Disk_ns(Parallaction *vm);
virtual ~Disk_ns();
Common::String selectArchive(const Common::String &name);
void setLanguage(uint16 language);
};
class DosDisk_ns : public Disk_ns {
private:
void unpackBackground(Common::ReadStream *stream, byte *screen, byte *mask, byte *path);
Cnv* loadExternalCnv(const char *filename);
Cnv* loadCnv(const char *filename);
Frames* loadExternalStaticCnv(const char *filename);
void loadBackground(BackgroundInfo& info, const char *filename);
void loadMaskAndPath(BackgroundInfo& info, const char *name);
void parseDepths(BackgroundInfo &info, Common::SeekableReadStream &stream);
void parseBackground(BackgroundInfo& info, Common::SeekableReadStream &stream);
Font *createFont(const char *name, Cnv* cnv);
protected:
Gfx *_gfx;
public:
DosDisk_ns(Parallaction *vm);
virtual ~DosDisk_ns();
Script* loadLocation(const char *name);
Script* loadScript(const char* name);
Frames* loadTalk(const char *name);
Frames* loadObjects(const char *name);
Frames* loadPointer(const char *name);
Frames* loadHead(const char* name);
Font* loadFont(const char* name);
Frames* loadStatic(const char* name);
Frames* loadFrames(const char* name);
void loadSlide(BackgroundInfo& info, const char *filename);
void loadScenery(BackgroundInfo& info, const char* background, const char* mask, const char* path);
Table* loadTable(const char* name);
Common::SeekableReadStream* loadMusic(const char* name);
Common::ReadStream* loadSound(const char* name);
};
class AmigaDisk_ns : public Disk_ns {
protected:
Cnv* makeCnv(Common::SeekableReadStream &stream);
Frames* makeStaticCnv(Common::SeekableReadStream &stream);
void patchFrame(byte *dst, byte *dlta, uint16 bytesPerPlane, uint16 height);
void unpackFrame(byte *dst, byte *src, uint16 planeSize);
void unpackBitmap(byte *dst, byte *src, uint16 numFrames, uint16 bytesPerPlane, uint16 height);
Common::SeekableReadStream *openArchivedFile(const char* name, bool errorOnFileNotFound = false);
Font *createFont(const char *name, Common::SeekableReadStream &stream);
void loadMask(BackgroundInfo& info, const char *name);
void loadPath(BackgroundInfo& info, const char *name);
void loadBackground(BackgroundInfo& info, const char *name);
public:
AmigaDisk_ns(Parallaction *vm);
virtual ~AmigaDisk_ns();
Script* loadLocation(const char *name);
Script* loadScript(const char* name);
Frames* loadTalk(const char *name);
Frames* loadObjects(const char *name);
Frames* loadPointer(const char *name);
Frames* loadHead(const char* name);
Font* loadFont(const char* name);
Frames* loadStatic(const char* name);
Frames* loadFrames(const char* name);
void loadSlide(BackgroundInfo& info, const char *filename);
void loadScenery(BackgroundInfo& info, const char* background, const char* mask, const char* path);
Table* loadTable(const char* name);
Common::SeekableReadStream* loadMusic(const char* name);
Common::ReadStream* loadSound(const char* name);
};
// for the moment DosDisk_br subclasses Disk. When Amiga support will
// be taken into consideration, it might be useful to add another level
// like we did for Nippon Safes.
class DosDisk_br : public Disk {
protected:
Parallaction *_vm;
char _partPath[PATH_LEN];
char _languageDir[2];
protected:
void errorFileNotFound(const char *s);
Font *createFont(const char *name, Common::ReadStream &stream);
Sprites* createSprites(const char *name);
public:
DosDisk_br(Parallaction *vm);
virtual ~DosDisk_br();
Common::String selectArchive(const Common::String &name);
void setLanguage(uint16 language);
Script* loadLocation(const char *name);
Script* loadScript(const char* name);
Frames* loadTalk(const char *name);
Frames* loadObjects(const char *name);
Frames* loadPointer(const char *name);
Frames* loadHead(const char* name);
Font* loadFont(const char* name);
Frames* loadStatic(const char* name);
Frames* loadFrames(const char* name);
void loadSlide(BackgroundInfo& info, const char *filename);
void loadScenery(BackgroundInfo& info, const char* background, const char* mask, const char* path);
Table* loadTable(const char* name);
Common::SeekableReadStream* loadMusic(const char* name);
Common::ReadStream* loadSound(const char* name);
};
} // namespace Parallaction
#endif
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