1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef PARALLACTION_DISK_H
#define PARALLACTION_DISK_H
#define PATH_LEN 200
#include "common/file.h"
#include "graphics/surface.h"
namespace Parallaction {
class Table;
class Parallaction;
class Gfx;
class Script;
class Font;
struct Frames;
struct Cnv;
struct Sprites;
struct BackgroundInfo;
class Disk {
public:
Disk() { }
virtual ~Disk() { }
virtual Common::String selectArchive(const Common::String &name) = 0;
virtual void setLanguage(uint16 language) = 0;
virtual Script* loadLocation(const char *name) = 0;
virtual Script* loadScript(const char* name) = 0;
virtual Frames* loadTalk(const char *name) = 0;
virtual Frames* loadObjects(const char *name) = 0;
virtual Frames* loadPointer(const char *name) = 0;
virtual Frames* loadHead(const char* name) = 0;
virtual Font* loadFont(const char* name) = 0;
virtual Frames* loadStatic(const char* name) = 0;
virtual Frames* loadFrames(const char* name) = 0;
virtual void loadSlide(BackgroundInfo& info, const char *filename) = 0;
virtual void loadScenery(BackgroundInfo& info, const char* background, const char* mask, const char* path) = 0;
virtual Table* loadTable(const char* name) = 0;
virtual Common::SeekableReadStream* loadMusic(const char* name) = 0;
virtual Common::ReadStream* loadSound(const char* name) = 0;
};
#define MAX_ARCHIVE_ENTRIES 384
class Archive : public Common::SeekableReadStream {
protected:
bool _file;
uint32 _fileOffset;
uint32 _fileCursor;
uint32 _fileEndOffset;
Common::String _archiveName;
char _archiveDir[MAX_ARCHIVE_ENTRIES][32];
uint32 _archiveLenghts[MAX_ARCHIVE_ENTRIES];
uint32 _archiveOffsets[MAX_ARCHIVE_ENTRIES];
Common::File _archive;
uint32 _numFiles;
protected:
void resetArchivedFile();
public:
Archive();
void open(const char* file);
void close();
Common::String name() const;
bool openArchivedFile(const char *name);
void closeArchivedFile();
uint32 size() const;
uint32 pos() const;
bool eos() const;
void seek(int32 offs, int whence = SEEK_SET);
uint32 read(void *dataPtr, uint32 dataSize);
};
class Disk_ns : public Disk {
protected:
Archive _resArchive;
Archive _locArchive;
char _languageDir[3];
Parallaction *_vm;
protected:
void errorFileNotFound(const char *s);
public:
Disk_ns(Parallaction *vm);
virtual ~Disk_ns();
Common::String selectArchive(const Common::String &name);
void setLanguage(uint16 language);
};
class DosDisk_ns : public Disk_ns {
private:
void unpackBackground(Common::ReadStream *stream, byte *screen, byte *mask, byte *path);
Cnv* loadExternalCnv(const char *filename);
Cnv* loadCnv(const char *filename);
Frames* loadExternalStaticCnv(const char *filename);
void loadBackground(BackgroundInfo& info, const char *filename);
void loadMaskAndPath(BackgroundInfo& info, const char *name);
void parseDepths(BackgroundInfo &info, Common::SeekableReadStream &stream);
void parseBackground(BackgroundInfo& info, Common::SeekableReadStream &stream);
Font *createFont(const char *name, Cnv* cnv);
protected:
Gfx *_gfx;
public:
DosDisk_ns(Parallaction *vm);
virtual ~DosDisk_ns();
Script* loadLocation(const char *name);
Script* loadScript(const char* name);
Frames* loadTalk(const char *name);
Frames* loadObjects(const char *name);
Frames* loadPointer(const char *name);
Frames* loadHead(const char* name);
Font* loadFont(const char* name);
Frames* loadStatic(const char* name);
Frames* loadFrames(const char* name);
void loadSlide(BackgroundInfo& info, const char *filename);
void loadScenery(BackgroundInfo& info, const char* background, const char* mask, const char* path);
Table* loadTable(const char* name);
Common::SeekableReadStream* loadMusic(const char* name);
Common::ReadStream* loadSound(const char* name);
};
class AmigaDisk_ns : public Disk_ns {
protected:
Cnv* makeCnv(Common::SeekableReadStream &stream);
Frames* makeStaticCnv(Common::SeekableReadStream &stream);
void patchFrame(byte *dst, byte *dlta, uint16 bytesPerPlane, uint16 height);
void unpackFrame(byte *dst, byte *src, uint16 planeSize);
void unpackBitmap(byte *dst, byte *src, uint16 numFrames, uint16 bytesPerPlane, uint16 height);
Common::SeekableReadStream *openArchivedFile(const char* name, bool errorOnFileNotFound = false);
Font *createFont(const char *name, Common::SeekableReadStream &stream);
void loadMask(BackgroundInfo& info, const char *name);
void loadPath(BackgroundInfo& info, const char *name);
void loadBackground(BackgroundInfo& info, const char *name);
public:
AmigaDisk_ns(Parallaction *vm);
virtual ~AmigaDisk_ns();
Script* loadLocation(const char *name);
Script* loadScript(const char* name);
Frames* loadTalk(const char *name);
Frames* loadObjects(const char *name);
Frames* loadPointer(const char *name);
Frames* loadHead(const char* name);
Font* loadFont(const char* name);
Frames* loadStatic(const char* name);
Frames* loadFrames(const char* name);
void loadSlide(BackgroundInfo& info, const char *filename);
void loadScenery(BackgroundInfo& info, const char* background, const char* mask, const char* path);
Table* loadTable(const char* name);
Common::SeekableReadStream* loadMusic(const char* name);
Common::ReadStream* loadSound(const char* name);
};
// for the moment DosDisk_br subclasses Disk. When Amiga support will
// be taken into consideration, it might be useful to add another level
// like we did for Nippon Safes.
class DosDisk_br : public Disk {
protected:
Parallaction *_vm;
char _partPath[PATH_LEN];
char _languageDir[2];
protected:
void errorFileNotFound(const char *s);
Font *createFont(const char *name, Common::ReadStream &stream);
Sprites* createSprites(const char *name);
void loadBitmap(Common::SeekableReadStream &stream, Graphics::Surface &surf, byte *palette);
public:
DosDisk_br(Parallaction *vm);
virtual ~DosDisk_br();
Common::String selectArchive(const Common::String &name);
void setLanguage(uint16 language);
Script* loadLocation(const char *name);
Script* loadScript(const char* name);
Frames* loadTalk(const char *name);
Frames* loadObjects(const char *name);
Frames* loadPointer(const char *name);
Frames* loadHead(const char* name);
Font* loadFont(const char* name);
Frames* loadStatic(const char* name);
Frames* loadFrames(const char* name);
void loadSlide(BackgroundInfo& info, const char *filename);
void loadScenery(BackgroundInfo& info, const char* name, const char* mask, const char* path);
Table* loadTable(const char* name);
Common::SeekableReadStream* loadMusic(const char* name);
Common::ReadStream* loadSound(const char* name);
};
class AmigaDisk_br : public DosDisk_br {
protected:
BackgroundInfo _backgroundTemp;
Sprites* createSprites(const char *name);
Font *createFont(const char *name, Common::SeekableReadStream &stream);
void loadMask(BackgroundInfo& info, const char *name);
void loadBackground(BackgroundInfo& info, const char *name);
public:
AmigaDisk_br(Parallaction *vm);
virtual ~AmigaDisk_br();
Frames* loadTalk(const char *name);
Font* loadFont(const char* name);
Frames* loadStatic(const char* name);
Frames* loadFrames(const char* name);
void loadSlide(BackgroundInfo& info, const char *filename);
void loadScenery(BackgroundInfo& info, const char* name, const char* mask, const char* path);
};
} // namespace Parallaction
#endif
|