1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef PARALLACTION_GRAPHICS_H
#define PARALLACTION_GRAPHICS_H
#include "common/rect.h"
#include "common/stream.h"
#include "graphics/surface.h"
#include "parallaction/defs.h"
namespace Parallaction {
#include "common/pack-start.h" // START STRUCT PACKING
struct PaletteFxRange {
uint16 _timer;
uint16 _step;
uint16 _flags;
byte _first;
byte _last;
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
class Font {
protected:
byte _color;
public:
Font() {}
virtual ~Font() {}
virtual void setColor(byte color) {
_color = color;
}
virtual uint32 getStringWidth(const char *s) = 0;
virtual uint16 height() = 0;
virtual void drawString(byte* buffer, uint32 pitch, const char *s) = 0;
};
struct Frames {
virtual uint16 getNum() = 0;
virtual byte* getData(uint16 index) = 0;
virtual void getRect(uint16 index, Common::Rect &r) = 0;
virtual ~Frames() { }
};
struct SurfaceToFrames : public Frames {
Graphics::Surface *_surf;
public:
SurfaceToFrames(Graphics::Surface *surf) : _surf(surf) {
}
~SurfaceToFrames() {
delete _surf;
}
uint16 getNum() {
return 1;
}
byte* getData(uint16 index) {
assert(index == 0);
return (byte*)_surf->getBasePtr(0,0);
}
void getRect(uint16 index, Common::Rect &r) {
assert(index == 0);
r.left = 0;
r.top = 0;
r.setWidth(_surf->w);
r.setHeight(_surf->h);
}
};
struct Cnv : public Frames {
uint16 _count; // # of frames
uint16 _width; //
uint16 _height; //
byte** field_8; // unused
byte* _data;
public:
Cnv() {
_width = _height = _count = 0;
_data = NULL;
}
Cnv(uint16 numFrames, uint16 width, uint16 height, byte* data) : _count(numFrames), _width(width), _height(height), _data(data) {
}
~Cnv() {
free(_data);
}
byte* getFramePtr(uint16 index) {
if (index >= _count)
return NULL;
return &_data[index * _width * _height];
}
uint16 getNum() {
return _count;
}
byte *getData(uint16 index) {
return getFramePtr(index);
}
void getRect(uint16 index, Common::Rect &r) {
r.left = 0;
r.top = 0;
r.setWidth(_width);
r.setHeight(_height);
}
};
#define NUM_BUFFERS 4
class Parallaction;
struct DoorData;
struct GetData;
struct Label;
struct MaskBuffer {
// handles a 2-bit depth buffer used for z-buffering
uint16 w;
uint16 internalWidth;
uint16 h;
uint size;
byte *data;
public:
MaskBuffer() : w(0), internalWidth(0), h(0), size(0), data(0) {
}
void create(uint16 width, uint16 height) {
w = width;
internalWidth = w >> 2;
h = height;
size = (internalWidth * h);
data = (byte*)calloc(size, 1);
}
void free() {
::free(data);
data = 0;
w = 0;
h = 0;
internalWidth = 0;
size = 0;
}
inline byte getValue(uint16 x, uint16 y) {
byte m = data[(x >> 2) + y * internalWidth];
uint n = (x & 3) << 1;
return ((3 << n) & m) >> n;
}
};
class Palette {
byte _data[768];
uint _colors;
uint _size;
bool _hb;
public:
Palette();
Palette(const Palette &pal);
void clone(const Palette &pal);
void makeBlack();
void setEntries(byte* data, uint first, uint num);
void setEntry(uint index, int red, int green, int blue);
void makeGrayscale();
void fadeTo(const Palette& target, uint step);
uint fillRGBA(byte *rgba);
void rotate(uint first, uint last, bool forward);
};
class Gfx {
public:
enum Buffers {
// bit buffers
kBitFront,
kBitBack,
kBit2
};
public:
// balloons and text
void drawBalloon(const Common::Rect& r, uint16 arg_8);
void displayString(uint16 x, uint16 y, const char *text, byte color);
void displayCenteredString(uint16 y, const char *text);
bool displayWrappedString(char *text, uint16 x, uint16 y, byte color, int16 wrapwidth = -1);
uint16 getStringWidth(const char *text);
void getStringExtent(char *text, uint16 maxwidth, int16* width, int16* height);
// labels
Label *_label;
void setLabel(Label *label);
// cut/paste
void flatBlitCnv(Graphics::Surface *cnv, int16 x, int16 y, Gfx::Buffers buffer);
void flatBlitCnv(Frames *cnv, uint16 frame, int16 x, int16 y, Gfx::Buffers buffer);
void blitCnv(Graphics::Surface *cnv, int16 x, int16 y, uint16 z, Gfx::Buffers buffer);
void restoreBackground(const Common::Rect& r);
void backupDoorBackground(DoorData *data, int16 x, int16 y);
void restoreDoorBackground(const Common::Rect& r, byte *data, byte* background);
void backupGetBackground(GetData *data, int16 x, int16 y);
void restoreGetBackground(const Common::Rect& r, byte *data);
void setDialogueBalloon(char *text, uint16 x, uint16 y, uint16 maxwidth, uint16 winding, byte textColor);
void setItem(Frames* frames, uint16 x, uint16 y);
void setItemFrame(uint item, uint16 f);
void hideDialogueStuff();
void freeBalloons();
void freeItems();
// low level surfaces
void clearScreen(Gfx::Buffers buffer);
void copyScreen(Gfx::Buffers srcbuffer, Gfx::Buffers dstbuffer);
void copyRect(Gfx::Buffers dstbuffer, const Common::Rect& r, byte *src, uint16 pitch);
void grabRect(byte *dst, const Common::Rect& r, Gfx::Buffers srcbuffer, uint16 pitch);
void floodFill(Gfx::Buffers buffer, const Common::Rect& r, byte color);
void invertRect(Gfx::Buffers buffer, const Common::Rect& r);
// palette
void setPalette(Palette palette);
void setBlackPalette();
void animatePalette();
// amiga specific
void setHalfbriteMode(bool enable);
void setProjectorPos(int x, int y);
// misc
int16 queryMask(int16 v);
void setFont(Font* font);
void setFontShadow(bool enable);
void swapBuffers();
void updateScreen();
void setBackground(Graphics::Surface *surf);
void setMask(MaskBuffer *buffer);
// init
Gfx(Parallaction* vm);
virtual ~Gfx();
public:
uint16 _bgLayers[4];
PaletteFxRange _palettefx[6];
Palette _palette;
int _backgroundWidth;
int _backgroundHeight;
uint _screenX; // scrolling position
uint _screenY;
protected:
Parallaction* _vm;
Graphics::Surface *_buffers[NUM_BUFFERS];
MaskBuffer *_depthMask;
Font *_font;
bool _fontShadow;
bool _halfbrite;
Common::Point _hbCirclePos;
int _hbCircleRadius;
protected:
struct Balloon {
uint16 x;
uint16 y;
uint16 winding;
Graphics::Surface surface;
} _balloons[5];
uint _numBalloons;
struct Item {
uint16 x;
uint16 y;
uint16 frame;
Frames *data;
Common::Rect rect;
} _items[2];
uint _numItems;
void drawInventory();
void drawLabel();
void drawItems();
void drawBalloons();
void initBuffers(int w, int h);
void freeBuffers();
void copyRect(uint width, uint height, byte *dst, uint dstPitch, byte *src, uint srcPitch);
Balloon *createBalloon(char *text, uint16 maxwidth, uint16 winding);
void drawText(Graphics::Surface* surf, uint16 x, uint16 y, const char *text, byte color);
bool drawWrappedText(Graphics::Surface* surf, char *text, byte color, int16 wrapwidth);
void blit(const Common::Rect& r, uint16 z, byte *data, Graphics::Surface *surf);
void flatBlit(const Common::Rect& r, byte *data, Graphics::Surface *surf, byte transparentColor);
};
} // Parallaction
#endif
|