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 | /* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */
#ifndef PARALLACTION_GUI_H
#define PARALLACTION_GUI_H
#include "common/system.h"
#include "common/hashmap.h"
#include "parallaction/input.h"
#include "parallaction/parallaction.h"
#include "parallaction/sound.h"
namespace Parallaction {
class MenuInputState;
class MenuInputHelper {
	typedef	Common::HashMap<Common::String, MenuInputState *> StateMap;
	StateMap	_map;
	MenuInputState	*_state;
	MenuInputState *_newState;
public:
	MenuInputHelper() : _state(0), _newState(0) {
	}
	~MenuInputHelper();
	void setState(const Common::String &name) {
		// bootstrap routine
		_newState = getState(name);
		assert(_newState);
	}
	void addState(const Common::String &name, MenuInputState *state) {
		_map.setVal(name, state);
	}
	MenuInputState *getState(const Common::String &name) {
		return _map[name];
	}
	bool run();
};
class MenuInputState {
protected:
	MenuInputHelper *_helper;
public:
	MenuInputState(const Common::String &name, MenuInputHelper *helper) : _helper(helper), _name(name) {
		debugC(3, kDebugExec, "MenuInputState(%s)", name.c_str());
		_helper->addState(name, this);
	}
	Common::String	_name;
	virtual ~MenuInputState() { }
	virtual MenuInputState* run() = 0;
	virtual void enter() = 0;
};
} // namespace Parallaction
#endif
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