aboutsummaryrefslogtreecommitdiff
path: root/engines/parallaction/gui_br.cpp
blob: 7096bbe5698f5925e353d77748c18f504e1c91e0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "common/system.h"

#include "parallaction/gui.h"
#include "parallaction/input.h"
#include "parallaction/parallaction.h"
#include "parallaction/saveload.h"

namespace Parallaction {

class SplashInputState_BR : public MenuInputState {
protected:
	Common::String _slideName;
	uint32 _timeOut;
	Common::String _nextState;
	uint32	_startTime;
	Palette blackPal;
	Palette pal;

	Parallaction *_vm;
	int _fadeSteps;

public:
	SplashInputState_BR(Parallaction *vm, const Common::String &name, MenuInputHelper *helper) : MenuInputState(name, helper), _vm(vm)  {
	}

	virtual MenuInputState* run() {
		if (_fadeSteps > 0) {
			pal.fadeTo(blackPal, 1);
			_vm->_gfx->setPalette(pal);
			_fadeSteps--;
			return this;
		}

		if (_fadeSteps == 0) {
			return _helper->getState(_nextState);
		}

		uint32 curTime = _vm->_system->getMillis();
		if (curTime - _startTime > _timeOut) {
			_fadeSteps = 64;
			pal.clone(_vm->_gfx->_backgroundInfo->palette);
		}
		return this;
	}

	virtual void enter() {
		_vm->_gfx->clearScreen();
		_vm->showSlide(_slideName.c_str(), CENTER_LABEL_HORIZONTAL, CENTER_LABEL_VERTICAL);
		_vm->_input->setMouseState(MOUSE_DISABLED);

		_startTime = _vm->_system->getMillis();
		_fadeSteps = -1;
	}
};

class SplashInputState0_BR : public SplashInputState_BR {

public:
	SplashInputState0_BR(Parallaction_br *vm, MenuInputHelper *helper) : SplashInputState_BR(vm, "intro0", helper)  {
		_slideName = "dyna";
		_timeOut = 600;
		_nextState = "intro1";
	}
};

class SplashInputState1_BR : public SplashInputState_BR {

public:
	SplashInputState1_BR(Parallaction_br *vm, MenuInputHelper *helper) : SplashInputState_BR(vm, "intro1", helper) {
		_slideName = "core";
		_timeOut = 600;
		_nextState = "mainmenu";
	}
};

class MainMenuInputState_BR : public MenuInputState {
	Parallaction_br *_vm;

	#define MENUITEMS_X			250
	#define MENUITEMS_Y			200

	#define MENUITEM_WIDTH		200
	#define MENUITEM_HEIGHT		20

	Frames* renderMenuItem(const char *text) {
		// this builds a surface containing two copies of the text.
		// one is in normal color, the other is inverted.
		// the two 'frames' are used to display selected/unselected menu items

		byte *data = new byte[MENUITEM_WIDTH * MENUITEM_HEIGHT * 2];
		memset(data, 0, MENUITEM_WIDTH * MENUITEM_HEIGHT * 2);

		// build first frame to be displayed when item is not selected
		if (_vm->getPlatform() == Common::kPlatformPC) {
			_vm->_menuFont->setColor(0);
		} else {
			_vm->_menuFont->setColor(23);
		}
		byte *dst = data + 5 + 2 * MENUITEM_WIDTH;
		_vm->_menuFont->drawString(dst, MENUITEM_WIDTH, text);

		// build second frame to be displayed when item is selected
		dst = dst + MENUITEM_WIDTH * MENUITEM_HEIGHT;
		_vm->_menuFont->drawString(dst, MENUITEM_WIDTH, text);

		dst = data + MENUITEM_WIDTH * MENUITEM_HEIGHT;
		for (int i = 0; i < MENUITEM_WIDTH * MENUITEM_HEIGHT; i++) {
			*dst++ ^= 0xD;
		}

		// wrap the surface into the suitable Frames adapter
		return new Cnv(2, MENUITEM_WIDTH, MENUITEM_HEIGHT, data, true);
	}

	enum MenuOptions {
		kMenuPart0 = 0,
		kMenuPart1 = 1,
		kMenuPart2 = 2,
		kMenuPart3 = 3,
		kMenuPart4 = 4,
		kMenuLoadGame = 5,
		kMenuQuit = 6
	};

	#define NUM_MENULINES	7
	GfxObj *_lines[NUM_MENULINES];

	static const char *_menuStringsAmiga[NUM_MENULINES];
	static const char *_menuStringsPC[NUM_MENULINES];
	static const MenuOptions _optionsAmiga[NUM_MENULINES];
	static const MenuOptions _optionsPC[NUM_MENULINES];

	const char **_menuStrings;
	const MenuOptions *_options;

	static const char *_firstLocation[];

	int _availItems;
	int _selection;

	void cleanup() {
		_vm->_gfx->freeDialogueObjects();

		for (int i = 0; i < _availItems; i++) {
			delete _lines[i];
			_lines[i] = 0;
		}
	}

	void redrawMenu() {
		Common::Point p;
		_vm->_input->getCursorPos(p);

		if ((p.x > MENUITEMS_X) && (p.x < (MENUITEMS_X+MENUITEM_WIDTH)) && (p.y > MENUITEMS_Y)) {
			_selection = (p.y - MENUITEMS_Y) / MENUITEM_HEIGHT;

			if (!(_selection < _availItems))
				_selection = -1;
		} else
			_selection = -1;

		for (int i = 0; i < _availItems; i++) {
			_vm->_gfx->setItemFrame(i, _selection == i ? 1 : 0);
		}
	}

public:
	MainMenuInputState_BR(Parallaction_br *vm, MenuInputHelper *helper) : MenuInputState("mainmenu", helper), _vm(vm)  {
	    memset(_lines, 0, sizeof(_lines));
	}

	~MainMenuInputState_BR() {
		cleanup();
	}

	virtual MenuInputState* run() {
		int event = _vm->_input->getLastButtonEvent();
		if (!((event == kMouseLeftUp) && _selection >= 0)) {
			redrawMenu();
			return this;
		}

		switch (_options[_selection]) {
		case kMenuQuit: {
			_vm->quitGame();
			break;
		}

		case kMenuLoadGame:
			warning("loadgame not yet implemented");
			if (!_vm->_saveLoad->loadGame()) {
				return this;
			}
			break;

		default:
			_vm->scheduleLocationSwitch(_firstLocation[_options[_selection]]);
		}

		_vm->_system->showMouse(false);
		cleanup();

		return 0;
	}

	virtual void enter() {
		_vm->_gfx->clearScreen();
		int x = 0, y = 0, i = 0;
		if (_vm->getPlatform() == Common::kPlatformPC) {
			x = 20;
			y = 50;
		}
		_vm->showSlide("tbra", x, y);

		_availItems = 4;

		bool complete[3];
		_vm->_saveLoad->getGamePartProgress(complete, 3);
		for (i = 0; i < 3 && complete[i]; i++, _availItems++) ;

		if (_vm->getPlatform() == Common::kPlatformAmiga) {
			_menuStrings = _menuStringsAmiga;
			_options = _optionsAmiga;
		} else {
			_menuStrings = _menuStringsPC;
			_options = _optionsPC;
		}

		for (i = 0; i < _availItems; i++) {
			_lines[i] = new GfxObj(0, renderMenuItem(_menuStrings[i]), "MenuItem");
			_vm->_gfx->setItem(_lines[i], MENUITEMS_X, MENUITEMS_Y + MENUITEM_HEIGHT * i, 0xFF);
		}
		_selection = -1;
		_vm->_input->setArrowCursor();
		_vm->_input->setMouseState(MOUSE_ENABLED_SHOW);
	}

};

const char *MainMenuInputState_BR::_firstLocation[] = {
	"intro.0",
	"museo.1",
	"start.2",
	"bolscoi.3",
	"treno.4"
};

const char *MainMenuInputState_BR::_menuStringsAmiga[NUM_MENULINES] = {
	"See the introduction",
	"Load a Saved Game",
	"Exit to WorkBench",
	"Start a new game",
	"Start PART 2",
	"Start PART 3",
	"Start PART 4"
};

const MainMenuInputState_BR::MenuOptions MainMenuInputState_BR::_optionsAmiga[NUM_MENULINES] = {
	kMenuPart0,
	kMenuLoadGame,
	kMenuQuit,
	kMenuPart1,
	kMenuPart2,
	kMenuPart3,
	kMenuPart4
};

const char *MainMenuInputState_BR::_menuStringsPC[NUM_MENULINES] = {
	"SEE INTRO",
	"NEW GAME",
	"SAVED GAME",
	"EXIT TO DOS",
	"PART 2",
	"PART 3",
	"PART 4"
};

const MainMenuInputState_BR::MenuOptions MainMenuInputState_BR::_optionsPC[NUM_MENULINES] = {
	kMenuPart0,
	kMenuPart1,
	kMenuLoadGame,
	kMenuQuit,
	kMenuPart2,
	kMenuPart3,
	kMenuPart4
};

void Parallaction_br::startGui(bool showSplash) {
	_menuHelper = new MenuInputHelper;

	new MainMenuInputState_BR(this, _menuHelper);

	if (showSplash) {
		new SplashInputState0_BR(this, _menuHelper);
		new SplashInputState1_BR(this, _menuHelper);
		_menuHelper->setState("intro0");
	} else {
		_menuHelper->setState("mainmenu");
	}

	_input->_inputMode = Input::kInputModeMenu;
}


class IngameMenuInputState_BR : public MenuInputState {
	Parallaction_br *_vm;
	GfxObj *_menuObj, *_mscMenuObj, *_sfxMenuObj;
	int _menuObjId, _mscMenuObjId, _sfxMenuObjId;

	Common::Rect _menuRect;
	int _cellW, _cellH;

	int _sfxStatus, _mscStatus;

	int frameFromStatus(int status) const {
		int frame;
		if (status == 0) {
			frame = 1;
		} else
		if (status == 1) {
			frame = 0;
		} else {
			frame = 2;
		}

		return frame;
	}

public:
	IngameMenuInputState_BR(Parallaction_br *vm, MenuInputHelper *helper) : MenuInputState("ingamemenu", helper), _vm(vm) {
		Frames *menuFrames = _vm->_disk->loadFrames("request.win");
		assert(menuFrames);
		_menuObj = new GfxObj(kGfxObjTypeMenu, menuFrames, "ingamemenu");

		Frames *mscFrames = _vm->_disk->loadFrames("onoff.win");
		assert(mscFrames);
		_mscMenuObj = new GfxObj(kGfxObjTypeMenu, mscFrames, "msc");

		Frames *sfxFrames = _vm->_disk->loadFrames("sfx.win");
		assert(sfxFrames);
		_sfxMenuObj = new GfxObj(kGfxObjTypeMenu, sfxFrames, "sfx");

		_menuObj->getRect(0, _menuRect);
		_cellW = _menuRect.width() / 3;
		_cellH = _menuRect.height() / 2;
	}

	~IngameMenuInputState_BR() {
		delete _menuObj;
		delete _mscMenuObj;
		delete _sfxMenuObj;
	}

	MenuInputState *run() {
		if (_vm->_input->getLastButtonEvent() != kMouseLeftUp) {
			return this;
		}

		int cell = -1;

		Common::Point p;
		_vm->_input->getCursorPos(p);
		if (_menuRect.contains(p)) {
			cell = (p.x - _menuRect.left) / _cellW + 3 * ((p.y - _menuRect.top) / _cellH);
		}

		bool close = false;

		switch (cell) {
		case 4:	// resume
		case -1: // invalid cell
			close = true;
			break;

		case 0:	// toggle music
			if (_mscStatus != -1) {
				_vm->enableMusic(!_mscStatus);
				_mscStatus = _vm->getMusicStatus();
				_vm->_gfx->setItemFrame(_mscMenuObjId, frameFromStatus(_mscStatus));
			}
			break;

		case 1:	// toggle sfx
			if (_sfxStatus != -1) {
				_vm->enableSfx(!_sfxStatus);
				_sfxStatus = _vm->getSfxStatus();
				_vm->_gfx->setItemFrame(_sfxMenuObjId, frameFromStatus(_sfxStatus));
			}
			break;

		case 2:	// save
			warning("Saving is not supported yet");
			_vm->_saveLoad->saveGame();
			break;

		case 3:	// load
			warning("Loading is not supported yet");
			close = _vm->_saveLoad->loadGame();
			break;

		case 5:	// quit
			return _helper->getState("quitdialog");
		}

		if (close) {
			_vm->_gfx->freeDialogueObjects();
			return 0;
		}

		_vm->_input->setArrowCursor();
		return this;
	}

	void enter() {
		// TODO: find the right position of the menu object
		_menuObjId = _vm->_gfx->setItem(_menuObj, 0, 0, 0);
		_vm->_gfx->setItemFrame(_menuObjId, 0);

		_mscMenuObjId = _vm->_gfx->setItem(_mscMenuObj, 0, 0, 0);
		_mscStatus = _vm->getMusicStatus();
		_vm->_gfx->setItemFrame(_mscMenuObjId, frameFromStatus(_mscStatus));

		_sfxMenuObjId = _vm->_gfx->setItem(_sfxMenuObj, 0, 0, 0);
		_sfxStatus = _vm->getSfxStatus();
		_vm->_gfx->setItemFrame(_sfxMenuObjId, frameFromStatus(_sfxStatus));
	}
};

class QuitDialogInputState_BR : public MenuInputState {
	Parallaction_br *_vm;
	Font *_font;
	int _x, _y;
	GfxObj *_obj;

public:
	QuitDialogInputState_BR(Parallaction_br *vm, MenuInputHelper *helper) : MenuInputState("quitdialog", helper), _vm(vm) {
		_font = _vm->_dialogueFont;

		const char *question = "Do you really want to quit ?";
		const char *option = "Yes No";

		int questionW = _font->getStringWidth(question);
		int optionW = _font->getStringWidth(option);
		int w = MAX(questionW, optionW) + 30;

		_x = (640 - w) / 2;
		_y = 90;

		Graphics::Surface *surf = new Graphics::Surface;
		surf->create(w, 110, 1);
		surf->fillRect(Common::Rect(0, 0, w, 110), 12);
		surf->fillRect(Common::Rect(10, 10, w-10, 100), 15);

		_font->setColor(0);
		int x = (w - questionW)/2;
		int y = 13;
		_font->drawString((byte*)surf->getBasePtr(x, y), surf->pitch, question);
		x = (w - optionW)/2;
		y = 13 + _font->height()*2;
		_font->drawString((byte*)surf->getBasePtr(x,y), surf->pitch, option);

		_obj = new GfxObj(kGfxObjTypeMenu, new SurfaceToFrames(surf), "quitdialog");
		assert(_obj);
	}

	~QuitDialogInputState_BR() {
		delete _obj;
	}

	MenuInputState *run() {
		uint16 key;
		bool e = _vm->_input->getLastKeyDown(key);
		if (!e) {
			return this;
		}

		if (key == 'y' || key == 'Y') {
			_vm->quitGame();
			return 0;
		} else
		if (key == 'n' || key == 'N') {
			// NOTE: when the quit dialog is hidden, the in-game menu is
			// deleted for a frame, and then redrawn. This is because the
			// current implementation of graphic 'items' doesn't allow
			// deletion of a single 'item'.
			_vm->_gfx->freeDialogueObjects();
			return _helper->getState("ingamemenu");
		}

		return this;
	}


	void enter() {
	//	setPaletteEntry(1, 0, 0, 0);	// text color
	//	setPaletteEntry(15, 255, 255, 255);	// background color
		int id = _vm->_gfx->setItem(_obj, _x, _y, 0);
		_vm->_gfx->setItemFrame(id, 0);
	}
};


void Parallaction_br::startIngameMenu() {
	_menuHelper = new MenuInputHelper;

	new IngameMenuInputState_BR(this, _menuHelper);
	new QuitDialogInputState_BR(this, _menuHelper);

	_menuHelper->setState("ingamemenu");

	_input->_inputMode = Input::kInputModeMenu;
}



} // namespace Parallaction