aboutsummaryrefslogtreecommitdiff
path: root/engines/parallaction/location.cpp
blob: a483635970e5dfcfe422a5528952c0601e053ed8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2006 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "parallaction/parallaction.h"
#include "parallaction/graphics.h"
#include "parallaction/disk.h"
#include "parallaction/parser.h"
#include "parallaction/music.h"
#include "parallaction/commands.h"
#include "parallaction/zone.h"

namespace Parallaction {

void resolveLocationForwards();
void switchBackground(const char* background, const char* mask);
void parseWalkNodes(Script &script, Node *list);
void freeAnimations();

Node helperNode = { NULL, NULL };

void Parallaction::parseLocation(const char *filename) {
//	printf("parseLocation(%s)", filename);
    debugC(1, kDebugLocation, "parseLocation('%s')", filename);

	uint16 _si = 1;
	_vm->_graphics->_proportionalFont = false;
	_vm->_graphics->setFont("topaz");

	_locationScript = _disk->loadLocation(filename);

	fillBuffers(*_locationScript, true);
	while (scumm_stricmp(_tokens[0], "ENDLOCATION")) {
//		printf("token[0] = %s", _tokens[0]);

		if (!scumm_stricmp(_tokens[0], "LOCATION")) {
			// The parameter for location is 'location.mask'.
			// If mask is not present, then it is assumed
			// that path & mask are encoded in the background
			// bitmap, otherwise a separate .msk file exists.

			char *mask = strchr(_tokens[1], '.');
			if (mask) {
				mask[0] = '\0';
				mask++;
			}

            // WORKAROUND: the original code erroneously incremented
            // _currentLocationIndex, thus producing inconsistent
            // savegames. This workaround modified the following loop
            // and if-statement, so the code exactly matches the one
            // in Big Red Adventure.
			_currentLocationIndex = -1;
			uint16 _di = 0;
			while (_locationNames[_di][0] != '\0') {
				if (!scumm_stricmp(_locationNames[_di], filename)) {
					_currentLocationIndex = _di;
				}
				_di++;
			}

			if (_currentLocationIndex  == -1) {
				strcpy(_locationNames[_numLocations], filename);
				_currentLocationIndex = _numLocations;

				_numLocations++;
				_locationNames[_numLocations][0] = '\0';
				_localFlags[_numLocations] = 0;
			} else {
				_localFlags[_currentLocationIndex] |= kFlagsVisited;	// 'visited'
			}

			strcpy(_location, _tokens[1]);
			switchBackground(_location, mask);

			if (_tokens[2][0] != '\0') {
				_yourself._zone.pos._position._x = atoi(_tokens[2]);
				_yourself._zone.pos._position._y = atoi(_tokens[3]);
			}

			if (_tokens[4][0] != '\0') {
				_yourself._frame = atoi(_tokens[4]);
			}
		}
		if (!scumm_stricmp(_tokens[0], "DISK")) {
			_disk->selectArchive(_tokens[1]);
		}
		if (!scumm_stricmp(_tokens[0], "LOCALFLAGS")) {
			_si = 1;	// _localFlagNames[0] = 'visited'
			while (_tokens[_si][0] != '\0') {
				_localFlagNames[_si] = (char*)malloc(strlen(_tokens[_si])+1);
				strcpy(_localFlagNames[_si], _tokens[_si]);
				_si++;
			}
			_localFlagNames[_si] = 0;
		}
		if (!scumm_stricmp(_tokens[0], "COMMANDS")) {
			_locationCommands = parseCommands(*_locationScript);
		}
		if (!scumm_stricmp(_tokens[0], "ACOMMANDS")) {
			_locationACommands = parseCommands(*_locationScript);
		}
		if (!scumm_stricmp(_tokens[0], "FLAGS")) {
			if ((_localFlags[_currentLocationIndex] & kFlagsVisited) == 0) {
				// only for 1st visit
				_localFlags[_currentLocationIndex] = 0;
				_si = 1;

				do {
					byte _al = searchTable(_tokens[_si], const_cast<const char **>(_localFlagNames));
					_localFlags[_currentLocationIndex] |= 1 << (_al - 1);

					_si++;
					if (scumm_stricmp(_tokens[_si], "|")) break;
					_si++;
				} while (true);
			}
		}
		if (!scumm_stricmp(_tokens[0], "COMMENT")) {
			_locationComment = parseComment(*_locationScript);
		}
		if (!scumm_stricmp(_tokens[0], "ENDCOMMENT")) {
			_locationEndComment = parseComment(*_locationScript);
		}
		if (!scumm_stricmp(_tokens[0], "ZONE")) {
			parseZone(*_locationScript, &_zones, _tokens[1]);
		}
		if (!scumm_stricmp(_tokens[0], "NODES")) {
			parseWalkNodes(*_locationScript, &_locationWalkNodes);
		}
		if (!scumm_stricmp(_tokens[0], "ANIMATION")) {
			parseAnimation(*_locationScript, &_animations, _tokens[1]);
		}
		if (!scumm_stricmp(_tokens[0], "SOUND")) {
			strcpy(_soundFile, _tokens[1]);
		}
		fillBuffers(*_locationScript, true);
	}

	resolveLocationForwards();

	delete _locationScript;
	_locationScript = NULL;

	return;
}

void resolveLocationForwards() {
//	printf("resolveLocationForwards()");
//	printf("# forwards: %i", _numForwards);

	for (uint16 _si = 0; _forwardedCommands[_si]; _si++) {
		_forwardedCommands[_si]->u._animation = findAnimation(_forwardedAnimationNames[_si]);
		_forwardedCommands[_si] = NULL;
	}

	_numForwards = 0;
	return;
}


void freeLocation() {
	debugC(7, kDebugLocation, "freeLocation");

	uint16 _si = 1;
	while (_localFlagNames[_si] != 0) {
		free(_localFlagNames[_si]);
		_localFlagNames[_si] = NULL;
		_si++;
	}
	debugC(7, kDebugLocation, "freeLocation: localflags names freed");


	freeNodeList(_locationWalkNodes._next);
	_locationWalkNodes._next = NULL;
	debugC(7, kDebugLocation, "freeLocation: walk nodes freed");

	helperNode._prev = helperNode._next = NULL;
	freeZones(_zones._next);
	freeNodeList(_zones._next);
	memcpy(&_zones, &helperNode, sizeof(Node));
	debugC(7, kDebugLocation, "freeLocation: zones freed");

	helperNode._prev = helperNode._next = NULL;
	freeZones(_animations._next);
	freeAnimations();
	freeNodeList(_animations._next);
	memcpy(&_animations, &helperNode, sizeof(Node));
	debugC(7, kDebugLocation, "freeLocation: animations freed");

	if (_locationComment) {
		free(_locationComment);
	}
	_locationComment = NULL;
	debugC(7, kDebugLocation, "freeLocation: comments freed");

	if (_locationCommands) {
		freeNodeList(&_locationCommands->_node);
	}
	_locationCommands = NULL;
	debugC(7, kDebugLocation, "freeLocation: commands freed");

	if (_locationACommands) {
		freeNodeList(&_locationACommands->_node);
	}
	_locationACommands = NULL;
	debugC(7, kDebugLocation, "freeLocation: acommands freed");

	return;
}



void parseWalkNodes(Script& script, Node *list) {

	fillBuffers(script, true);
	while (scumm_stricmp(_tokens[0], "ENDNODES")) {

		if (!scumm_stricmp(_tokens[0], "COORD")) {

			WalkNode *v4 = (WalkNode*)malloc(sizeof(WalkNode));
			v4->_x = atoi(_tokens[1]) - _yourself._cnv._width/2;
			v4->_y = atoi(_tokens[2]) - _yourself._cnv._height;

			addNode(list, &v4->_node);

		}

		fillBuffers(script, true);
	}

	return;

}

void switchBackground(const char* background, const char* mask) {
//	printf("switchBackground(%s)", name);

	byte palette[PALETTE_SIZE];

	uint16 v2 = 0;
	if (!scumm_stricmp(background, "final")) {
		_vm->_graphics->clearScreen(Graphics::kBitBack);
		for (uint16 _si = 0; _si <= 93; ) {
			palette[_si] = v2;
			palette[_si+1] = v2;
			palette[_si+2] = v2;
			v2 += 4;
			_si += 3;
		}

		_vm->_graphics->palUnk0(palette);
	}

	_vm->_disk->loadScenery(background, mask);

	return;
}

extern Zone     *_hoverZone;
extern Job     *_jDrawLabel;
extern Job     *_jEraseLabel;

/*
	changeLocation handles transitions between locations, and is able to display slides
	between one and the other. The input parameter 'location' exists in some flavours:

    1 - [S].slide.[L]{.[C]}
	2 - [L]{.[C]}

    where:

	[S] is the slide to be shown
    [L] is the location to switch to (immediately in case 2, or right after slide [S] in case 1)
    [C] is the character to be selected, and is optional

    The routine tells one form from the other by searching for the '.slide.'

    NOTE: there exists one script in which [L] is not used in the case 1, but its use
		  is commented out, and would definitely crash the current implementation.
*/
void Parallaction::changeLocation(char *location) {
	debugC(1, kDebugLocation, "changeLocation to '%s'", location);

	pickMusic(location);

	// WORKAROUND: this if-statement has been added to avoid crashes caused by
	// execution of label jobs after a location switch. The other workaround in
	// Parallaction::runGame should have been rendered useless by this one.
	if (_jDrawLabel != NULL) {
		removeJob(_jDrawLabel);
		removeJob(_jEraseLabel);
		_jDrawLabel = NULL;
		_jEraseLabel = NULL;
	}


	_hoverZone = NULL;
	if (_engineFlags & kEngineMouse) {
		changeCursor( kCursorArrow );
		debugC(2, kDebugLocation, "changeLocation: changed cursor");
	}

	strcpy(_newLocation, location);

	removeNode(&_yourself._zone._node);
	debugC(2, kDebugLocation, "changeLocation: removed character from the animation list");

	freeLocation();
	debugC(1, kDebugLocation, "changeLocation: old location free'd");


	char *tmp = strchr(_newLocation, '.');
	if (tmp) {
		*tmp = '\0';

		if (!scumm_strnicmp(tmp+1, "slide", 5)) {
			_disk->loadSlide(_newLocation);
			_graphics->palUnk0(_palette);
			_graphics->copyScreen(Graphics::kBitBack, Graphics::kBitFront);

			debugC(1, kDebugLocation, "changeLocation: new background set");

			_graphics->_proportionalFont = false;
			_graphics->setFont("slide");

			uint16 _ax = strlen(_slideText[0]);
			_ax <<= 3;	// text width
			uint16 _dx = (SCREEN_WIDTH - _ax) >> 1; // center text
			_graphics->displayString(_dx, 14, _slideText[0]); // displays text on screen

			waitUntilLeftClick();

			debugC(2, kDebugLocation, "changeLocation: intro text shown");

			tmp = strchr(tmp+1, '.');
			strcpy(_newLocation, tmp+1);
			tmp = strchr(_newLocation, '.');

			if (tmp) {
				*tmp = '\0';
				changeCharacter(tmp+1);
				strcpy(_characterName, tmp+1);
			}

		} else {
			changeCharacter(tmp+1);
			strcpy(_characterName, tmp+1);
		}

		debugC(2, kDebugLocation, "changeLocation: character changed to '%s'", _characterName);
	}

	addNode(&_animations, &_yourself._zone._node);
	debugC(2, kDebugLocation, "changeLocation: new character added to the animation list");

	strcpy(_saveData1, _newLocation);

	parseLocation(_newLocation);
	_graphics->copyScreen(Graphics::kBitBack, Graphics::kBit2);
	debugC(1, kDebugLocation, "changeLocation: new location '%s' parsed", _newLocation);

	_yourself._zone.pos._oldposition._x = -1000;
	_yourself._zone.pos._oldposition._y = -1000;

	_yourself.field_50 = 0;
	if (_firstPosition._x != -1000) {
		_yourself._zone.pos._position._x = _firstPosition._x;
		_yourself._zone.pos._position._y = _firstPosition._y;
		_yourself._frame = _firstFrame;
		_firstPosition._y = -1000;
		_firstPosition._x = -1000;

		debugC(2, kDebugLocation, "changeLocation: initial position set to x: %i, y: %i, f: %i", _firstPosition._x, _firstPosition._y, _firstFrame);
	}

	byte palette[PALETTE_SIZE];
	for (uint16 _si = 0; _si < PALETTE_SIZE; _si++) palette[_si] = 0;
	_graphics->palUnk0(palette);
	_graphics->copyScreen(Graphics::kBitBack, Graphics::kBitFront);
	if (_locationCommands) {
		runCommands(_locationCommands);
		runJobs();
		_graphics->swapBuffers();
		runJobs();
		_graphics->swapBuffers();
	}

	if (_locationComment) {
		doLocationEnterTransition();
		debugC(2, kDebugLocation, "changeLocation: shown location comment");
	}

	runJobs();
	_graphics->swapBuffers();

	_graphics->palUnk0(_palette);
	if (_locationACommands) {
		runCommands(_locationACommands);
		debugC(1, kDebugLocation, "changeLocation: location acommands run");
	}

	debugC(1, kDebugLocation, "changeLocation completed");

	return;

}

//	displays transition before a new location
//
//	clears screen (in white??)
//	shows location comment (if any)
//	waits for mouse click
//	fades towards game palette
//
//	THE FINAL PALETTE IS NOT THE SAME AS THE MAIN PALETTE!!!!!!
//
void Parallaction::doLocationEnterTransition() {
	debugC(1, kDebugLocation, "doLocationEnterTransition");

	byte v60[PALETTE_SIZE];
	if (_localFlags[_currentLocationIndex] & kFlagsVisited) return; // visited

	_vm->_graphics->buildBWPalette(v60);
	_vm->_graphics->setPalette(v60);

	jobRunScripts(NULL, NULL);
	jobEraseAnimations(NULL, NULL);
	jobDisplayAnimations(NULL, NULL);

	_vm->_graphics->setFont("comic");
	_vm->_graphics->swapBuffers();
	_vm->_graphics->copyScreen(Graphics::kBitFront, Graphics::kBitBack);

	int16 v7C, v7A;
	_vm->_graphics->getStringExtent(_locationComment, 130, &v7C, &v7A);
	_vm->_graphics->floodFill(0, 5, 5, 10 + v7C, 5 + v7A, Graphics::kBitFront);
	_vm->_graphics->floodFill(1, 6, 6, 9 + v7C, 4 + v7A, Graphics::kBitFront);
	_vm->_graphics->displayWrappedString(_locationComment, 3, 5, 130, 0);

	// FIXME: ???
#if 0
	do {
		mouseFunc1();
	} while (_mouseButtons != kMouseLeftUp);
#endif

	waitUntilLeftClick();

	_vm->_graphics->copyScreen(Graphics::kBitBack, Graphics::kBitFront );

	// fades maximum intensity palette towards approximation of main palette
	for (uint16 _si = 0; _si<6; _si++) {
		waitTime( 1 );
		_vm->_graphics->quickFadePalette(v60);
		_vm->_graphics->setPalette(v60);
	}

	debugC(1, kDebugLocation, "doLocationEnterTransition completed");

	return;
}

void mouseFunc1() {
	// FIXME: implement this
}

} // namespace Parallaction