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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef PARALLACTION_MENU_H
#define PARALLACTION_MENU_H
#include "common/rect.h"
#include "parallaction/defs.h"
namespace Parallaction {
class Parallaction;
class Menu {
public:
Menu(Parallaction *vm);
virtual ~Menu();
void start();
void selectCharacter();
protected:
void splash();
void newGame();
uint16 chooseLanguage();
uint16 selectGame();
int getSelectedBlock(const Common::Point &p, Common::Rect& r);
public:
protected:
Parallaction* _vm;
};
#endif
} // namespace Parallaction
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