1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef PARALLACTION_ZONE_H
#define PARALLACTION_ZONE_H
#include "common/list.h"
#include "common/ptr.h"
#include "parallaction/graphics.h"
namespace Parallaction {
struct Zone;
struct Animation;
struct Command;
struct Question;
struct Answer;
struct Instruction;
struct Program;
typedef Common::SharedPtr<Zone> ZonePtr;
typedef Common::List<ZonePtr> ZoneList;
extern ZonePtr nullZonePtr;
typedef Common::SharedPtr<Animation> AnimationPtr;
typedef Common::List<AnimationPtr> AnimationList;
extern AnimationPtr nullAnimationPtr;
typedef Common::SharedPtr<Instruction> InstructionPtr;
typedef Common::List<InstructionPtr> InstructionList;
extern InstructionPtr nullInstructionPtr;
enum ZoneTypes {
kZoneExamine = 1, // zone displays comment if activated
kZoneDoor = 2, // zone activated on click (after some walk if needed)
kZoneGet = 4, // for pickable items
kZoneMerge = 8, // tags items which can be merged in inventory
kZoneTaste = 0x10, // NEVER USED
kZoneHear = 0x20, // NEVER USED: they ran out of time before integrating sfx
kZoneFeel = 0x40, // NEVER USED
kZoneSpeak = 0x80, // tags NPCs the character can talk with
kZoneNone = 0x100, // used to prevent parsing on peculiar Animations
kZoneTrap = 0x200, // zone activated when character enters
kZoneYou = 0x400, // marks the character
kZoneCommand = 0x800
};
enum ZoneFlags {
kFlagsClosed = 1, // Zone: door is closed / switch is off
kFlagsActive = 2, // Zone/Animation: object is visible
kFlagsRemove = 4, // Zone/Animation: object is soon to be removed
kFlagsActing = 8, // Animation: script execution is active
kFlagsLocked = 0x10, // Zone: door or switch cannot be toggled
kFlagsFixed = 0x20, // Zone: Zone item cannot be picked up
kFlagsNoName = 0x40, // Zone with no name (used to prevent some kEvEnterZone events)
kFlagsNoMasked = 0x80, // Animation is to be drawn ignoring z buffer
kFlagsLooping = 0x100, // Animation: script is to be executed repeatedly
kFlagsAdded = 0x200, // NEVER USED in Nippon Safes
kFlagsCharacter = 0x400, //
kFlagsNoWalk = 0x800, // Zone: character doesn't need to walk towards object to interact
// BRA specific
kFlagsYourself = 0x1000,
kFlagsScaled = 0x2000,
kFlagsSelfuse = 0x4000,
kFlagsAnimLinked = 0x2000000
};
enum CommandFlags {
kFlagsAll = 0xFFFFFFFF,
kFlagsVisited = 1,
kFlagsExit = 0x10000000,
kFlagsEnter = 0x20000000,
kFlagsGlobal = 0x40000000,
// BRA specific
kFlagsTestTrue = 2
};
struct CommandData {
uint32 _flags;
ZonePtr _zone;
char* _string;
uint16 _callable;
uint16 _object;
Common::Point _move;
// BRA specific
Common::Point _startPos;
Common::Point _startPos2;
uint _lvalue;
int _rvalue;
int _zeta0;
int _zeta1;
int _zeta2;
int _characterId;
char* _string2;
int _musicCommand;
int _musicParm;
CommandData() {
memset(this, 0, sizeof(CommandData));
}
~CommandData() {
free(_string);
free(_string2);
}
};
struct Command {
uint16 _id;
CommandData u;
uint32 _flagsOn;
uint32 _flagsOff;
Command();
~Command();
};
typedef Common::SharedPtr<Command> CommandPtr;
typedef Common::List<CommandPtr> CommandList;
#define NUM_QUESTIONS 20
#define NUM_ANSWERS 5
struct Answer {
char* _text;
uint16 _mood;
union {
Question* _question;
char* _name;
} _following;
CommandList _commands;
uint32 _noFlags;
uint32 _yesFlags;
Answer();
~Answer();
};
struct Question {
char* _text;
uint16 _mood;
Answer* _answers[NUM_ANSWERS];
Question();
~Question();
};
struct Dialogue {
Question *_questions[NUM_QUESTIONS];
};
struct GetData { // size = 24
uint32 _icon;
GfxObj *gfxobj;
byte *_backup;
uint16 field_14; // unused
uint16 field_16; // unused
GetData() {
_icon = 0;
_backup = NULL;
gfxobj = NULL;
}
};
struct SpeakData { // size = 36
char _name[32];
Dialogue *_dialogue;
SpeakData() {
_name[0] = '\0';
_dialogue = NULL;
}
};
struct ExamineData { // size = 28
Frames *_cnv;
uint16 _opBase; // unused
uint16 field_12; // unused
char* _description;
char* _filename;
ExamineData() {
_opBase = 0;
_description = NULL;
_filename = NULL;
_cnv = NULL;
}
};
struct DoorData { // size = 28
char* _location;
GfxObj *gfxobj;
byte* _background;
Common::Point _startPos;
uint16 _startFrame;
DoorData() {
_location = NULL;
_background = NULL;
_startFrame = 0;
gfxobj = NULL;
}
};
struct HearData { // size = 20
char _name[20];
int _channel;
int _freq;
HearData() {
_channel = -1;
_freq = -1;
_name[0] = '\0';
}
};
struct MergeData { // size = 12
uint32 _obj1;
uint32 _obj2;
uint32 _obj3;
MergeData() {
_obj1 = _obj2 = _obj3 = 0;
}
};
struct TypeData {
GetData *get;
SpeakData *speak;
ExamineData *examine;
DoorData *door;
HearData *hear;
MergeData *merge;
TypeData() {
get = NULL;
speak = NULL;
examine = NULL;
door = NULL;
hear = NULL;
merge = NULL;
}
};
#define ZONENAME_LENGTH 32
struct Zone {
char _name[ZONENAME_LENGTH];
int16 _left;
int16 _top;
int16 _right;
int16 _bottom;
uint32 _type;
uint32 _flags;
Label *_label;
uint16 field_2C; // unused
uint16 field_2E; // unused
TypeData u;
CommandList _commands;
Common::Point _moveTo;
// BRA specific
uint _index;
char *_linkedName;
AnimationPtr _linkedAnim;
Zone();
virtual ~Zone();
void getRect(Common::Rect& r) const;
void translate(int16 x, int16 y);
virtual uint16 width() const;
virtual uint16 height() const;
};
struct LocalVariable {
int16 _value;
int16 _min;
int16 _max;
LocalVariable() {
_value = 0;
_min = -10000;
_max = 10000;
}
};
enum ParaFlags {
kParaImmediate = 1, // instruction is using an immediate parameter
kParaLocal = 2, // instruction is using a local variable
kParaField = 0x10, // instruction is using an animation's field
kParaRandom = 0x100
};
struct ScriptVar {
uint32 _flags;
int16 _value;
int16* _pvalue;
LocalVariable* _local;
ScriptVar();
int16 getRValue();
int16* getLValue();
void setLocal(LocalVariable *local);
void setField(int16 *field);
void setImmediate(int16 value);
void setRandom(int16 seed);
};
enum InstructionFlags {
kInstMod = 4,
kInstMaskedPut = 8,
kInstUnk20 = 0x20
};
struct Instruction {
uint32 _index;
uint32 _flags;
// common
AnimationPtr _a;
ZonePtr _z;
int16 _immediate;
ScriptVar _opA;
ScriptVar _opB;
// BRA specific
byte _colors[3];
ScriptVar _opC;
char *_text;
char *_text2;
int _y;
InstructionList::iterator _endif;
Instruction();
~Instruction();
};
enum {
kProgramIdle, // awaiting execution
kProgramRunning, // running
kProgramDone // execution completed
};
struct Program {
AnimationPtr _anim;
LocalVariable *_locals;
uint16 _loopCounter;
uint16 _numLocals;
InstructionList::iterator _ip;
InstructionList::iterator _loopStart;
InstructionList _instructions;
uint32 _status;
Program();
~Program();
int16 findLocal(const char* name);
int16 addLocal(const char *name, int16 value = 0, int16 min = -10000, int16 max = 10000);
};
typedef Common::SharedPtr<Program> ProgramPtr;
typedef Common::List<ProgramPtr> ProgramList;
struct Animation : public Zone {
Common::Point _oldPos;
GfxObj *gfxobj;
char *_scriptName;
int16 _frame;
uint16 field_50; // unused
int16 _z;
uint16 field_54; // unused
uint16 field_56; // unused
uint16 field_58; // unused
uint16 field_5A; // unused
uint16 field_5C; // unused
uint16 field_5E; // unused
Animation();
virtual ~Animation();
virtual uint16 width() const;
virtual uint16 height() const;
uint16 getFrameNum() const;
byte* getFrameData(uint32 index) const;
};
class Table {
protected:
char **_data;
uint16 _size;
uint16 _used;
bool _disposeMemory;
public:
Table(uint32 size);
Table(uint32 size, const char** data);
virtual ~Table();
enum {
notFound = 0
};
uint count() const { return _used; }
const char *item(uint index) const;
virtual void addData(const char* s);
virtual void clear();
virtual uint16 lookup(const char* s);
};
class FixedTable : public Table {
uint16 _numFixed;
public:
FixedTable(uint32 size, uint32 fixed);
void clear();
};
Table* createTableFromStream(uint32 size, Common::SeekableReadStream &stream);
} // namespace Parallaction
#endif
|