aboutsummaryrefslogtreecommitdiff
path: root/engines/parallaction/parallaction.h
blob: 9bfd633a8b9ac13b711764d8e919d0dc2ec4eeea (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef PARALLACTION_H
#define PARALLACTION_H

#include "common/str.h"
#include "common/stack.h"
#include "common/array.h"
#include "common/func.h"
#include "common/savefile.h"

#include "engines/engine.h"

#include "parallaction/input.h"
#include "parallaction/inventory.h"
#include "parallaction/parser.h"
#include "parallaction/objects.h"
#include "parallaction/disk.h"

#define PATH_LEN	200


namespace Parallaction {

enum {
	kDebugDisk = 1 << 0,
	kDebugWalk = 1 << 1,
	kDebugParser = 1 << 2,
	kDebugDialogue = 1 << 3,
	kDebugGraphics = 1 << 4,
	kDebugExec = 1 << 5,
	kDebugInput = 1 << 6,
	kDebugAudio = 1 << 7,
	kDebugMenu = 1 << 8,
	kDebugInventory = 1 << 9
};

enum {
	GF_DEMO = 1 << 0,
	GF_LANG_EN = 1 << 1,
	GF_LANG_FR = 1 << 2,
	GF_LANG_DE = 1 << 3,
	GF_LANG_IT = 1 << 4,
	GF_LANG_MULT = 1 << 5
};


enum EngineFlags {
	kEnginePauseJobs	= (1 << 1),
	kEngineWalking		= (1 << 3),
	kEngineChangeLocation	= (1 << 4),
	kEngineDragging		= (1 << 6),
	kEngineTransformedDonna	= (1 << 7),

	// BRA specific
	kEngineReturn		= (1 << 10)
};

enum {
	kEvNone			= 0,
	kEvSaveGame		= 2000,
	kEvLoadGame		= 4000
};

enum ParallactionGameType {
	GType_Nippon = 1,
	GType_BRA
};

struct PARALLACTIONGameDescription;




extern char			_password[8];
extern uint16		_score;
extern uint32		_engineFlags;
extern char			_saveData1[];
extern uint32		_globalFlags;
extern const char	*_dinoName;
extern const char	*_donnaName;
extern const char	*_doughName;
extern const char	*_drkiName;
extern const char	*_minidinoName;
extern const char	*_minidonnaName;
extern const char	*_minidoughName;
extern const char	*_minidrkiName;






class Debugger;
class Gfx;
class SoundMan;
class Input;
class DialogueManager;
class MenuInputHelper;
class PathWalker_NS;
class PathWalker_BR;
class CommandExec;
class ProgramExec;


struct Location {

	Common::Point	_startPosition;
	uint16			_startFrame;
	char			_name[100];

	CommandList		_aCommands;
	CommandList		_commands;
	Common::String	_comment;
	Common::String	_endComment;

	ZoneList		_zones;
	AnimationList	_animations;
	ProgramList		_programs;

	bool		_hasSound;
	char		_soundFile[50];

	// NS specific
	PointList	_walkPoints;
	char _slideText[2][MAX_TOKEN_LEN];

	// BRA specific
	int			_zeta0;
	int			_zeta1;
	int			_zeta2;
	CommandList		_escapeCommands;
	Common::Point	_followerStartPosition;
	uint16			_followerStartFrame;


protected:
	int			_gameType;
	void freeZones(bool removeAll);

	bool keepZone_br(ZonePtr z);
	bool keepZone_ns(ZonePtr z);
	bool keepAnimation_ns(AnimationPtr a);
	bool keepAnimation_br(AnimationPtr a);

	template <class T>
	void freeList(Common::List<T> &list, bool removeAll, Common::MemFunc1<bool, T, Location> filter);

public:
	Location(int gameType);
	~Location();

	AnimationPtr findAnimation(const char *name);
	ZonePtr findZone(const char *name);

	void cleanup(bool removeAll);

	int getScale(int z) const;
};


class CharacterName {
	const char *_prefix;
	const char *_suffix;
	bool _dummy;
	char _name[30];
	char _baseName[30];
	char _fullName[30];
	static const char _prefixMini[];
	static const char _suffixTras[];
	static const char _empty[];
	void dummify();
public:
	CharacterName();
	CharacterName(const char *name);
	void bind(const char *name);
	const char *getName() const;
	const char *getBaseName() const;
	const char *getFullName() const;
	bool dummy() const;
};


struct Character {
	Parallaction	*_vm;

	AnimationPtr	_ani;
	GfxObj			*_head;
	GfxObj			*_talk;

	Character(Parallaction *vm);

protected:
	CharacterName	_name;

public:
	void setName(const char *name);
	const char *getName() const;
	const char *getBaseName() const;
	const char *getFullName() const;
	bool dummy() const;
};


class SaveLoad;

#define NUM_LOCATIONS 120

class Parallaction : public Engine {
	friend class Debugger;

public:
	int getGameType() const;
	uint32 getFeatures() const;
	Common::Language getLanguage() const;
	Common::Platform getPlatform() const;

protected:		// members
	bool detectGame(void);

private:
	const PARALLACTIONGameDescription *_gameDescription;
	uint16	_language;

public:
	Parallaction(OSystem *syst, const PARALLACTIONGameDescription *gameDesc);
	~Parallaction();

	// Engine APIs
	virtual Common::Error init();
	virtual Common::Error go() = 0;
	virtual Common::Error run() {
		Common::Error err;
		err = init();
		if (err != Common::kNoError)
			return err;
		return go();
	}

	virtual bool hasFeature(EngineFeature f) const;
	virtual void pauseEngineIntern(bool pause);
	virtual GUI::Debugger *getDebugger();

	// info
	int32			_screenWidth;
	int32			_screenHeight;
	int32			_screenSize;

	// subsystems
	Gfx				*_gfx;
	Disk			*_disk;
	Input			*_input;
	SoundMan		*_soundMan;
	Debugger		*_debugger;
	SaveLoad		*_saveLoad;
	MenuInputHelper *_menuHelper;
	Common::RandomSource _rnd;

	// fonts
	Font		*_labelFont;
	Font		*_menuFont;
	Font		*_introFont;
	Font		*_dialogueFont;

	// game utilities
	Table				*_globalFlagsNames;
	Table				*_objectsNames;
	GfxObj				*_objects;
	Table				*_callableNames;
	Table				*_localFlagNames;
	CommandExec			*_cmdExec;
	ProgramExec			*_programExec;
	Inventory			*_inventory;
	BalloonManager		*_balloonMan;
	DialogueManager		*_dialogueMan;
	InventoryRenderer	*_inventoryRenderer;

	// game data
	Character		_char;
	uint32			_localFlags[NUM_LOCATIONS];
	char			_locationNames[NUM_LOCATIONS][32];
	int16			_currentLocationIndex;
	uint16			_numLocations;
	Location		_location;
	ZonePtr			_activeZone;
	char			_characterName1[50];	// only used in changeCharacter
	ZonePtr			_zoneTrap;
	ZonePtr			_commentZone;
	Common::String  _newLocationName;

protected:
	void	runGame();
	void	runGameFrame(int event);
	void	runGuiFrame();
	void	cleanupGui();
	void	runDialogueFrame();
	void	exitDialogueMode();
	void	runCommentFrame();
	void	enterCommentMode(ZonePtr z);
	void	exitCommentMode();
	void	updateView();
	void	drawAnimation(AnimationPtr anim);
	void	drawZone(ZonePtr zone);
	void	updateZones();
	void	doLocationEnterTransition();
	void	allocateLocationSlot(const char *name);
	void	finalizeLocationParsing();
	void	showLocationComment(const Common::String &text, bool end);
	void	setupBalloonManager();

public:
	void	beep();
	void	pauseJobs();
	void	resumeJobs();
	uint	getInternLanguage();
	void	setInternLanguage(uint id);
	void	enterDialogueMode(ZonePtr z);
	void	scheduleLocationSwitch(const char *location);
	void	showSlide(const char *name, int x = 0, int y = 0);

public:
	void		setLocationFlags(uint32 flags);
	void		clearLocationFlags(uint32 flags);
	void		toggleLocationFlags(uint32 flags);
	uint32		getLocationFlags();
	bool		checkSpecialZoneBox(ZonePtr z, uint32 type, uint x, uint y);
	bool		checkZoneBox(ZonePtr z, uint32 type, uint x, uint y);
	bool		checkLinkedAnimBox(ZonePtr z, uint32 type, uint x, uint y);
	ZonePtr		hitZone(uint32 type, uint16 x, uint16 y);
	void		runZone(ZonePtr z);
	bool		pickupItem(ZonePtr z);
	void		updateDoor(ZonePtr z, bool close);
	void		showZone(ZonePtr z, bool visible);
	void		setBackground(const char *background, const char *mask, const char *path);
	void		highlightInventoryItem(ItemPosition pos);
	int16		getHoverInventoryItem(int16 x, int16 y);
	int		addInventoryItem(ItemName item);
	int		addInventoryItem(ItemName item, uint32 value);
	void		dropItem(uint16 v);
	bool		isItemInInventory(int32 v);
	const		InventoryItem* getInventoryItem(int16 pos);
	int16		getInventoryItemIndex(int16 pos);
	void		initInventory();
	void		destroyInventory();
	void		cleanInventory(bool keepVerbs = true);
	void		openInventory();
	void		closeInventory();

	virtual void parseLocation(const char* name) = 0;
	virtual void changeLocation() = 0;
	virtual void changeCharacter(const char *name) = 0;
	virtual	void callFunction(uint index, void* parm) = 0;
	virtual void runPendingZones() = 0;
	virtual void cleanupGame() = 0;
	virtual void updateWalkers() = 0;
	virtual void scheduleWalk(int16 x, int16 y, bool fromUser) = 0;
	virtual DialogueManager *createDialogueManager(ZonePtr z) = 0;
};



class Parallaction_ns : public Parallaction {

public:
	Parallaction_ns(OSystem* syst, const PARALLACTIONGameDescription *gameDesc);
	~Parallaction_ns();

	// Engine APIs
	virtual Common::Error init();
	virtual Common::Error go();

public:
	virtual void parseLocation(const char *filename);
	virtual void changeLocation();
	virtual void changeCharacter(const char *name);
	virtual void callFunction(uint index, void* parm);
	virtual void runPendingZones();
	virtual void cleanupGame();
	virtual void updateWalkers();
	virtual void scheduleWalk(int16 x, int16 y, bool fromUser);

	virtual DialogueManager *createDialogueManager(ZonePtr z);

	void	switchBackground(const char* background, const char* mask);

private:
	bool				_inTestResult;
	LocationParser_ns	*_locationParser;
	ProgramParser_ns	*_programParser;

private:
	void	initFonts();
	void	freeFonts();
	void	initResources();
	void	startGui();
	void	startCreditSequence();
	void	startEndPartSequence();
	void	loadProgram(AnimationPtr a, const char *filename);
	void	freeLocation(bool removeAll);
	void	freeCharacter();
	void	startMovingSarcophagus(ZonePtr sarc);
	void	stopMovingSarcophagus();


	//  callables data
	typedef void (Parallaction_ns::*Callable)(void*);
	const Callable *_callables;
	ZonePtr _moveSarcGetZone;
	ZonePtr _moveSarcExaZone;
	ZonePtr _moveSarcGetZones[5];
	ZonePtr _moveSarcExaZones[5];
	uint16 num_foglie;
	int16 _sarcophagusDeltaX;
	bool	_movingSarcophagus;		 // sarcophagus stuff to be saved
	uint16	_freeSarcophagusSlotX;		 // sarcophagus stuff to be saved
	AnimationPtr _rightHandAnim;
	bool _intro;
	static const Callable _dosCallables[25];
	static const Callable _amigaCallables[25];

	PathWalker_NS		*_walker;

	// common callables
	void _c_play_boogie(void*);
	void _c_startIntro(void*);
	void _c_endIntro(void*);
	void _c_moveSheet(void*);
	void _c_sketch(void*);
	void _c_shade(void*);
	void _c_score(void*);
	void _c_fade(void*);
	void _c_moveSarc(void*);
	void _c_contaFoglie(void*);
	void _c_zeroFoglie(void*);
	void _c_trasformata(void*);
	void _c_offMouse(void*);
	void _c_onMouse(void*);
	void _c_setMask(void*);
	void _c_endComment(void*);
	void _c_frankenstein(void*);
	void _c_finito(void*);
	void _c_ridux(void*);
	void _c_testResult(void*);

	// dos specific callables
	void _c_null(void*);

	// amiga specific callables
	void _c_projector(void*);
	void _c_HBOff(void*);
	void _c_offSound(void*);
	void _c_startMusic(void*);
	void _c_closeMusic(void*);
	void _c_HBOn(void*);
};



#define NUM_ZONES	100

class Parallaction_br : public Parallaction {

public:
	Parallaction_br(OSystem* syst, const PARALLACTIONGameDescription *gameDesc);
	~Parallaction_br();

	virtual Common::Error init();
	virtual Common::Error go();

public:
	virtual void parseLocation(const char* name);
	virtual void changeLocation();
	virtual void changeCharacter(const char *name);
	virtual	void callFunction(uint index, void* parm);
	virtual void runPendingZones();
	virtual void cleanupGame();
	virtual void updateWalkers();
	virtual void scheduleWalk(int16 x, int16 y, bool fromUser);
	virtual DialogueManager *createDialogueManager(ZonePtr z);

	void setupSubtitles(char *s, char *s2, int y);
	void clearSubtitles();

	void testCounterCondition(const Common::String &name, int op, int value);
	void restoreOrSaveZoneFlags(ZonePtr z, bool restore);

public:
	bool	counterExists(const Common::String &name);
	int		getCounterValue(const Common::String &name);
	void	setCounterValue(const Common::String &name, int value);

	void	setFollower(const Common::String &name);

	const char **_audioCommandsNamesRes;
	static const char *_partNames[];
	int			_part;
#if 0	// disabled since I couldn't find any references to lip sync in the scripts
	int16		_lipSyncVal;
	uint		_subtitleLipSync;
#endif
	int			_subtitleY;
	int			_subtitle[2];
	ZonePtr		_activeZone2;
	uint32		_zoneFlags[NUM_LOCATIONS][NUM_ZONES];


private:
	LocationParser_br		*_locationParser;
	ProgramParser_br		*_programParser;

	int32		_counters[32];
	Table		*_countersNames;

private:
	void	initResources();
	void	initFonts();
	void	freeFonts();
	void	freeLocation(bool removeAll);
	void	loadProgram(AnimationPtr a, const char *filename);
	void	startGui(bool showSplash);
	void	freeCharacter();

	typedef void (Parallaction_br::*Callable)(void*);
	const Callable *_callables;
	static const Callable _dosCallables[6];

	Common::String		_followerName;
	AnimationPtr		_follower;
	PathWalker_BR		*_walker;

	// dos callables
	void _c_blufade(void*);
	void _c_resetpalette(void*);
	void _c_ferrcycle(void*);
	void _c_lipsinc(void*);
	void _c_albcycle(void*);
	void _c_password(void*);
};

extern Parallaction *_vm;


} // namespace Parallaction


#endif