1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "common/config-manager.h"
#include "parallaction/parallaction.h"
#include "parallaction/input.h"
#include "parallaction/sound.h"
namespace Parallaction {
#define MOUSEARROW_WIDTH 16
#define MOUSEARROW_HEIGHT 16
#define MOUSECOMBO_WIDTH 32 // sizes for cursor + selected inventory item
#define MOUSECOMBO_HEIGHT 32
LocationName::LocationName() {
_buf = 0;
_hasSlide = false;
_hasCharacter = false;
}
LocationName::~LocationName() {
free(_buf);
}
/*
bind accept the following input formats:
1 - [S].slide.[L]{.[C]}
2 - [L]{.[C]}
where:
[S] is the slide to be shown
[L] is the location to switch to (immediately in case 2, or right after slide [S] in case 1)
[C] is the character to be selected, and is optional
The routine tells one form from the other by searching for the '.slide.'
NOTE: there exists one script in which [L] is not used in the case 1, but its use
is commented out, and would definitely crash the current implementation.
*/
void LocationName::bind(const char *s) {
free(_buf);
_buf = strdup(s);
_hasSlide = false;
_hasCharacter = false;
Common::StringList list;
char *tok = strtok(_buf, ".");
while (tok) {
list.push_back(tok);
tok = strtok(NULL, ".");
}
if (list.size() < 1 || list.size() > 4)
error("changeLocation: ill-formed location name '%s'", s);
if (list.size() > 1) {
if (list[1] == "slide") {
_hasSlide = true;
_slide = list[0];
list.remove_at(0); // removes slide name
list.remove_at(0); // removes 'slide'
}
if (list.size() == 2) {
_hasCharacter = true;
_character = list[1];
}
}
_location = list[0];
strcpy(_buf, s); // kept as reference
}
int Parallaction_ns::init() {
_screenWidth = 320;
_screenHeight = 200;
if (getPlatform() == Common::kPlatformPC) {
_disk = new DosDisk_ns(this);
} else {
if (getFeatures() & GF_DEMO) {
strcpy(_location._name, "fognedemo");
}
_disk = new AmigaDisk_ns(this);
_disk->selectArchive((getFeatures() & GF_DEMO) ? "disk0" : "disk1");
}
if (getPlatform() == Common::kPlatformPC) {
int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MIDI);
MidiDriver *driver = MidiDriver::createMidi(midiDriver);
_soundMan = new DosSoundMan(this, driver);
_soundMan->setMusicVolume(ConfMan.getInt("music_volume"));
} else {
_soundMan = new AmigaSoundMan(this);
}
initResources();
initFonts();
initCursors();
_locationParser = new LocationParser_ns(this);
_locationParser->init();
_programParser = new ProgramParser_ns(this);
_programParser->init();
_cmdExec = new CommandExec_ns(this);
_cmdExec->init();
_programExec = new ProgramExec_ns(this);
_programExec->init();
_introSarcData1 = 0;
_introSarcData2 = 1;
_introSarcData3 = 200;
num_foglie = 0;
_inTestResult = false;
_location._animations.push_front(_char._ani);
Parallaction::init();
return 0;
}
Parallaction_ns::~Parallaction_ns() {
freeFonts();
delete _locationParser;
delete _programParser;
_location._animations.remove(_char._ani);
}
void Parallaction_ns::freeFonts() {
delete _dialogueFont;
delete _labelFont;
delete _menuFont;
delete _introFont;
}
void Parallaction_ns::initCursors() {
_comboArrow = _disk->loadPointer("pointer");
_mouseArrow = _resMouseArrow;
}
void Parallaction_ns::setArrowCursor() {
debugC(1, kDebugInput, "setting mouse cursor to arrow");
// this stuff is needed to avoid artifacts with labels and selected items when switching cursors
_input->stopHovering();
_input->_activeItem._id = 0;
_system->setMouseCursor(_mouseArrow, MOUSEARROW_WIDTH, MOUSEARROW_HEIGHT, 0, 0, 0);
}
void Parallaction_ns::setInventoryCursor(ItemName name) {
assert(name > 0);
byte *v8 = _comboArrow->getData(0);
// FIXME: destination offseting is not clear
_inventoryRenderer->drawItem(name, v8 + 7 * MOUSECOMBO_WIDTH + 7, MOUSECOMBO_WIDTH);
_system->setMouseCursor(v8, MOUSECOMBO_WIDTH, MOUSECOMBO_HEIGHT, 0, 0, 0);
}
void Parallaction_ns::callFunction(uint index, void* parm) {
assert(index < 25); // magic value 25 is maximum # of callables for Nippon Safes
(this->*_callables[index])(parm);
}
int Parallaction_ns::go() {
renameOldSavefiles();
_globalTable = _disk->loadTable("global");
startGui();
while ((_engineFlags & kEngineQuit) == 0) {
runGame();
}
return 0;
}
void Parallaction_ns::switchBackground(const char* background, const char* mask) {
// printf("switchBackground(%s)", name);
Palette pal;
uint16 v2 = 0;
if (!scumm_stricmp(background, "final")) {
_gfx->clearScreen();
for (uint16 _si = 0; _si < 32; _si++) {
pal.setEntry(_si, v2, v2, v2);
v2 += 4;
}
g_system->delayMillis(20);
_gfx->setPalette(pal);
_gfx->updateScreen();
}
setBackground(background, mask, mask);
return;
}
void Parallaction_ns::showSlide(const char *name, int x, int y) {
BackgroundInfo *info = new BackgroundInfo;
_disk->loadSlide(*info, name);
info->x = (x == CENTER_LABEL_HORIZONTAL) ? ((_vm->_screenWidth - info->width) >> 1) : x;
info->y = (y == CENTER_LABEL_VERTICAL) ? ((_vm->_screenHeight - info->height) >> 1) : y;
_gfx->setBackground(kBackgroundSlide, info);
}
void Parallaction_ns::runPendingZones() {
if (_activeZone) {
ZonePtr z = _activeZone; // speak Zone or sound
_activeZone = nullZonePtr;
runZone(z);
}
}
// changeLocation handles transitions between locations, and is able to display slides
// between one and the other.
//
void Parallaction_ns::changeLocation(char *location) {
debugC(1, kDebugExec, "changeLocation(%s)", location);
MouseTriState oldMouseState = _input->getMouseState();
_input->setMouseState(MOUSE_DISABLED);
_soundMan->playLocationMusic(location);
_input->stopHovering();
_gfx->freeLabels();
_zoneTrap = nullZonePtr;
setArrowCursor();
_gfx->showGfxObj(_char._ani->gfxobj, false);
_location._animations.remove(_char._ani);
freeLocation();
LocationName locname;
locname.bind(location);
if (locname.hasSlide()) {
showSlide(locname.slide());
uint id = _gfx->createLabel(_menuFont, _location._slideText[0], 1);
_gfx->showLabel(id, CENTER_LABEL_HORIZONTAL, 14);
_gfx->updateScreen();
_input->waitForButtonEvent(kMouseLeftUp);
_gfx->freeLabels();
freeBackground();
}
if (locname.hasCharacter()) {
changeCharacter(locname.character());
}
_location._animations.push_front(_char._ani);
_gfx->showGfxObj(_char._ani->gfxobj, true);
strcpy(_saveData1, locname.location());
parseLocation(_saveData1);
_char._ani->_oldPos.x = -1000;
_char._ani->_oldPos.y = -1000;
_char._ani->field_50 = 0;
if (_location._startPosition.x != -1000) {
_char._ani->_left = _location._startPosition.x;
_char._ani->_top = _location._startPosition.y;
_char._ani->_frame = _location._startFrame;
_location._startPosition.y = -1000;
_location._startPosition.x = -1000;
}
_gfx->setBlackPalette();
_gfx->updateScreen();
// BUG #1837503: kEngineChangeLocation flag must be cleared *before* commands
// and acommands are executed, so that it can be set again if needed.
_engineFlags &= ~kEngineChangeLocation;
_cmdExec->run(_location._commands);
doLocationEnterTransition();
_cmdExec->run(_location._aCommands);
if (_location._hasSound)
_soundMan->playSfx(_location._soundFile, 0, true);
_input->setMouseState(oldMouseState);
debugC(1, kDebugExec, "changeLocation() done");
}
void Parallaction_ns::parseLocation(const char *filename) {
debugC(1, kDebugParser, "parseLocation('%s')", filename);
allocateLocationSlot(filename);
Script *script = _disk->loadLocation(filename);
// TODO: the following two lines are specific to Nippon Safes
// and should be moved into something like 'initializeParsing()'
_vm->_location._hasSound = false;
_locationParser->parse(script);
delete script;
// this loads animation scripts
AnimationList::iterator it = _vm->_location._animations.begin();
for ( ; it != _vm->_location._animations.end(); it++) {
if ((*it)->_scriptName) {
loadProgram(*it, (*it)->_scriptName);
}
}
debugC(1, kDebugParser, "parseLocation('%s') done", filename);
return;
}
void Parallaction_ns::changeCharacter(const char *name) {
debugC(1, kDebugExec, "changeCharacter(%s)", name);
_char.setName(name);
if (!scumm_stricmp(_char.getFullName(), _characterName1)) {
debugC(3, kDebugExec, "changeCharacter: nothing done");
return;
}
// freeCharacter takes responsibility for checking
// character for sanity before memory is freed
freeCharacter();
Common::String oldArchive = _disk->selectArchive((getFeatures() & GF_DEMO) ? "disk0" : "disk1");
_char._ani->gfxobj = _gfx->loadAnim(_char.getFullName());
_char._ani->gfxobj->setFlags(kGfxObjCharacter);
_char._ani->gfxobj->clearFlags(kGfxObjNormal);
if (!_char.dummy()) {
if (getPlatform() == Common::kPlatformAmiga) {
_disk->selectArchive("disk0");
}
_char._head = _disk->loadHead(_char.getBaseName());
_char._talk = _disk->loadTalk(_char.getBaseName());
_char._objs = _disk->loadObjects(_char.getBaseName());
_objectsNames = _disk->loadTable(_char.getBaseName());
_soundMan->playCharacterMusic(_char.getBaseName());
// The original engine used to reload 'common' only on loadgames. We are reloading here since 'common'
// contains character specific stuff. This causes crashes like bug #1816899, because parseLocation tries
// to reload scripts but the data archive selected is occasionally wrong. This has been solved by having
// parseLocation only load scripts when they aren't already loaded - which it should have done since the
// beginning nevertheless.
if (!(getFeatures() & GF_DEMO))
parseLocation("common");
}
if (!oldArchive.empty())
_disk->selectArchive(oldArchive);
strcpy(_characterName1, _char.getFullName());
debugC(3, kDebugExec, "changeCharacter: switch completed");
return;
}
void Parallaction_ns::cleanupGame() {
_engineFlags &= ~kEngineTransformedDonna;
// this code saves main character animation from being removed from the following code
_location._animations.remove(_char._ani);
_numLocations = 0;
_commandFlags = 0;
memset(_localFlags, 0, sizeof(_localFlags));
memset(_locationNames, 0, sizeof(_locationNames));
// this flag tells freeZones to unconditionally remove *all* Zones
_engineFlags |= kEngineQuit;
freeZones();
freeAnimations();
// this dangerous flag can now be cleared
_engineFlags &= ~kEngineQuit;
// main character animation is restored
_location._animations.push_front(_char._ani);
_score = 0;
return;
}
} // namespace Parallaction
|