aboutsummaryrefslogtreecommitdiff
path: root/engines/parallaction/parallaction_ns.cpp
blob: 144c2b3a9826f1b6cead58a009fb95e3a2687d9b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/system.h"
#include "common/config-manager.h"
#include "common/textconsole.h"

#include "parallaction/parallaction.h"
#include "parallaction/exec.h"
#include "parallaction/input.h"
#include "parallaction/parser.h"
#include "parallaction/saveload.h"
#include "parallaction/sound.h"
#include "parallaction/walk.h"


namespace Parallaction {

#define INITIAL_FREE_SARCOPHAGUS_SLOT_X	200


class LocationName {

	Common::String _slide;
	Common::String _character;
	Common::String _location;

	bool _hasCharacter;
	bool _hasSlide;
	char *_buf;

public:
	LocationName() {
		_buf = 0;
		_hasSlide = false;
		_hasCharacter = false;
	}

	~LocationName() {
		free(_buf);
	}

	void bind(const char*);

	const char *location() const {
		return _location.c_str();
	}

	bool hasCharacter() const {
		return _hasCharacter;
	}

	const char *character() const {
		return _character.c_str();
	}

	bool hasSlide() const {
		return _hasSlide;
	}

	const char *slide() const {
		return _slide.c_str();
	}

	const char *c_str() const {
		return _buf;
	}
};



/*
	bind accept the following input formats:

	1 - [S].slide.[L]{.[C]}
	2 - [L]{.[C]}

	where:

	[S] is the slide to be shown
	[L] is the location to switch to (immediately in case 2, or right after slide [S] in case 1)
	[C] is the character to be selected, and is optional

	The routine tells one form from the other by searching for the '.slide.'

	NOTE: there exists one script in which [L] is not used in the case 1, but its use
	is commented out, and would definitely crash the current implementation.
*/
void LocationName::bind(const char *s) {

	free(_buf);

	_buf = strdup(s);
	_hasSlide = false;
	_hasCharacter = false;

	Common::StringArray list;
	char *tok = strtok(_buf, ".");
	while (tok) {
		list.push_back(tok);
		tok = strtok(NULL, ".");
	}

	if (list.size() < 1 || list.size() > 4)
		error("changeLocation: ill-formed location name '%s'", s);

	if (list.size() > 1) {
		if (list[1] == "slide") {
			_hasSlide = true;
			_slide = list[0];

			list.remove_at(0);		// removes slide name
			list.remove_at(0);		// removes 'slide'
		}

		if (list.size() == 2) {
			_hasCharacter = true;
			_character = list[1];
		}
	}

	_location = list[0];

	strcpy(_buf, s);		// kept as reference
}

Parallaction_ns::Parallaction_ns(OSystem* syst, const PARALLACTIONGameDescription *gameDesc) : Parallaction(syst, gameDesc),
	_locationParser(0), _programParser(0), _walker(0) {
	_soundManI = 0;
	_score = 0;
	_inTestResult = 0;
	_callables = 0;
	num_foglie = 0;
	_sarcophagusDeltaX = 0;
	_movingSarcophagus = 0;
	_freeSarcophagusSlotX = 0;
	_intro = 0;

	_testResultLabels[0] = 0;
	_testResultLabels[1] = 0;
}

Common::Error Parallaction_ns::init() {

	_screenWidth = 320;
	_screenHeight = 200;

	if (getPlatform() == Common::kPlatformDOS) {
		_disk = new DosDisk_ns(this);
	} else {
		if (getFeatures() & GF_DEMO) {
			strcpy(_location._name, "fognedemo");
		}
		_disk = new AmigaDisk_ns(this);
	}

	_disk->init();

	if (getPlatform() == Common::kPlatformDOS) {
		_soundManI = new DosSoundMan_ns(this);
		_soundManI->setMusicVolume(ConfMan.getInt("music_volume"));
	} else {
		_soundManI = new AmigaSoundMan_ns(this);
	}

	_soundMan = new SoundMan(_soundManI);

	initResources();
	initFonts();
	_locationParser = new LocationParser_ns(this);
	_locationParser->init();
	_programParser = new ProgramParser_ns(this);
	_programParser->init();

	_cmdExec = new CommandExec_ns(this);
	_programExec = new ProgramExec_ns(this);

	_walker = new PathWalker_NS(this);

	_sarcophagusDeltaX = 0;
	_movingSarcophagus = false;
	_freeSarcophagusSlotX = INITIAL_FREE_SARCOPHAGUS_SLOT_X;

	num_foglie = 0;

	_intro = false;
	_inTestResult = false;

	_location._animations.push_front(_char._ani);

	_saveLoad = new SaveLoad_ns(this, _saveFileMan);

	initInventory();
	setupBalloonManager();

	_score = 1;

	_testResultLabels[0] = 0;
	_testResultLabels[1] = 0;

	Parallaction::init();

	return Common::kNoError;
}

Parallaction_ns::~Parallaction_ns() {
	freeFonts();

	// TODO: we may want to add a ~Character instead
	freeCharacter();
	_char._ani.reset();

	destroyInventory();

	delete _locationParser;
	delete _programParser;
	freeLocation(true);

	_location._animations.remove(_char._ani);

	delete _walker;

	destroyTestResultLabels();
}

void Parallaction_ns::destroyTestResultLabels() {
	for (int i = 0; i < 2; ++i) {
		_gfx->unregisterLabel(_testResultLabels[i]);
		delete _testResultLabels[i];
		_testResultLabels[i] = 0;
	}
}

void Parallaction_ns::freeFonts() {

	delete _dialogueFont;
	delete _labelFont;
	delete _menuFont;
	delete _introFont;

	_menuFont  = 0;
	_dialogueFont = 0;
	_labelFont = 0;
	_introFont = 0;
}


void Parallaction_ns::callFunction(uint index, void* parm) {
	assert(index < 25);	// magic value 25 is maximum # of callables for Nippon Safes

	(this->*_callables[index])(parm);
}

bool Parallaction_ns::processGameEvent(int event) {
	if (event == kEvNone) {
		return true;
	}

	bool c = true;
	_input->stopHovering();

	switch (event) {
	case kEvSaveGame:
		_saveLoad->saveGame();
		break;

	case kEvLoadGame:
		_saveLoad->loadGame();
		break;
	}

	_input->setArrowCursor();
	_input->setMouseState(MOUSE_ENABLED_SHOW);

	return c;
}

Common::Error Parallaction_ns::go() {
	_saveLoad->renameOldSavefiles();

	_globalFlagsNames = _disk->loadTable("global");

	startGui();

	while (!shouldQuit()) {
		runGame();
	}

	return Common::kNoError;
}

void Parallaction_ns::changeBackground(const char* background, const char* mask, const char* path) {
	Palette pal;

	uint16 v2 = 0;
	if (!scumm_stricmp(background, "final")) {
		_gfx->clearScreen();
		for (uint16 _si = 0; _si < 32; _si++) {
			pal.setEntry(_si, v2, v2, v2);
			v2 += 4;
		}

		_system->delayMillis(20);
		_gfx->setPalette(pal);
		_gfx->updateScreen();
		return;
	}

	if (path == 0) {
		path = mask;
	}

	BackgroundInfo *info = new BackgroundInfo;
	_disk->loadScenery(*info, background, mask, path);
	_gfx->setBackground(kBackgroundLocation, info);
}


void Parallaction_ns::runPendingZones() {
	if (_activeZone) {
		ZonePtr z = _activeZone;	// speak Zone or sound
		_activeZone.reset();
		runZone(z);
	}
}

//	changeLocation handles transitions between locations, and is able to display slides
//	between one and the other.
//
void Parallaction_ns::changeLocation() {
	if (_newLocationName.empty()) {
		return;
	}

	char location[200];
	strcpy(location, _newLocationName.c_str());
	strcpy(_location._name, _newLocationName.c_str());

	debugC(1, kDebugExec, "changeLocation(%s)", location);

	MouseTriState oldMouseState = _input->getMouseState();
	_input->setMouseState(MOUSE_DISABLED);

	if (!_intro) {
		// prevent music changes during the introduction
		_soundManI->playLocationMusic(location);
	}

	_input->stopHovering();
	// this is still needed to remove the floatingLabel
	_gfx->freeLabels();

	_zoneTrap.reset();

	_input->setArrowCursor();

	_gfx->showGfxObj(_char._ani->gfxobj, false);

	LocationName locname;
	locname.bind(location);

	freeLocation(false);

	if (locname.hasSlide()) {
		showSlide(locname.slide());
		GfxObj *label = _gfx->createLabel(_menuFont, _location._slideText[0].c_str(), 1);
		_gfx->showLabel(label, CENTER_LABEL_HORIZONTAL, 14);
		_gfx->updateScreen();

		_input->waitForButtonEvent(kMouseLeftUp);
		_gfx->unregisterLabel(label);
		delete label;
	}

	if (locname.hasCharacter()) {
		changeCharacter(locname.character());
	}

	strcpy(g_saveData1, locname.location());
	parseLocation(g_saveData1);

	if (_location._startPosition.x != -1000) {
		_char._ani->setX(_location._startPosition.x);
		_char._ani->setY(_location._startPosition.y);
		_char._ani->setF(_location._startFrame);
		_location._startPosition.y = -1000;
		_location._startPosition.x = -1000;
	}


	_gfx->setBlackPalette();
	_gfx->updateScreen();

	// BUG #1837503: kEngineChangeLocation flag must be cleared *before* commands
	// and acommands are executed, so that it can be set again if needed.
	g_engineFlags &= ~kEngineChangeLocation;

	_cmdExec->run(_location._commands);

	doLocationEnterTransition();

	_cmdExec->run(_location._aCommands);

	if (_location._hasSound)
		_soundManI->playSfx(_location._soundFile, 0, true);

	if (!_intro) {
		_input->setMouseState(oldMouseState);
		// WORKAROUND: Fix a script bug in the Multilingual DOS version of
		// Nippon Safes: the mouse cursor is incorrectly hidden outside the
		// cave at the end of the game. Fix it here.
		if (!strcmp(_location._name, "ingressocav"))
			_input->setMouseState(MOUSE_ENABLED_SHOW);
	}

	debugC(1, kDebugExec, "changeLocation() done");
	_newLocationName.clear();
}


void Parallaction_ns::parseLocation(const char *filename) {
	debugC(1, kDebugParser, "parseLocation('%s')", filename);

	allocateLocationSlot(filename);
	Script *script = _disk->loadLocation(filename);

	// TODO: the following two lines are specific to Nippon Safes
	// and should be moved into something like 'initializeParsing()'
	_location._hasSound = false;

	_locationParser->parse(script);

	delete script;

	// this loads animation scripts
	AnimationList::iterator it = _location._animations.begin();
	for ( ; it != _location._animations.end(); ++it) {
		if ((*it)->_scriptName) {
			loadProgram(*it, (*it)->_scriptName);
		}
	}

	debugC(1, kDebugParser, "parseLocation('%s') done", filename);
	return;
}



void Parallaction_ns::changeCharacter(const char *name) {
	debugC(1, kDebugExec, "changeCharacter(%s)", name);

	_char.setName(name);

	if (!scumm_stricmp(_char.getFullName(), _characterName1)) {
		debugC(3, kDebugExec, "changeCharacter: nothing done");
		return;
	}

	freeCharacter();

	_char._ani->gfxobj = _gfx->loadCharacterAnim(_char.getFullName());

	if (!_char.dummy()) {
		_char._head = _disk->loadHead(_char.getBaseName());
		_char._talk = _disk->loadTalk(_char.getBaseName());
		_objects = _disk->loadObjects(_char.getBaseName());
		_objectsNames = _disk->loadTable(_char.getBaseName());

		if (!_intro) {
			// prevent music changes during the introduction
			_soundManI->playCharacterMusic(_char.getBaseName());
		}

		// The original engine used to reload 'common' only on loadgames. We are reloading here since 'common'
		// contains character specific stuff. This causes crashes like bug #1816899, because parseLocation tries
		// to reload scripts but the data archive selected is occasionally wrong. This has been solved by having
		// parseLocation only load scripts when they aren't already loaded - which it should have done since the
		// beginning nevertheless.
		if (!(getFeatures() & GF_DEMO))
			parseLocation("common");
	}

	strcpy(_characterName1, _char.getFullName());

	debugC(3, kDebugExec, "changeCharacter: switch completed");

	return;
}

void Parallaction_ns::freeCharacter() {
	_gfx->freeCharacterObjects();

	delete _char._talk;
	delete _char._head;
	delete _char._ani->gfxobj;
	delete _objects;
	delete _objectsNames;

	_char._talk = 0;
	_char._head = 0;
	_char._ani->gfxobj = 0;

	_objects = 0;
	_objectsNames = 0;
}

void Parallaction_ns::freeLocation(bool removeAll) {
	debugC(2, kDebugExec, "freeLocation");

	_soundManI->stopSfx(0);
	_soundManI->stopSfx(1);
	_soundManI->stopSfx(2);
	_soundManI->stopSfx(3);

	_localFlagNames->clear();

	_gfx->freeLocationObjects();

	_location._animations.remove(_char._ani);
	_location.cleanup(removeAll);
	_location._animations.push_front(_char._ani);
}

void Parallaction_ns::cleanupGame() {
	_soundManI->stopMusic();

	_inTestResult = false;
	g_engineFlags &= ~kEngineTransformedDonna;

	_numLocations = 0;
	g_globalFlags = 0;
	memset(_localFlags, 0, sizeof(_localFlags));
	memset(_locationNames, 0, sizeof(_locationNames));

	_location.freeZones(true);

	_score = 0;
	_freeSarcophagusSlotX = INITIAL_FREE_SARCOPHAGUS_SLOT_X;
	_movingSarcophagus = false;
}

void Parallaction_ns::updateWalkers() {
	_walker->walk();
}


void Parallaction_ns::scheduleWalk(int16 x, int16 y, bool fromUser) {
	AnimationPtr a = _char._ani;

	if ((a->_flags & kFlagsRemove) || (a->_flags & kFlagsActive) == 0) {
		return;
	}

	_walker->buildPath(a, x, y);
	g_engineFlags |= kEngineWalking;
}

}// namespace Parallaction