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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef PARALLACTION_PARSER_H
#define PARALLACTION_PARSER_H
#include "common/stream.h"
#include "parallaction/defs.h"
namespace Parallaction {
uint16 fillBuffers(Common::SeekableReadStream &stream, bool errorOnEOF = false);
char *parseNextToken(char *s, char *tok, uint16 count, const char *brk);
extern char _tokens[][40];
class Script : public Common::SeekableReadStream {
Common::SeekableReadStream *_input;
bool _disposeSource;
public:
Script(Common::SeekableReadStream *, bool _disposeSource = false);
~Script();
uint32 read(void *dataPtr, uint32 dataSize);
char *readLine(char *buf, size_t bufSize);
bool eos() const;
uint32 pos() const;
uint32 size() const;
void seek(int32 offset, int whence = SEEK_SET);
};
} // namespace Parallaction
#endif
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