1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef PARALLACTION_MUSIC_H
#define PARALLACTION_MUSIC_H
#include "common/util.h"
#include "common/mutex.h"
#include "audio/audiostream.h"
#include "audio/decoders/iff_sound.h"
#include "audio/mixer.h"
#include "audio/mididrv.h"
#define PATH_LEN 200
class MidiParser;
namespace Parallaction {
class Parallaction_ns;
class MidiPlayer;
class Parallaction_br;
class MidiPlayer_MSC;
class SoundManImpl {
public:
virtual void execute(int command, const char *parm = 0) = 0;
virtual ~SoundManImpl() { }
};
class SoundMan {
SoundManImpl *_impl;
public:
SoundMan(SoundManImpl *impl) : _impl(impl) { }
virtual ~SoundMan() { delete _impl; }
void execute(int command, int32 parm) {
char n[12];
sprintf(n, "%i", parm);
execute(command, n);
}
void execute(int command, const char *parm = 0) {
if (_impl) {
_impl->execute(command, parm);
}
}
};
enum {
// soundMan commands
SC_PLAYMUSIC,
SC_STOPMUSIC,
SC_SETMUSICTYPE,
SC_SETMUSICFILE,
SC_PLAYSFX,
SC_STOPSFX,
SC_SETSFXCHANNEL,
SC_SETSFXLOOPING,
SC_SETSFXVOLUME,
SC_SETSFXRATE,
SC_PAUSE
};
struct Channel {
Audio::AudioStream *stream;
Audio::SoundHandle handle;
uint32 volume;
};
class SoundMan_ns : public SoundManImpl {
public:
enum {
MUSIC_ANY,
MUSIC_CHARACTER,
MUSIC_LOCATION
};
protected:
Parallaction_ns *_vm;
Audio::Mixer *_mixer;
char _musicFile[PATH_LEN];
bool _sfxLooping;
int _sfxVolume;
int _sfxRate;
uint _sfxChannel;
int _musicType;
public:
SoundMan_ns(Parallaction_ns *vm);
virtual ~SoundMan_ns() {}
virtual void playSfx(const char *filename, uint channel, bool looping, int volume = -1) { }
virtual void stopSfx(uint channel) { }
void setMusicFile(const char *filename);
virtual void playMusic() = 0;
virtual void stopMusic() = 0;
virtual void playCharacterMusic(const char *character) = 0;
virtual void playLocationMusic(const char *location) = 0;
virtual void pause(bool p) { }
virtual void execute(int command, const char *parm);
void setMusicVolume(int value);
};
class DosSoundMan_ns : public SoundMan_ns {
MidiPlayer *_midiPlayer;
bool _playing;
bool isLocationSilent(const char *locationName);
bool locationHasOwnSoftMusic(const char *locationName);
public:
DosSoundMan_ns(Parallaction_ns *vm, MidiDriver *midiDriver);
~DosSoundMan_ns();
void playMusic();
void stopMusic();
void playCharacterMusic(const char *character);
void playLocationMusic(const char *location);
void pause(bool p);
};
#define NUM_SFX_CHANNELS 4
class AmigaSoundMan_ns : public SoundMan_ns {
Audio::AudioStream *_musicStream;
Audio::SoundHandle _musicHandle;
uint32 beepSoundBufferSize;
int8 *beepSoundBuffer;
Channel _channels[NUM_SFX_CHANNELS];
Audio::AudioStream *loadChannelData(const char *filename, Channel *ch, bool looping);
public:
AmigaSoundMan_ns(Parallaction_ns *vm);
~AmigaSoundMan_ns();
void playMusic();
void stopMusic();
void playSfx(const char *filename, uint channel, bool looping, int volume);
void stopSfx(uint channel);
void playCharacterMusic(const char *character);
void playLocationMusic(const char *location);
};
class DummySoundMan : public SoundManImpl {
public:
void execute(int command, const char *parm) { }
};
class SoundMan_br : public SoundManImpl {
protected:
Parallaction_br *_vm;
Audio::Mixer *_mixer;
Common::String _musicFile;
bool _sfxLooping;
int _sfxVolume;
int _sfxRate;
uint _sfxChannel;
bool _musicEnabled;
bool _sfxEnabled;
Channel _channels[NUM_SFX_CHANNELS];
virtual void playMusic() = 0;
virtual void stopMusic() = 0;
virtual void pause(bool p) = 0;
public:
SoundMan_br(Parallaction_br *vm);
~SoundMan_br();
virtual void playSfx(const char *filename, uint channel, bool looping, int volume = -1) { }
void stopSfx(uint channel);
void stopAllSfx();
virtual void execute(int command, const char *parm);
void setMusicFile(const char *parm);
void enableSfx(bool enable);
void enableMusic(bool enable);
bool isSfxEnabled() const;
bool isMusicEnabled() const;
};
class DosSoundMan_br : public SoundMan_br {
MidiPlayer_MSC *_midiPlayer;
Audio::AudioStream *loadChannelData(const char *filename, Channel *ch, bool looping);
public:
DosSoundMan_br(Parallaction_br *vm, MidiDriver *midiDriver);
~DosSoundMan_br();
void playMusic();
void stopMusic();
void pause(bool p);
void playSfx(const char *filename, uint channel, bool looping, int volume);
};
class AmigaSoundMan_br : public SoundMan_br {
Audio::AudioStream *_musicStream;
Audio::SoundHandle _musicHandle;
Audio::AudioStream *loadChannelData(const char *filename, Channel *ch, bool looping);
public:
AmigaSoundMan_br(Parallaction_br *vm);
~AmigaSoundMan_br();
void playMusic();
void stopMusic();
void pause(bool p);
void playSfx(const char *filename, uint channel, bool looping, int volume);
};
} // namespace Parallaction
#endif
|