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/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "parallaction/defs.h"
#include "parallaction/parallaction.h"
#include "parallaction/commands.h"
#include "parallaction/graphics.h"
#include "parallaction/zone.h"
namespace Parallaction {
uint16 walkFunc1(int16, int16, WalkNode *);
uint16 queryPath(uint16 x, uint16 y);
WalkNode _NULL_WALKNODE = { {NULL, NULL}, 0, 0 };
static uint16 _doorData1 = 1000;
static Zone *_zoneTrap = NULL;
static uint16 walkData1 = 0;
static uint16 walkData2 = 0; // next walk frame
static int16 walkData3 = -1000; // unused
int32 dotProduct(Point *p1, Point *p2) {
return p1->_x * p2->_x + p1->_y * p2->_y;
}
//
// x, y: mouse click (foot) coordinates
//
WalkNode *buildWalkPath(uint16 x, uint16 y) {
debugC(1, kDebugWalk, "buildWalkPath to (%i, %i)", x, y);
int16 to_x = x;
int16 to_y = y;
int16 left, bottom, right, top, close, closeY, closeX;
// looks for closest usable path Point
if (queryPath(to_x, to_y) == 0) {
right = left = to_x;
do {
right++;
} while ((queryPath(right, to_y) == 0) && (right < SCREEN_WIDTH));
do {
left--;
} while ((queryPath(left, to_y) == 0) && (left > 0));
right = (right == SCREEN_WIDTH) ? 1000 : right - to_x;
left = (left == 0) ? 1000 : to_x - left;
top = bottom = to_y;
do {
top--;
} while ((queryPath(to_x, top) == 0) && (top > 0));
do {
bottom++;
} while ((queryPath(to_x, bottom) == 0) && (bottom < SCREEN_HEIGHT));
top = (top == 0) ? 1000 : to_y - top;
bottom = (bottom == SCREEN_HEIGHT) ? 1000 : bottom - to_y;
closeX = (right >= left) ? left : right;
closeY = (top >= bottom) ? bottom : top;
close = (closeX >= closeY) ? closeY : closeX;
if (close == right) {
to_x += right;
walkData3 = (_yourself._cnv._count == 20) ? 7 : 9;
} else
if (close == left) {
to_x -= left;
walkData3 = 0;
} else
if (close == top) {
to_y -= top;
} else
if (close == bottom) {
to_y += bottom;
walkData3 = (_yourself._cnv._count == 20) ? 17 : 21;
}
}
debugC(1, kDebugWalk, "found closest path point at (%i, %i)", to_x, to_y);
WalkNode *v48 = (WalkNode*)memAlloc(sizeof(WalkNode));
WalkNode *v44 = (WalkNode*)memAlloc(sizeof(WalkNode));
v48->_x = to_x - _yourself._cnv._width / 2; // target top left coordinates
v48->_y = to_y - _yourself._cnv._height;
v48->_node._next = NULL;
memcpy(v44, v48, sizeof(WalkNode));
uint16 v38 = walkFunc1(to_x, to_y, v44);
if (v38 == 1) {
// destination directly reachable
debugC(1, kDebugWalk, "direct move to (%i, %i)", to_x, to_y);
memFree(v44);
return v48;
}
// path is obstructed: find alternative
debugC(1, kDebugWalk, "trying to build walk path to (%i, %i)", to_x, to_y);
WalkNode v58;
memset(&v58, 0, sizeof(WalkNode));
int16 _si = v48->_x; // _si, _di: target top left coordinates
int16 _di = v48->_y;
addNode(&v58._node, &v48->_node);
WalkNode *_closest_node = NULL;
Point v20;
Point v8;
int32 v30, v34, v2C, v28;
byte _closest_node_found = 1;
bool emptyList = true;
do {
v48 = &v58;
v20._x = _yourself._zone.pos._position._x;
v20._y = _yourself._zone.pos._position._y;
v8._x = _si - _yourself._zone.pos._position._x;
v8._y = _di - _yourself._zone.pos._position._y;
v34 = v30 = dotProduct(&v8, &v8); // square distance from current position and target
while (_closest_node_found != 0) {
_closest_node_found = 0;
WalkNode *location_node = (WalkNode*)_locationWalkNodes._next;
// scans location path nodes searching for the nearest Node
// which can't be farther than the target position
// otherwise no _closest_node is selected
while (location_node != NULL) {
v8._x = location_node->_x - _si;
v8._y = location_node->_y - _di;
v2C = dotProduct(&v8, &v8); // square distance from Node to target position
v8._x = location_node->_x - v20._x;
v8._y = location_node->_y - v20._y;
v28 = dotProduct(&v8, &v8); // square distance from Node to current position
if (v2C < v34 && v28 < v30) {
_closest_node_found = 1;
v30 = v28;
_closest_node = location_node;
}
location_node = (WalkNode*)location_node->_node._next;
}
if (_closest_node_found == 0) break;
WalkNode *_newnode = (WalkNode*)memAlloc(sizeof(WalkNode));
memcpy( _newnode, _closest_node, sizeof(WalkNode));
v20._x = _newnode->_x;
v20._y = _newnode->_y;
v34 = v30 = (_si - v20._x) * (_si - v20._x) + (_di - v20._y) * (_di - v20._y);
debugC(1, kDebugWalk, "adding walk node (%i, %i) to path", _newnode->_x, _newnode->_y);
addNode(&v48->_node, &_newnode->_node);
v48 = _newnode;
}
if (!emptyList) break;
if (v38 != 0 && v34 > v38) {
// no alternative path (gap?)
freeNodeList(v58._node._next);
debugC(1, kDebugWalk, "can't find a path node: rejecting partial path");
return v44;
} else {
_si = ((WalkNode*)(v58._node._next))->_x;
_di = ((WalkNode*)(v58._node._next))->_y;
emptyList = false;
_closest_node_found = 1;
}
} while (true);
debugC(1, kDebugWalk, "walk path completed");
WalkNode* tmp = &v58;
uint16 i = 1;
while (tmp->_node._next) {
debugC(1, kDebugWalk, "node %i: %i, %i", i, tmp->_x, tmp->_y);
tmp = (WalkNode*)tmp->_node._next;
i++;
}
memFree(v44);
return (WalkNode*)v58._node._next;
}
uint16 queryPath(uint16 x, uint16 y) {
return _vm->_graphics->queryPath(x, y);
}
//
// x,y : top left coordinates
//
// 0 : Point not reachable
// 1 : Point reachable
// other values: square distance to target (not reachable)
//
uint16 walkFunc1(int16 x, int16 y, WalkNode *Node) {
Point v4 = { 0, 0 };
Point foot = {
_yourself._zone.pos._position._x + _yourself._cnv._width/2,
_yourself._zone.pos._position._y + _yourself._cnv._height
};
Point v8 = {
foot._x,
foot._y
};
while (foot._x != x || foot._y != y) {
if (foot._x < x) {
if (queryPath(foot._x + 1, foot._y) != 0) foot._x++;
}
if (foot._x > x) {
if (queryPath(foot._x - 1, foot._y) != 0) foot._x--;
}
if (foot._y < y) {
if (queryPath(foot._x, foot._y + 1) != 0) foot._y++;
}
if (foot._y > y) {
if (queryPath(foot._x, foot._y - 1) != 0) foot._y--;
}
if ((foot._x == v8._x) && (foot._y == v8._y) && ((foot._x != x) || (foot._y != y))) {
// foot couldn't move and still away from target
v4._x = foot._x;
v4._y = foot._y;
while (foot._x != x || foot._y != y) {
if (foot._x < x) {
if (queryPath(foot._x + 1, foot._y) == 0) foot._x++;
}
if (foot._x > x) {
if (queryPath(foot._x - 1, foot._y) == 0) foot._x--;
}
if (foot._y < y) {
if (queryPath(foot._x, foot._y + 1) == 0) foot._y++;
}
if (foot._y > y) {
if (queryPath(foot._x, foot._y - 1) == 0) foot._y--;
}
if ((foot._x == v8._x) && (foot._y == v8._y) && (foot._x != x || foot._y != y))
return 0;
v8._x = foot._x;
v8._y = foot._y;
}
Node->_x = v4._x - _yourself._cnv._width / 2;
Node->_y = v4._y - _yourself._cnv._height;
return (x - v4._x) * (x - v4._x) + (y - v4._y) * (y - v4._y);
}
v8._x = foot._x;
v8._y = foot._y;
}
// there exists an unobstructed path
return 1;
}
void jobWalk(void *parm, Job *j) {
WalkNode *node = (WalkNode*)parm;
int16 _si = _yourself._zone.pos._position._x;
int16 _di = _yourself._zone.pos._position._y;
// debugC(1, kDebugWalk, "jobWalk to (%i, %i)", node->_x + _yourself._cnv._width / 2, node->_y + _yourself._cnv._height);
_yourself._zone.pos._oldposition._x = _si;
_yourself._zone.pos._oldposition._y = _di;
if ((node->_x == _si) && (node->_y == _di)) {
if (node->_node._next == NULL) {
debugC(1, kDebugWalk, "jobWalk reached last node");
j->_finished = 1;
checkDoor();
memFree(node);
return;
}
WalkNode *tmp = (WalkNode*)node->_node._next;
j->_parm = node->_node._next;
memFree(node);
debugC(1, kDebugWalk, "jobWalk moving to next node (%i, %i)", tmp->_x, tmp->_y);
node = (WalkNode*)tmp;
}
Point dist = {
node->_x - _yourself._zone.pos._position._x,
node->_y - _yourself._zone.pos._position._y
};
if (dist._x < 0) dist._x = -dist._x;
if (dist._y < 0) dist._y = -dist._y;
walkData1++;
// walk frame selection
int16 v16;
if (_yourself._cnv._count == 20) {
if (dist._x > dist._y) {
walkData2 = (node->_x > _si) ? 0 : 7;
walkData1 %= 12;
v16 = walkData1 / 2;
} else {
walkData2 = (node->_y > _di) ? 14 : 17;
walkData1 %= 8;
v16 = walkData1 / 4;
}
} else {
if (dist._x > dist._y) {
walkData2 = (node->_x > _si) ? 0 : 9;
walkData1 %= 16;
v16 = walkData1 / 2;
} else {
walkData2 = (node->_y > _di) ? 18 : 21;
walkData1 %= 8;
v16 = walkData1 / 4;
}
}
// StaticCnv v14;
// v14._width = _yourself._cnv._width;
// v14._height = _yourself._cnv._height;
// v14._data0 = _yourself._cnv._array[_yourself._frame];
// v14._data1 = _yourself._cnv.field_8[_yourself._frame];
// v14._data2 = &_yourself.field_54;
if ((_si < node->_x) && (_si < SCREEN_WIDTH) && (queryPath(_yourself._cnv._width/2 + _si + 2, _yourself._cnv._height + _di) != 0)) {
// printf("walk right\n");
_si = (_si + 2 < node->_x) ? _si + 2 : node->_x;
}
if ((_si > node->_x) && (_si > -20) && (queryPath(_yourself._cnv._width/2 + _si - 2, _yourself._cnv._height + _di) != 0)) {
// printf("walk left\n");
_si = (_si - 2 > node->_x) ? _si - 2 :node->_x;
}
if ((_di < node->_y) && (_di < (SCREEN_HEIGHT - _yourself._cnv._height)) && (queryPath(_yourself._cnv._width/2 + _si, _yourself._cnv._height + _di + 2) != 0)) {
// printf("walk down\n");
_di = (_di + 2 <= node->_y) ? _di + 2 : node->_y;
}
if ((_di > node->_y) && (_di > -20) && (queryPath(_yourself._cnv._width/2 + _si, _yourself._cnv._height + _di - 2) != 0)) {
// printf("walk up\n");
_di = (_di - 2 >= node->_y) ? _di - 2 : node->_y;
}
// printf("hitZone: %i, %i\n", _si, _di);
_yourself._zone.pos._position._x = _si;
_yourself._zone.pos._position._y = _di;
if ((_si == _yourself._zone.pos._oldposition._x) && (_di == _yourself._zone.pos._oldposition._y)) {
j->_finished = 1;
checkDoor();
freeNodeList(&node->_node);
} else {
_yourself._frame = v16 + walkData2 + 1;
}
return;
}
uint16 checkDoor() {
// printf("checkDoor()...");
if (_vm->_currentLocationIndex != _doorData1) {
_doorData1 = _vm->_currentLocationIndex;
_zoneTrap = NULL;
}
_engineFlags &= ~kEngineWalking;
Zone *z = hitZone(kZoneDoor, _yourself._zone.pos._position._x + _yourself._cnv._width / 2, _yourself._zone.pos._position._y + _yourself._cnv._height);
if (z != NULL) {
if ((z->_flags & kFlagsClosed) == 0) {
_firstPosition._x = z->u.door->_startPos._x;
_firstPosition._y = z->u.door->_startPos._y;
_firstFrame = z->u.door->_startFrame;
strcpy( _location, z->u.door->_location );
_engineFlags |= kEngineChangeLocation;
_zoneTrap = NULL;
} else {
runCommands(z->_commands, z);
}
}
z = hitZone(kZoneTrap, _yourself._zone.pos._position._x + _yourself._cnv._width / 2, _yourself._zone.pos._position._y + _yourself._cnv._height);
if (z != NULL) {
_localFlags[_vm->_currentLocationIndex] |= kFlagsEnter;
runCommands(z->_commands, z);
_localFlags[_vm->_currentLocationIndex] &= ~kFlagsEnter;
_zoneTrap = z;
} else
if (_zoneTrap != NULL) {
_localFlags[_vm->_currentLocationIndex] |= kFlagsExit;
runCommands(_zoneTrap->_commands, _zoneTrap);
_localFlags[_vm->_currentLocationIndex] &= ~kFlagsExit;
_zoneTrap = NULL;
}
// printf("done\n");
_yourself._frame = walkData2;
return _yourself._frame;
}
} // namespace Parallaction
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