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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/audiostream.h"
#include "audio/decoders/aiff.h"
#include "common/file.h"
#include "common/system.h"
#include "engines/pegasus/MMShell/Sounds/MMSound.h"
namespace Pegasus {
MMSound::MMSound() {
_aiffStream = 0;
_volume = 0xFF;
}
MMSound::~MMSound() {
DisposeSound();
}
void MMSound::DisposeSound() {
StopSound();
delete _aiffStream; _aiffStream = 0;
}
void MMSound::InitFromAIFFFile(const Common::String &fileName) {
Common::File *file = new Common::File();
if (!file->open(fileName)) {
delete file;
return;
}
_aiffStream = Audio::makeAIFFStream(file, DisposeAfterUse::YES);
}
#if 0
// TODO!
void MMSound::AttachFader(MMSoundFader *theFader) {
if (fTheFader)
fTheFader->AttachSound(NULL);
fTheFader = theFader;
if (fTheFader)
fTheFader->AttachSound(this);
}
#endif
void MMSound::PlaySound() {
if (!SoundLoaded())
return;
StopSound();
#if 0
// TODO!
if (fTheFader)
this->SetVolume(fTheFader->GetFaderValue());
#endif
g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_handle, _aiffStream, -1, _volume, 0, DisposeAfterUse::NO);
}
void MMSound::LoopSound() {
if (!SoundLoaded())
return;
StopSound();
// Create a looping stream
Audio::AudioStream *loopStream = new Audio::LoopingAudioStream(_aiffStream, 0, DisposeAfterUse::NO);
#if 0
// TODO!
// Assume that if there is a fader, we're going to fade the sound in.
if (fTheFader)
this->SetVolume(0);
#endif
g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_handle, loopStream, -1, _volume, 0, DisposeAfterUse::YES);
}
void MMSound::StopSound(void) {
g_system->getMixer()->stopHandle(_handle);
}
void MMSound::SetVolume(const uint16 volume) {
// Clipping the volume to [0x00, 0xFF] instead of Apple's [0, 0x100]
// We store the volume in case SetVolume is called before the sound starts
_volume = (volume == 0x100) ? 0xFF : volume;
g_system->getMixer()->setChannelVolume(_handle, _volume);
}
bool MMSound::IsPlaying() {
return SoundLoaded() && g_system->getMixer()->isSoundHandleActive(_handle);
}
bool MMSound::SoundLoaded() const {
return _aiffStream != 0;
}
} // End of namespace Pegasus
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