blob: 8a0e16364ef63de665ffe6f40e12e90687508918 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/stream.h"
#include "pegasus/ai/ai_action.h"
#include "pegasus/ai/ai_area.h"
#include "pegasus/ai/ai_condition.h"
#include "pegasus/ai/ai_rule.h"
namespace Pegasus {
bool AIRule::fireRule() {
if (_ruleActive && _ruleCondition && _ruleAction && _ruleCondition->fireCondition()) {
if (g_AIArea)
g_AIArea->lockAIOut();
_ruleAction->performAIAction(this);
if (--_ruleAction->_actionCount <= 0)
deactivateRule();
if (g_AIArea)
g_AIArea->unlockAI();
return true;
}
return false;
}
void AIRule::writeAIRule(Common::WriteStream *stream) {
stream->writeByte(_ruleActive);
if (_ruleCondition)
_ruleCondition->writeAICondition(stream);
}
void AIRule::readAIRule(Common::ReadStream *stream) {
_ruleActive = stream->readByte();
if (_ruleCondition)
_ruleCondition->readAICondition(stream);
}
void AIRuleList::writeAIRules(Common::WriteStream *stream) {
for (AIRuleList::iterator it = begin(); it != end(); it++)
(*it)->writeAIRule(stream);
}
void AIRuleList::readAIRules(Common::ReadStream *stream) {
for (AIRuleList::iterator it = begin(); it != end(); it++)
(*it)->readAIRule(stream);
}
} // End of namespace Pegasus
|