1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/events.h"
#include "common/system.h"
#include "pegasus/cursor.h"
#include "pegasus/input.h"
#include "pegasus/pegasus.h"
namespace Common {
DECLARE_SINGLETON(Pegasus::InputDeviceManager);
}
namespace Pegasus {
InputDeviceManager::InputDeviceManager() {
_lastRawBits = kAllUpBits;
}
void InputDeviceManager::getInput(Input &input, const InputBits filter) {
// TODO: Save/Load keys
InputBits currentBits = 0;
bool consoleRequested = false;
bool altDown = false;
Common::Event event;
while (g_system->getEventManager()->pollEvent(event)) {
// We only care about key down here
// We're mapping from ScummVM events to pegasus events, which
// are based on pippin events.
if (event.type == Common::EVENT_KEYDOWN) {
switch (event.kbd.keycode) {
case Common::KEYCODE_UP:
case Common::KEYCODE_KP8:
currentBits |= (kRawButtonDown << kUpButtonShift);
break;
case Common::KEYCODE_LEFT:
case Common::KEYCODE_KP4:
currentBits |= (kRawButtonDown << kLeftButtonShift);
break;
case Common::KEYCODE_DOWN:
case Common::KEYCODE_KP5:
currentBits |= (kRawButtonDown << kDownButtonShift);
break;
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_KP6:
currentBits |= (kRawButtonDown << kRightButtonShift);
break;
case Common::KEYCODE_RETURN:
case Common::KEYCODE_SPACE:
currentBits |= (kRawButtonDown << kTwoButtonShift);
break;
case Common::KEYCODE_t:
case Common::KEYCODE_KP_EQUALS:
currentBits |= (kRawButtonDown << kThreeButtonShift);
break;
case Common::KEYCODE_i:
case Common::KEYCODE_KP_DIVIDE:
currentBits |= (kRawButtonDown << kFourButtonShift);
break;
case Common::KEYCODE_q:
currentBits |= (kRawButtonDown << kMod1ButtonShift);
break;
case Common::KEYCODE_ESCAPE:
case Common::KEYCODE_p:
currentBits |= (kRawButtonDown << kMod3ButtonShift);
break;
case Common::KEYCODE_TILDE:
case Common::KEYCODE_BACKQUOTE:
case Common::KEYCODE_NUMLOCK: // Yes, the original uses Num Lock/Clear on the Mac...
currentBits |= (kRawButtonDown << kLeftFireButtonShift);
break;
case Common::KEYCODE_BACKSPACE:
case Common::KEYCODE_KP_MULTIPLY:
currentBits |= (kRawButtonDown << kRightFireButtonShift);
break;
case Common::KEYCODE_d:
if (event.kbd.flags & Common::KBD_CTRL) // Console!
consoleRequested = true;
break;
default:
break;
}
// WORKAROUND: The original had a specific key for this, but
// pressing alt would count as an event (and mess up someone
// trying to do alt+enter or something). Since it's only used
// as an easter egg, I'm just going to handle it as a separate
// bool value.
if (event.kbd.flags & Common::KBD_ALT)
altDown = true;
}
}
// Update mouse button state
// Note that we don't use EVENT_LBUTTONUP/EVENT_LBUTTONDOWN because
// they do not show if the button is being held down. We're treating
// both mouse buttons as the same for ease of use.
if (g_system->getEventManager()->getButtonState() != 0)
currentBits |= (kRawButtonDown << kTwoButtonShift);
// Update the mouse position too
input.setInputLocation(g_system->getEventManager()->getMousePos());
// Set the outgoing bits
InputBits filteredBits = currentBits & filter;
input.setInputBits((filteredBits & kAllButtonDownBits) | (filteredBits & _lastRawBits & kAllAutoBits));
// Update the last bits
_lastRawBits = currentBits;
// Set the console to be requested or not
input.setConsoleRequested(consoleRequested);
// Same for alt
input.setAltDown(altDown);
}
// Wait until the input device stops returning input allowed by filter...
void InputDeviceManager::waitInput(const InputBits filter) {
if (filter != 0) {
for (;;) {
Input input;
getInput(input, filter);
if (!input.anyInput())
break;
}
}
}
int operator==(const Input &arg1, const Input &arg2) {
return arg1._inputState == arg2._inputState;
}
int operator!=(const Input &arg1, const Input &arg2) {
return !operator==(arg1, arg2);
}
InputHandler *InputHandler::_inputHandler = 0;
bool InputHandler::_invalHotspots = false;
InputBits InputHandler::_lastFilter = kFilterNoInput;
InputHandler *InputHandler::setInputHandler(InputHandler *currentHandler) {
InputHandler *result = 0;
if (_inputHandler != currentHandler && (!_inputHandler || _inputHandler->releaseInputFocus())) {
result = _inputHandler;
_inputHandler = currentHandler;
if (_inputHandler)
_inputHandler->grabInputFocus();
}
return result;
}
void InputHandler::pollForInput() {
if (_inputHandler) {
Input input;
Hotspot *cursorSpot = 0;
InputHandler::getInput(input, cursorSpot);
if (_inputHandler->isClickInput(input, cursorSpot))
_inputHandler->clickInHotspot(input, cursorSpot);
else
_inputHandler->handleInput(input, cursorSpot);
}
}
void InputHandler::getInput(Input &input, Hotspot *&cursorSpot) {
Cursor *cursor = ((PegasusEngine *)g_engine)->_cursor;
if (_inputHandler)
_lastFilter = _inputHandler->getInputFilter();
else
_lastFilter = kFilterAllInput;
InputDevice.getInput(input, _lastFilter);
if (_inputHandler && _inputHandler->wantsCursor() && (_lastFilter & _inputHandler->getClickFilter()) != 0) {
if (cursor->isVisible()) {
g_allHotspots.deactivateAllHotspots();
_inputHandler->activateHotspots();
Common::Point cursorLocation;
cursor->getCursorLocation(cursorLocation);
cursorSpot = g_allHotspots.findHotspot(cursorLocation);
if (_inputHandler)
_inputHandler->updateCursor(cursorLocation, cursorSpot);
} else {
cursor->hideUntilMoved();
}
} else {
cursor->hide();
}
}
void InputHandler::readInputDevice(Input &input) {
InputDevice.getInput(input, kFilterAllInput);
}
InputHandler::InputHandler(InputHandler *nextHandler) {
_nextHandler = nextHandler;
allowInput(true);
}
InputHandler::~InputHandler() {
if (_inputHandler == this)
setInputHandler(_nextHandler);
}
void InputHandler::handleInput(const Input &input, const Hotspot *cursorSpot) {
if (_nextHandler)
_nextHandler->handleInput(input, cursorSpot);
}
void InputHandler::clickInHotspot(const Input &input, const Hotspot *cursorSpot) {
if (_nextHandler)
_nextHandler->clickInHotspot(input, cursorSpot);
}
bool InputHandler::isClickInput(const Input &input, const Hotspot *cursorSpot) {
if (_nextHandler)
return _nextHandler->isClickInput(input, cursorSpot);
return false;
}
void InputHandler::activateHotspots() {
if (_nextHandler)
_nextHandler->activateHotspots();
}
InputBits InputHandler::getInputFilter() {
if (_allowInput) {
if (_nextHandler)
return _nextHandler->getInputFilter();
else
return kFilterAllInput;
}
return kFilterNoInput;
}
InputBits InputHandler::getClickFilter() {
if (_allowInput && _nextHandler)
return _nextHandler->getClickFilter();
return kFilterNoInput;
}
void InputHandler::updateCursor(const Common::Point cursorLocation, const Hotspot *cursorSpot) {
if (_nextHandler)
_nextHandler->updateCursor(cursorLocation, cursorSpot);
}
bool InputHandler::wantsCursor() {
if (_allowInput) {
if (_nextHandler)
return _nextHandler->wantsCursor();
else
return true;
}
return false;
}
Tracker *Tracker::_currentTracker = 0;
void Tracker::handleInput(const Input &input, const Hotspot *) {
if (stopTrackingInput(input))
stopTracking(input);
else if (isTracking())
continueTracking(input);
}
void Tracker::startTracking(const Input &) {
if (!isTracking()) {
_savedHandler = InputHandler::setInputHandler(this);
_currentTracker = this;
}
}
void Tracker::stopTracking(const Input &) {
if (isTracking()) {
_currentTracker = NULL;
InputHandler::setInputHandler(_savedHandler);
}
}
bool Tracker::isClickInput(const Input &input, const Hotspot *hotspot) {
return !isTracking() && InputHandler::isClickInput(input, hotspot);
}
} // End of namespace Pegasus
|