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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/events.h"
#include "common/system.h"
#include "gui/gui-manager.h"
#include "pegasus/cursor.h"
#include "pegasus/input.h"
#include "pegasus/pegasus.h"
namespace Common {
DECLARE_SINGLETON(Pegasus::InputDeviceManager);
}
namespace Pegasus {
InputDeviceManager::InputDeviceManager() {
// Set all keys to "not down"
_keyMap[Common::KEYCODE_UP] = false;
_keyMap[Common::KEYCODE_KP8] = false;
_keyMap[Common::KEYCODE_LEFT] = false;
_keyMap[Common::KEYCODE_KP4] = false;
_keyMap[Common::KEYCODE_DOWN] = false;
_keyMap[Common::KEYCODE_KP5] = false;
_keyMap[Common::KEYCODE_RIGHT] = false;
_keyMap[Common::KEYCODE_KP6] = false;
_keyMap[Common::KEYCODE_RETURN] = false;
_keyMap[Common::KEYCODE_SPACE] = false;
_keyMap[Common::KEYCODE_t] = false;
_keyMap[Common::KEYCODE_KP_EQUALS] = false;
_keyMap[Common::KEYCODE_i] = false;
_keyMap[Common::KEYCODE_KP_DIVIDE] = false;
_keyMap[Common::KEYCODE_q] = false;
_keyMap[Common::KEYCODE_ESCAPE] = false;
_keyMap[Common::KEYCODE_p] = false;
_keyMap[Common::KEYCODE_TILDE] = false;
_keyMap[Common::KEYCODE_BACKQUOTE] = false;
_keyMap[Common::KEYCODE_KP7] = false;
_keyMap[Common::KEYCODE_BACKSPACE] = false;
_keyMap[Common::KEYCODE_KP_MULTIPLY] = false;
_keyMap[Common::KEYCODE_KP9] = false;
_keyMap[Common::KEYCODE_LALT] = false;
_keyMap[Common::KEYCODE_RALT] = false;
_keyMap[Common::KEYCODE_e] = false;
_keyMap[Common::KEYCODE_KP_ENTER] = false;
g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 2, false);
_lastRawBits = kAllUpBits;
_consoleRequested = false;
}
InputDeviceManager::~InputDeviceManager() {
g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
}
void InputDeviceManager::getInput(Input &input, const InputBits filter) {
// Poll for events, but ignore them!
// We'll pick them up in notifyEvent()
// We do that so that any pollEvent() call can update the variables
// (ie. if one uses enter to access the restore menu, we never receive
// the key up event, which leads to bad things)
// This is to closely emulate what the GetKeys() function did on Mac OS
pumpEvents();
// Now create the bitfield
InputBits currentBits = 0;
if (_keyMap[Common::KEYCODE_UP] || _keyMap[Common::KEYCODE_KP8])
currentBits |= (kRawButtonDown << kUpButtonShift);
if (_keyMap[Common::KEYCODE_DOWN] || _keyMap[Common::KEYCODE_KP5])
currentBits |= (kRawButtonDown << kDownButtonShift);
if (_keyMap[Common::KEYCODE_LEFT] || _keyMap[Common::KEYCODE_KP4])
currentBits |= (kRawButtonDown << kLeftButtonShift);
if (_keyMap[Common::KEYCODE_RIGHT] || _keyMap[Common::KEYCODE_KP6])
currentBits |= (kRawButtonDown << kRightButtonShift);
if (_keyMap[Common::KEYCODE_SPACE] || _keyMap[Common::KEYCODE_RETURN] || _keyMap[Common::KEYCODE_KP_ENTER])
currentBits |= (kRawButtonDown << kTwoButtonShift);
if (_keyMap[Common::KEYCODE_t] || _keyMap[Common::KEYCODE_KP_EQUALS])
currentBits |= (kRawButtonDown << kThreeButtonShift);
if (_keyMap[Common::KEYCODE_i] || _keyMap[Common::KEYCODE_KP_DIVIDE])
currentBits |= (kRawButtonDown << kFourButtonShift);
if (_keyMap[Common::KEYCODE_q])
currentBits |= (kRawButtonDown << kMod1ButtonShift);
if (_keyMap[Common::KEYCODE_ESCAPE] || _keyMap[Common::KEYCODE_p])
currentBits |= (kRawButtonDown << kMod3ButtonShift);
// The original also used clear (aka "num lock" on Mac keyboards) here, but it doesn't
// work right on most systems. Either SDL or the OS treats num lock specially and the
// events don't come as expected. In many cases, the key down event is sent many times
// causing the drawer to open and close constantly until pressed again. It only causes
// more grief than anything else.
// The original doesn't use KP7 for inventory, but we're using it as an alternative for
// num lock. KP9 is used for the biochip drawer to balance things out.
if (_keyMap[Common::KEYCODE_TILDE] || _keyMap[Common::KEYCODE_BACKQUOTE] || _keyMap[Common::KEYCODE_KP7])
currentBits |= (kRawButtonDown << kLeftFireButtonShift);
if (_keyMap[Common::KEYCODE_BACKSPACE] || _keyMap[Common::KEYCODE_KP_MULTIPLY] || _keyMap[Common::KEYCODE_KP9])
currentBits |= (kRawButtonDown << kRightFireButtonShift);
// Update mouse button state
// Note that we don't use EVENT_LBUTTONUP/EVENT_LBUTTONDOWN because
// they do not show if the button is being held down. We're treating
// both mouse buttons as the same for ease of use.
if (g_system->getEventManager()->getButtonState() != 0)
currentBits |= (kRawButtonDown << kTwoButtonShift);
// Update the mouse position too
input.setInputLocation(g_system->getEventManager()->getMousePos());
// Set the outgoing bits
InputBits filteredBits = currentBits & filter;
input.setInputBits((filteredBits & kAllButtonDownBits) | (filteredBits & _lastRawBits & kAllAutoBits));
// Update the last bits
_lastRawBits = currentBits;
// Set the console to be requested or not
input.setConsoleRequested(_consoleRequested);
_consoleRequested = false;
// WORKAROUND: The original had this in currentBits, but then
// pressing alt would count as an event (and mess up someone
// trying to do alt+enter or something). Since it's only used
// as an easter egg, I'm just going to handle it as a separate
// bool value.
// WORKAROUND x2: I'm also accepting 'e' here since an
// alt+click is often intercepted by the OS. 'e' is used as the
// easter egg key in Buried in Time and Legacy of Time.
input.setAltDown(_keyMap[Common::KEYCODE_LALT] || _keyMap[Common::KEYCODE_RALT] || _keyMap[Common::KEYCODE_e]);
}
// Wait until the input device stops returning input allowed by filter...
void InputDeviceManager::waitInput(const InputBits filter) {
if (filter != 0) {
for (;;) {
Input input;
getInput(input, filter);
if (!input.anyInput())
break;
}
}
}
uint InputDeviceManager::convertJoystickToKey(uint joybutton) {
switch (joybutton) {
case Common::JOYSTICK_BUTTON_A:
return Common::KEYCODE_RETURN; // Action
case Common::JOYSTICK_BUTTON_B:
// nothing
break;
case Common::JOYSTICK_BUTTON_X:
return Common::KEYCODE_i; // Display Object Info
case Common::JOYSTICK_BUTTON_Y:
return Common::KEYCODE_t; // Toggle Data Display
case Common::JOYSTICK_BUTTON_LEFT_SHOULDER:
return Common::KEYCODE_TILDE; // Open Inventory Panel
case Common::JOYSTICK_BUTTON_RIGHT_SHOULDER:
return Common::KEYCODE_KP_MULTIPLY; // Open Biochip Panel
case Common::JOYSTICK_BUTTON_BACK:
return Common::KEYCODE_p; // Pause
case Common::JOYSTICK_BUTTON_DPAD_UP:
return Common::KEYCODE_UP;
case Common::JOYSTICK_BUTTON_DPAD_DOWN:
return Common::KEYCODE_DOWN;
case Common::JOYSTICK_BUTTON_DPAD_LEFT:
return Common::KEYCODE_LEFT;
case Common::JOYSTICK_BUTTON_DPAD_RIGHT:
return Common::KEYCODE_RIGHT;
}
return 0;
}
bool InputDeviceManager::notifyEvent(const Common::Event &event) {
if (GUI::GuiManager::instance().isActive()) {
// For some reason, the engine hooks in the event system using an EventObserver.
// So we need to explicitly ignore events that happen while ScummVM's GUI is open.
return false;
}
// We're mapping from ScummVM events to pegasus events, which
// are based on pippin events.
switch (event.type) {
case Common::EVENT_KEYDOWN:
switch (event.kbd.keycode) {
case Common::KEYCODE_d:
if (event.kbd.flags & Common::KBD_CTRL) // Console!
_consoleRequested = true;
break;
case Common::KEYCODE_s:
// We support meta where available and control elsewhere
if (event.kbd.flags & (Common::KBD_CTRL|Common::KBD_META))
((PegasusEngine *)g_engine)->requestSave();
break;
case Common::KEYCODE_o: // o for open (original)
case Common::KEYCODE_l: // l for load (ScummVM terminology)
// We support meta where available and control elsewhere
if (event.kbd.flags & (Common::KBD_CTRL|Common::KBD_META))
((PegasusEngine *)g_engine)->requestLoad();
break;
default:
// Otherwise, set the key to down if we have it
if (_keyMap.contains(event.kbd.keycode))
_keyMap[event.kbd.keycode] = true;
break;
}
break;
case Common::EVENT_KEYUP:
// Set the key to up if we have it
if (_keyMap.contains(event.kbd.keycode))
_keyMap[event.kbd.keycode] = false;
break;
case Common::EVENT_JOYAXIS_MOTION:
break;
case Common::EVENT_JOYBUTTON_DOWN:
if (_keyMap.contains(convertJoystickToKey(event.joystick.button)))
_keyMap[convertJoystickToKey(event.joystick.button)] = true;
break;
case Common::EVENT_JOYBUTTON_UP:
if (_keyMap.contains(convertJoystickToKey(event.joystick.button)))
_keyMap[convertJoystickToKey(event.joystick.button)] = false;
break;
default:
break;
}
return false;
}
void InputDeviceManager::pumpEvents() {
PegasusEngine *vm = ((PegasusEngine *)g_engine);
bool saveAllowed = vm->swapSaveAllowed(false);
bool openAllowed = vm->swapLoadAllowed(false);
// Just poll for events. notifyEvent() will pick up on them.
Common::Event event;
while (g_system->getEventManager()->pollEvent(event))
;
vm->swapSaveAllowed(saveAllowed);
vm->swapLoadAllowed(openAllowed);
}
int operator==(const Input &arg1, const Input &arg2) {
return arg1._inputState == arg2._inputState;
}
int operator!=(const Input &arg1, const Input &arg2) {
return !operator==(arg1, arg2);
}
InputHandler *InputHandler::_inputHandler = 0;
bool InputHandler::_invalHotspots = false;
InputBits InputHandler::_lastFilter = kFilterNoInput;
InputHandler *InputHandler::setInputHandler(InputHandler *currentHandler) {
InputHandler *result = 0;
if (_inputHandler != currentHandler && (!_inputHandler || _inputHandler->releaseInputFocus())) {
result = _inputHandler;
_inputHandler = currentHandler;
if (_inputHandler)
_inputHandler->grabInputFocus();
}
return result;
}
void InputHandler::pollForInput() {
if (_inputHandler) {
Input input;
Hotspot *cursorSpot = 0;
InputHandler::getInput(input, cursorSpot);
if (_inputHandler->isClickInput(input, cursorSpot))
_inputHandler->clickInHotspot(input, cursorSpot);
else
_inputHandler->handleInput(input, cursorSpot);
}
}
void InputHandler::getInput(Input &input, Hotspot *&cursorSpot) {
Cursor *cursor = ((PegasusEngine *)g_engine)->_cursor;
if (_inputHandler)
_lastFilter = _inputHandler->getInputFilter();
else
_lastFilter = kFilterAllInput;
InputDevice.getInput(input, _lastFilter);
if (_inputHandler && _inputHandler->wantsCursor() && (_lastFilter & _inputHandler->getClickFilter()) != 0) {
if (cursor->isVisible()) {
g_allHotspots.deactivateAllHotspots();
_inputHandler->activateHotspots();
Common::Point cursorLocation;
cursor->getCursorLocation(cursorLocation);
cursorSpot = g_allHotspots.findHotspot(cursorLocation);
if (_inputHandler)
_inputHandler->updateCursor(cursorLocation, cursorSpot);
} else {
cursor->hideUntilMoved();
}
} else {
cursor->hide();
}
}
void InputHandler::readInputDevice(Input &input) {
InputDevice.getInput(input, kFilterAllInput);
}
InputHandler::InputHandler(InputHandler *nextHandler) {
_nextHandler = nextHandler;
allowInput(true);
}
InputHandler::~InputHandler() {
if (_inputHandler == this)
setInputHandler(_nextHandler);
}
void InputHandler::handleInput(const Input &input, const Hotspot *cursorSpot) {
if (_nextHandler)
_nextHandler->handleInput(input, cursorSpot);
}
void InputHandler::clickInHotspot(const Input &input, const Hotspot *cursorSpot) {
if (_nextHandler)
_nextHandler->clickInHotspot(input, cursorSpot);
}
bool InputHandler::isClickInput(const Input &input, const Hotspot *cursorSpot) {
if (_nextHandler)
return _nextHandler->isClickInput(input, cursorSpot);
return false;
}
void InputHandler::activateHotspots() {
if (_nextHandler)
_nextHandler->activateHotspots();
}
InputBits InputHandler::getInputFilter() {
if (_allowInput) {
if (_nextHandler)
return _nextHandler->getInputFilter();
else
return kFilterAllInput;
}
return kFilterNoInput;
}
InputBits InputHandler::getClickFilter() {
if (_allowInput && _nextHandler)
return _nextHandler->getClickFilter();
return kFilterNoInput;
}
void InputHandler::updateCursor(const Common::Point cursorLocation, const Hotspot *cursorSpot) {
if (_nextHandler)
_nextHandler->updateCursor(cursorLocation, cursorSpot);
}
bool InputHandler::wantsCursor() {
if (_allowInput) {
if (_nextHandler)
return _nextHandler->wantsCursor();
else
return true;
}
return false;
}
Tracker *Tracker::_currentTracker = 0;
void Tracker::handleInput(const Input &input, const Hotspot *) {
if (stopTrackingInput(input))
stopTracking(input);
else if (isTracking())
continueTracking(input);
}
void Tracker::startTracking(const Input &) {
if (!isTracking()) {
_savedHandler = InputHandler::setInputHandler(this);
_currentTracker = this;
}
}
void Tracker::stopTracking(const Input &) {
if (isTracking()) {
_currentTracker = NULL;
InputHandler::setInputHandler(_savedHandler);
}
}
bool Tracker::isClickInput(const Input &input, const Hotspot *hotspot) {
return !isTracking() && InputHandler::isClickInput(input, hotspot);
}
} // End of namespace Pegasus
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