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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_INTERFACE_H
#define PEGASUS_INTERFACE_H
#include "pegasus/hotspot.h"
#include "pegasus/input.h"
#include "pegasus/notification.h"
#include "pegasus/surface.h"
#include "pegasus/transition.h"
#include "pegasus/items/inventorypicture.h"
namespace Pegasus {
class BiochipItem;
class InventoryItem;
class Interface : public InputHandler, public NotificationReceiver {
public:
Interface();
virtual ~Interface();
void createInterface();
// Recalibration functions...
void calibrateCompass();
void calibrateEnergyBar();
void raiseInventoryDrawerSync();
void lowerInventoryDrawerSync();
void raiseBiochipDrawerSync();
void lowerBiochipDrawerSync();
void raiseInventoryDrawer(const bool doCallBacks = true);
void raiseBiochipDrawer(const bool doCallBacks = true);
void lowerInventoryDrawer(const bool doCallBacks = true);
void lowerBiochipDrawer(const bool doCallBacks = true);
void raiseInventoryDrawerForMessage();
void lowerInventoryDrawerForMessage();
bool isInventoryUp();
bool isInventoryDown();
tInventoryResult addInventoryItem(InventoryItem*);
tInventoryResult removeInventoryItem(InventoryItem*);
void removeAllItemsFromInventory();
InventoryItem *getCurrentInventoryItem();
void setCurrentInventoryItem(InventoryItem*);
void setCurrentInventoryItemID(tItemID);
tInventoryResult addBiochip(BiochipItem*);
void removeAllItemsFromBiochips();
BiochipItem *getCurrentBiochip();
void setCurrentBiochip(BiochipItem*);
void setCurrentBiochipID(tItemID);
void setDate(const uint16);
void playEndMessage();
void throwAwayInterface();
protected:
void validateBackground();
void validateDateMonitor();
void validateCompass();
void validateNotifications();
void validateAIArea();
void validateInventoryPanel();
void validateBiochipPanel();
void validateEnergyMonitor();
void throwAwayBackground();
void throwAwayDateMonitor();
void throwAwayCompass();
void throwAwayNotifications();
void throwAwayAIArea();
void throwAwayInventoryPanel();
void throwAwayBiochipPanel();
void throwAwayEnergyMonitor();
void receiveNotification(Notification *, const tNotificationFlags);
void inventoryLidOpen(const bool doCallBacks);
void inventoryLidClosed();
void inventoryDrawerUp();
void inventoryDrawerDown(const bool doCallBacks);
void biochipLidOpen(const bool doCallBacks);
void biochipLidClosed();
void biochipDrawerUp();
void biochipDrawerDown(const bool doCallBacks);
Picture _background1;
Picture _background2;
Picture _background3;
Picture _background4;
Picture _datePicture;
InputHandler *_previousHandler;
Push _inventoryPush;
SpriteSequence _inventoryLid;
NotificationCallBack _inventoryPushCallBack;
NotificationCallBack _inventoryLidCallBack;
InventoryItemsPicture _inventoryPanel;
bool _inventoryUp, _inventoryRaised;
Push _biochipPush;
SpriteSequence _biochipLid;
NotificationCallBack _biochipPushCallBack;
NotificationCallBack _biochipLidCallBack;
BiochipPicture _biochipPanel;
bool _biochipUp, _biochipRaised;
Hotspot _currentItemSpot;
Hotspot _currentBiochipSpot;
Notification _interfaceNotification;
bool _playingEndMessage;
};
extern Interface *g_interface;
} // End of namespace Pegasus
#endif
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