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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_ITEMS_BIOCHIPS_MAPIMAGE_H
#define PEGASUS_ITEMS_BIOCHIPS_MAPIMAGE_H
#include "pegasus/elements.h"
#include "pegasus/surface.h"
#include "pegasus/util.h"
#include "pegasus/neighborhood/mars/constants.h"
namespace Common {
class ReadStream;
class WriteStream;
}
namespace Pegasus {
class MapImage : public DisplayElement {
public:
MapImage();
virtual ~MapImage() {}
void writeToStream(Common::WriteStream *);
void readFromStream(Common::ReadStream *);
void loadGearRoomIfNecessary();
void loadMazeIfNecessary();
void unloadImage();
void moveToMapLocation(const NeighborhoodID, const RoomID, const DirectionConstant);
void draw(const Common::Rect &);
bool anyFlagSet() { return _mappedRooms.anyFlagSet(); }
static const uint32 kNumMappingRooms = (kMars39 - kMars35 + 1) + (kMars60 - kMars60 + 1) +
(kMarsMaze200 - kMarsMaze004 + 1);
static const uint32 kNumMappingFlags = kNumMappingRooms * 4;
protected:
enum MapArea {
kMapNoArea,
kMapMaze,
kMapGearRoom
};
void addFlagToMask(const int flag);
void getRevealedRects(const uint32, Common::Rect &);
void drawPlayer();
MapArea _whichArea;
FlagsArray<byte, kNumMappingFlags> _mappedRooms;
uint32 _darkGreen, _lightGreen;
Surface _mapImage, _mapMask;
};
} // End of namespace Pegasus
#endif
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