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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * Additional copyright for this file:
 * Copyright (C) 1995-1997 Presto Studios, Inc.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "pegasus/gamestate.h"
#include "pegasus/items/biochips/shieldchip.h"
#include "pegasus/neighborhood/neighborhood.h"

namespace Pegasus {

ShieldChip *g_shield = 0;

ShieldChip::ShieldChip(const ItemID id, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) :
		BiochipItem(id, neighborhood, room, direction) {
	g_shield = this;
}

void ShieldChip::select() {
	BiochipItem::select();
	GameState.setShieldOn(true);
	if (g_neighborhood)
		g_neighborhood->shieldOn();
}

void ShieldChip::deselect() {
	BiochipItem::deselect();
	GameState.setShieldOn(false);
	if (g_neighborhood)
		g_neighborhood->shieldOff();
}

} // End of namespace Pegasus