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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_ITEMS_INVENTORY_AIRMASK_H
#define PEGASUS_ITEMS_INVENTORY_AIRMASK_H
#include "pegasus/hotspot.h"
#include "pegasus/timers.h"
#include "pegasus/items/inventory/inventoryitem.h"
namespace Pegasus {
class AirMask : public InventoryItem, private Idler {
public:
AirMask(const ItemID, const NeighborhoodID, const RoomID, const DirectionConstant);
virtual ~AirMask();
virtual void writeToStream(Common::WriteStream *);
virtual void readFromStream(Common::ReadStream *);
virtual void setItemState(const ItemState);
void putMaskOn();
void takeMaskOff();
void toggleItemState();
void airQualityChanged();
bool isAirMaskInUse();
bool isAirMaskOn();
bool isAirFilterOn();
void refillAirMask();
// Returns a percentage
uint getAirLeft();
void activateAirMaskHotspots();
void clickInAirMaskHotspot();
protected:
void airMaskTimerExpired();
virtual void removedFromInventory();
virtual void addedToInventory();
void useIdleTime();
Hotspot _toggleSpot;
FuseFunction _oxygenTimer;
};
extern AirMask *g_airMask;
} // End of namespace Pegasus
#endif
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