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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "pegasus/ai/ai_area.h"
#include "pegasus/items/inventory/gascanister.h"
namespace Pegasus {
GasCanister::GasCanister(const ItemID id, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) :
InventoryItem(id, neighborhood, room, direction) {
}
void GasCanister::select() {
InventoryItem::select();
takeSharedArea();
}
void GasCanister::takeSharedArea() {
ItemExtraEntry entry;
findItemExtra(kGasCanLoop, entry);
g_AIArea->loopAIAreaSequence(kInventorySignature, kMiddleAreaSignature, entry.extraStart, entry.extraStop);
}
} // End of namespace Pegasus
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