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path: root/engines/pegasus/items/inventory/keycard.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * Additional copyright for this file:
 * Copyright (C) 1995-1997 Presto Studios, Inc.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "pegasus/pegasus.h"
#include "pegasus/items/inventory/keycard.h"

namespace Pegasus {

KeyCard::KeyCard(const ItemID id, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) :
			InventoryItem(id, neighborhood, room, direction) {
	setItemState(kFlashlightOff);
}

void KeyCard::toggleItemState() {
	if (getItemState() == kFlashlightOff)
		setItemState(kFlashlightOn);
	else
		setItemState(kFlashlightOff);
}

void KeyCard::setItemState(const ItemState newState) {
	if (newState != getItemState()) {
		InventoryItem::setItemState(newState);
		((PegasusEngine *)g_engine)->checkFlashlight();
	}
}

bool KeyCard::isFlashlightOn() {
	return getItemState() == kFlashlightOn;
}

void KeyCard::removedFromInventory() {
	if (isFlashlightOn())
		setItemState(kFlashlightOff);
}

} // End of namespace Pegasus