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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_ITEMS_ITEMDRAGGER_H
#define PEGASUS_ITEMS_ITEMDRAGGER_H
#include "pegasus/elements.h"
#include "pegasus/input.h"
namespace Pegasus {
// TODO: Merge SpriteDragger and ItemDragger
class Hotspot;
class Sprite;
class SpriteDragger : public Tracker {
public:
SpriteDragger();
virtual ~SpriteDragger() {}
void setDragSprite(Sprite *);
Sprite *getDragSprite() { return _draggingSprite; }
void setDragConstraints(const Common::Rect &, const Common::Rect &);
void getDragConstraints(Common::Rect &, Common::Rect &) const;
void startTracking(const Input &);
void continueTracking(const Input&);
Hotspot *getLastHotspot() const { return _lastHotspot; }
protected:
virtual void enterHotspot(Hotspot *) {}
virtual void exitHotspot(Hotspot *) {}
Sprite *_draggingSprite;
Common::Point _startPoint, _lastPoint, _dragOffset;
Common::Point _startRawPoint, _lastRawPoint;
Common::Rect _rawLimitRect;
Common::Rect _limitRect;
Common::Rect _slopRect;
Hotspot *_lastHotspot;
// This is a replica of QuickDraw's PinPointInRect function
void pinPointInRect(const Common::Rect &, Common::Point &);
};
class PegasusEngine;
class ItemDragger : public SpriteDragger {
public:
ItemDragger(PegasusEngine *);
virtual ~ItemDragger() {}
void setHighlightBounds();
void startTracking(const Input &);
void stopTracking(const Input &);
bool stopTrackingInput(const Input &);
protected:
virtual void enterHotspot(Hotspot *);
virtual void exitHotspot(Hotspot *);
PegasusEngine *_owner;
DropHighlight _inventoryHighlight;
Hotspot _inventoryDropSpot;
DropHighlight _biochipHighlight;
Hotspot _biochipDropSpot;
};
} // End of namespace Pegasus
#endif
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