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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_ITEMS_ITEMLIST_H
#define PEGASUS_ITEMS_ITEMLIST_H
#include "common/list.h"
#include "pegasus/types.h"
namespace Common {
class ReadStream;
class WriteStream;
}
namespace Pegasus {
class Item;
class ItemList : public Common::List<Item *> {
public:
ItemList();
virtual ~ItemList();
virtual void writeToStream(Common::WriteStream *stream);
virtual void readFromStream(Common::ReadStream *stream);
Item *findItemByID(const ItemID id);
void resetAllItems();
};
typedef ItemList::iterator ItemIterator;
#define g_allItems (((PegasusEngine *)g_engine)->getAllItems())
} // End of namespace Pegasus
#endif
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