1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_MENU_H
#define PEGASUS_MENU_H
#include "pegasus/constants.h"
#include "pegasus/fader.h"
#include "pegasus/input.h"
#include "pegasus/movie.h"
#include "pegasus/sound.h"
#include "pegasus/surface.h"
#include "pegasus/util.h"
namespace Pegasus {
class GameMenu : public IDObject, public InputHandler {
public:
GameMenu(const uint32);
virtual ~GameMenu() {}
virtual void becomeCurrentHandler();
virtual void restorePreviousHandler();
tGameMenuCommand getLastCommand() { return _lastCommand; }
void clearLastCommand() { _lastCommand = kMenuCmdNoCommand; }
protected:
void setLastCommand(const tGameMenuCommand command) { _lastCommand = command; }
InputHandler *_previousHandler;
tGameMenuCommand _lastCommand;
void drawScore(tGameScoreType, tGameScoreType, const Common::Rect &, Surface *);
private:
void drawNumber(tGameScoreType, tCoordType &, tCoordType, Surface *);
};
class Hotspot;
class MainMenu : public GameMenu {
public:
MainMenu();
virtual ~MainMenu();
virtual void handleInput(const Input &input, const Hotspot *);
void startMainMenuLoop();
void stopMainMenuLoop();
protected:
void updateDisplay();
uint32 _menuSelection;
// Full and Demo
Picture _menuBackground;
Picture _startButton;
Picture _creditsButton;
Picture _quitButton;
Picture _largeSelect;
Picture _smallSelect;
// Full only
bool _adventureMode;
Picture _overviewButton;
Picture _restoreButton;
Picture _adventureButton;
Picture _walkthroughButton;
Sound _menuLoop;
SoundFader _menuFader;
};
class CreditsMenu : public GameMenu {
public:
CreditsMenu();
virtual ~CreditsMenu() {}
virtual void handleInput(const Input &input, const Hotspot *);
protected:
void newMenuSelection(const int);
void newMovieTime(const TimeValue);
int _menuSelection;
Picture _menuBackground;
Movie _creditsMovie;
Picture _mainMenuButton;
Picture _largeSelect;
Picture _smallSelect;
};
class DeathMenu : public GameMenu {
public:
DeathMenu(const tDeathReason);
virtual ~DeathMenu() {}
virtual void handleInput(const Input &input, const Hotspot *);
bool playerWon() { return _playerWon; }
protected:
void drawAllScores();
void updateDisplay();
bool _playerWon;
int _menuSelection;
tDeathReason _deathReason;
Picture _deathBackground;
Picture _continueButton;
Picture _restoreButton;
Picture _mainMenuButton;
Picture _quitButton;
Picture _largeSelect;
Picture _smallSelect;
Sound _triumphSound;
};
class PauseMenu : public GameMenu {
public:
PauseMenu();
virtual ~PauseMenu() {}
virtual void handleInput(const Input &input, const Hotspot *);
protected:
void updateDisplay();
uint32 _menuSelection;
Picture _pauseBackground;
Picture _saveButton;
Picture _restoreButton;
Picture _walkthroughButton;
Picture _continueButton;
SoundLevel _soundFXLevel;
SoundLevel _ambienceLevel;
Picture _quitButton;
Picture _largeSelect;
Picture _smallSelect;
};
} // End of namespace Pegasus
#endif
|