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MODULE := engines/pegasus
MODULE_OBJS = \
console.o \
cursor.o \
detection.o \
elements.o \
fader.o \
gamestate.o \
graphics.o \
hotspot.o \
input.o \
menu.o \
movie.o \
notification.o \
pegasus.o \
sound.o \
surface.o \
timers.o \
transition.o \
util.o \
items/inventory.o \
items/item.o \
items/itemlist.o \
items/biochips/biochipitem.o \
items/inventory/inventoryitem.o \
neighborhood/door.o \
neighborhood/exit.o \
neighborhood/extra.o \
neighborhood/hotspotinfo.o \
neighborhood/neighborhood.o \
neighborhood/spot.o \
neighborhood/turn.o \
neighborhood/view.o \
neighborhood/zoom.o
# This module can be built as a plugin
ifeq ($(ENABLE_PEGASUS), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
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