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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * Additional copyright for this file:
 * Copyright (C) 1995-1997 Presto Studios, Inc.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef PEGASUS_NEIGHBORHOOD_HOTSPOTINFO_H
#define PEGASUS_NEIGHBORHOOD_HOTSPOTINFO_H

#include "common/array.h"
#include "common/endian.h"

#include "pegasus/constants.h"

namespace Common {
	class SeekableReadStream;
}

namespace Pegasus {

class HotspotInfoTable {
public:
	HotspotInfoTable() {}
	~HotspotInfoTable() {}

	static uint32 getResTag() { return MKTAG('H', 'S', 'I', 'n'); }

	void loadFromStream(Common::SeekableReadStream *stream);
	void clear();

	struct Entry {
		Entry() { hotspotRoom = kNoRoomID; }
		bool isEmpty() { return hotspotRoom == kNoRoomID; }

		HotSpotID hotspot;
		HotSpotActivationID hotspotActivation;
		// Location hot spot lives in:
		RoomID hotspotRoom;
		DirectionConstant hotspotDirection;
		// Extra to play if this is a "play extra" hot spot.
		ExtraID hotspotExtra;
		// Item corresponding to this hot spot if it is an item-related hot spot.
		ItemID hotspotItem;
	};

	Entry findEntry(HotSpotID hotspot);

	typedef Common::Array<Entry>::iterator iterator;
	iterator begin() { return _entries.begin(); }
	iterator end() { return _entries.end(); }

private:
	Common::Array<Entry> _entries;
};

} // End of namespace Pegasus

#endif