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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_NEIGHBORHOOD_MARS_GRAVITONCANNON_H
#define PEGASUS_NEIGHBORHOOD_MARS_GRAVITONCANNON_H
#include "pegasus/neighborhood/mars/shuttleweapon.h"
namespace Pegasus {
class GravitonCannon : public ShuttleWeapon {
GravitonCannon();
virtual ~GravitonCannon() {}
void initShuttleWeapon();
void cleanUpShuttleWeapon();
void draw(const Common::Rect &);
protected:
virtual void updateWeaponPosition();
virtual bool collisionWithJunk(Common::Point &impactPoint);
virtual void hitJunk(Common::Point impactPoint);
virtual void hitShuttle(Common::Point impactPoint);
Surface _gravitonImage;
Common::Rect _gravitonBounds;
Point3D _rightOrigin, _rightLocation;
};
} // End of namespace Pegasus
#endif
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