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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_NEIGHBORHOOD_MARS_MARS_H
#define PEGASUS_NEIGHBORHOOD_MARS_MARS_H
#include "pegasus/neighborhood/neighborhood.h"
#include "pegasus/neighborhood/mars/reactor.h"
namespace Pegasus {
class InventoryItem;
class Mars;
enum tMarsTimerCode {
kMarsLaunchTubeReached,
kMarsCanyonChaseFinished,
kMarsSpaceChaseFinished // Player ran out of time...
};
struct tMarsTimerEvent {
Mars *mars;
tMarsTimerCode event;
};
enum tShuttleWeaponSelection {
kNoWeapon,
kEnergyBeam,
kGravitonCannon,
kTractorBeam
};
const tRoomID kMars0A = 0;
const tRoomID kMars35 = 38;
const tRoomID kMars39 = 42;
const tRoomID kMars60 = 58;
const tRoomID kMarsMaze004 = 60;
const tRoomID kMarsMaze200 = 224;
class Mars : public Neighborhood {
friend void robotTimerExpiredFunction(FunctionPtr *, void *);
friend void lockThawTimerExpiredFunction(FunctionPtr *, void *);
friend void bombTimerExpiredFunction(FunctionPtr *, void *);
friend void bombTimerExpiredInGameFunction(FunctionPtr *, void *);
friend void airStageExpiredFunction(FunctionPtr *, void *);
public:
Mars(InputHandler *, PegasusEngine *);
virtual ~Mars();
void flushGameState();
virtual uint16 getDateResID() const;
virtual tAirQuality getAirQuality(const tRoomID);
void checkAirMask();
Common::String getBriefingMovie();
Common::String getEnvScanMovie();
uint getNumHints();
Common::String getHintMovie(uint);
virtual void shieldOn();
virtual void shieldOff();
void checkContinuePoint(const tRoomID, const tDirectionConstant);
bool canSolve();
void doSolve();
bool inColorMatchingGame();
// TODO: Space chase functions
protected:
enum {
kMarsPrivatePodStorageOpenFlag,
kMarsPrivatePodTurnLeftFlag,
kMarsPrivatePodTurnRightFlag,
kMarsPrivateRobotTiredOfWaitingFlag,
kMarsPrivatePlatformZoomedInFlag,
kMarsPrivateBombExposedFlag,
kMarsPrivateDraggingBombFlag,
kMarsPrivateInSpaceChaseFlag,
kMarsPrivateGotMapChipFlag,
kMarsPrivateGotOpticalChipFlag,
kMarsPrivateGotShieldChipFlag,
kNumMarsPrivateFlags
};
void init();
void start();
void setUpAIRules();
void arriveAt(const tRoomID, const tDirectionConstant);
void takeItemFromRoom(Item *);
void dropItemIntoRoom(Item *, Hotspot *);
void activateHotspots();
void activateOneHotspot(HotspotInfoTable::Entry &, Hotspot *);
void clickInHotspot(const Input &, const Hotspot *);
tInputBits getInputFilter();
TimeValue getViewTime(const tRoomID, const tDirectionConstant);
void getZoomEntry(const tHotSpotID, ZoomTable::Entry &);
void findSpotEntry(const tRoomID, const tDirectionConstant, tSpotFlags, SpotTable::Entry &);
tCanOpenDoorReason canOpenDoor(DoorTable::Entry &);
void openDoor();
void closeDoorOffScreen(const tRoomID, const tDirectionConstant);
int16 getStaticCompassAngle(const tRoomID, const tDirectionConstant);
void getExitCompassMove(const ExitTable::Entry &, FaderMoveSpec &);
void getExtraCompassMove(const ExtraTable::Entry &, FaderMoveSpec &);
void turnTo(const tDirectionConstant);
void receiveNotification(Notification *, const tNotificationFlags);
void doorOpened();
void setUpReactorEnergyDrain();
Hotspot *getItemScreenSpot(Item *, DisplayElement *);
void lockThawed();
void robotTiredOfWaiting();
void setUpReactorLevel1();
void setUpNextReactorLevel();
void makeColorSequence();
void doUndoOneGuess();
void doReactorGuess(int32 guess);
void bombExplodesInGame();
void didntFindBomb();
tCanMoveForwardReason canMoveForward(ExitTable::Entry &);
void cantMoveThatWay(tCanMoveForwardReason);
void moveForward();
void bumpIntoWall();
void turnLeft();
void turnRight();
void airStageExpired();
void loadAmbientLoops();
void checkAirlockDoors();
void pickedUpItem(Item *item);
void cantOpenDoor(tCanOpenDoorReason);
void launchMaze007Robot();
void launchMaze015Robot();
void launchMaze101Robot();
void launchMaze104Robot();
void launchMaze133Robot();
void launchMaze136Robot();
void launchMaze184Robot();
void timerExpired(const uint32);
void spotCompleted();
// TODO: Space chase functions
Common::String getSoundSpotsName();
Common::String getNavMovieName();
InventoryItem *_attackingItem;
FuseFunction _bombFuse;
FuseFunction _noAirFuse;
FuseFunction _utilityFuse;
FlagsArray<byte, kNumMarsPrivateFlags> _privateFlags;
uint _reactorStage, _nextGuess;
int32 _currentGuess[3];
ReactorGuess _guessObject;
Picture _undoPict;
ReactorHistory _guessHistory;
ReactorChoiceHighlight _choiceHighlight;
Picture _shuttleInterface1;
Picture _shuttleInterface2;
Picture _shuttleInterface3;
Picture _shuttleInterface4;
Movie _canyonChaseMovie;
// TODO: Space chase variables
};
} // End of namespace Pegasus
#endif
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