1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_NEIGHBORHOOD_MARS_ROBOTSHIP_H
#define PEGASUS_NEIGHBORHOOD_MARS_ROBOTSHIP_H
#include "pegasus/movie.h"
namespace Pegasus {
static const CoordType kShuttleMovieWidth = 114;
static const CoordType kShuttleMovieHeight = 42;
class RobotShip : IdlerTimeBase {
public:
RobotShip();
virtual ~RobotShip();
void initRobotShip();
void cleanUpRobotShip();
void startMoving();
void killRobotShip();
bool pointInShuttle(Common::Point&);
void hitByEnergyBeam(Common::Point impactPoint);
void hitByGravitonCannon(Common::Point impactPoint);
void getShuttleBounds(Common::Rect &r) { _spritesMovie.getBounds(r); }
void setGlowing(const bool glowing) { _spritesMovie.setGlowing(glowing); }
void snareByTractorBeam();
bool isSnared() { return _snaring && getTime() == _duration; }
bool isDead() { return _dead; }
void setUpNextDropTime();
protected:
void newDestination();
void moveRobotTo(CoordType, CoordType);
void timeToDropJunk();
virtual void timeChanged(const TimeValue);
void makeVelocityVector(CoordType, CoordType, CoordType, CoordType, Common::Point &);
GlowingMovie _spritesMovie;
Common::Rect _shipRange;
int _shipWidth, _shipHeight;
Common::Point _p1, _p4, _r1, _r4, _currentLocation;
FuseFunction _dropJunkFuse;
TimeValue _duration;
bool _snaring, _dead;
};
extern RobotShip *g_robotShip;
} // End of namespace Pegasus
#endif
|