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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_NEIGHBORHOOD_MARS_SHUTTLEWEAPON_H
#define PEGASUS_NEIGHBORHOOD_MARS_SHUTTLEWEAPON_H
#include "pegasus/timers.h"
#include "pegasus/neighborhood/mars/spacechase3d.h"
namespace Pegasus {
// Can fire multiple times?
// For now, no...
// clone2727 adds: And now forever
const TimeScale kShuttleWeaponScale = kFifteenTicksPerSecond;
class ShuttleWeapon : public IdlerAnimation {
public:
ShuttleWeapon();
virtual ~ShuttleWeapon() {}
virtual void initShuttleWeapon();
virtual void cleanUpShuttleWeapon();
virtual void fireWeapon(const tCoordType, const tCoordType);
bool canFireWeapon();
protected:
void timeChanged(const TimeValue);
virtual void updateWeaponPosition();
virtual bool collisionWithJunk(Common::Point &impactPoint);
bool collisionWithShuttle(Common::Point &impactPoint);
virtual void hitJunk(Common::Point impactPoint);
virtual void hitShuttle(Common::Point impactPoint);
Point3D _weaponOrigin, _weaponTarget;
Point3D _weaponLocation;
float _weaponTime;
TimeValue _weaponDuration;
};
} // End of namespace Pegasus
#endif
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