1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_NEIGHBORHOOD_NORAD_DELTA_NORADDELTA_H
#define PEGASUS_NEIGHBORHOOD_NORAD_DELTA_NORADDELTA_H
#include "pegasus/neighborhood/norad/norad.h"
namespace Pegasus {
class NoradDelta : public Norad {
public:
NoradDelta(InputHandler *, PegasusEngine *);
virtual ~NoradDelta() {}
void init();
void start();
void getExtraCompassMove(const ExtraTable::Entry &, FaderMoveSpec &);
void finishedGlobeGame();
virtual GameInteraction *makeInteraction(const InteractionID);
void playClawMonitorIntro();
virtual void getClawInfo(HotSpotID &outSpotID, HotSpotID &prepSpotID, HotSpotID &clawControlSpotID,
HotSpotID &pinchClawSpotID, HotSpotID &moveClawDownSpotID, HotSpotID &moveClawRightSpotID,
HotSpotID &moveClawLeftSpotID, HotSpotID &moveClawUpSpotID, HotSpotID &clawCCWSpotID,
HotSpotID &clawCWSpotID, uint32 &, const uint32 *&);
void playerBeatRobotWithClaw();
void playerBeatRobotWithDoor();
void loadAmbientLoops();
void setUpAIRules();
Common::String getEnvScanMovie();
uint getNumHints();
Common::String getHintMovie(uint);
void closeDoorOffScreen(const RoomID, const DirectionConstant);
void checkContinuePoint(const RoomID, const DirectionConstant);
bool canSolve();
void doSolve();
void doorOpened();
protected:
enum {
kNoradPrivateArrivedFromSubFlag,
kNoradPrivateFinishedGlobeGameFlag,
kNoradPrivateRobotHeadOpenFlag,
kNoradPrivateGotShieldChipFlag,
kNoradPrivateGotOpticalChipFlag,
kNoradPrivateGotRetScanChipFlag,
kNumNoradPrivateFlags
};
static const uint32 _noradDeltaClawExtras[22];
void getExitEntry(const RoomID, const DirectionConstant, ExitTable::Entry &);
void getZoomEntry(const HotSpotID, ZoomTable::Entry &);
virtual void arriveAt(const RoomID, const DirectionConstant);
void arriveAtNorad68West();
void arriveAtNorad79West();
TimeValue getViewTime(const RoomID, const DirectionConstant);
void openDoor();
void activateHotspots();
void clickInHotspot(const Input &, const Hotspot *);
void receiveNotification(Notification *, const NotificationFlags);
void pickedUpItem(Item *item);
void takeItemFromRoom(Item *item);
void dropItemIntoRoom(Item *item, Hotspot *);
Hotspot *getItemScreenSpot(Item *, DisplayElement *);
virtual bool playingAgainstRobot();
void failRetinalScan();
void succeedRetinalScan();
void getDoorEntry(const RoomID, const DirectionConstant, DoorTable::Entry &);
void bumpIntoWall();
FlagsArray<byte, kNumNoradPrivateFlags> _privateFlags;
Common::String getSoundSpotsName();
Common::String getNavMovieName();
};
} // End of namespace Pegasus
#endif
|