aboutsummaryrefslogtreecommitdiff
path: root/engines/pegasus/neighborhood/norad/norad.h
blob: eb4c480bf863977feb205a9e391ce30e6836f662 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * Additional copyright for this file:
 * Copyright (C) 1995-1997 Presto Studios, Inc.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef PEGASUS_NEIGHBORHOOD_NORAD_NORAD_H
#define PEGASUS_NEIGHBORHOOD_NORAD_NORAD_H

#include "pegasus/neighborhood/neighborhood.h"

namespace Pegasus {

// This is the code common to both Norad Alpha and Norad Delta

class Norad : public Neighborhood {
public:
	Norad(InputHandler *, PegasusEngine *owner, const Common::String &resName, const tNeighborhoodID);
	virtual ~Norad() {}

	void flushGameState();

	virtual void start();

	virtual void getClawInfo(tHotSpotID &outSpotID, tHotSpotID &prepSpotID,
			tHotSpotID &clawControlSpotID, tHotSpotID &pinchClawSpotID,
			tHotSpotID &moveClawDownSpotID, tHotSpotID &moveClawRightSpotID,
			tHotSpotID &moveClawLeftSpotID,tHotSpotID &moveClawUpSpotID,
			tHotSpotID &clawCCWSpotID, tHotSpotID &clawCWSpotID, uint32 &, const uint32 *&) = 0;
	void checkAirMask();

	virtual uint16 getDateResID() const;

	virtual GameInteraction *makeInteraction(const tInteractionID);

	Common::String getBriefingMovie();

	void pickedUpItem(Item *);

	virtual void playClawMonitorIntro() {}

	void doneWithPressureDoor();

protected:
	tCanOpenDoorReason canOpenDoor(DoorTable::Entry &);
	void cantOpenDoor(tCanOpenDoorReason);
	int16 getStaticCompassAngle(const tRoomID, const tDirectionConstant);
	virtual void startExitMovie(const ExitTable::Entry &);
	void startZoomMovie(const ZoomTable::Entry &);
	virtual void upButton(const Input &);
	virtual void activateHotspots();

	virtual void arriveAt(const tRoomID, const tDirectionConstant);
	virtual void arriveAtNoradElevator();
	virtual void arriveAtUpperPressureDoorRoom();
	virtual void arriveAtLowerPressureDoorRoom();
	virtual void arriveAtSubPlatformRoom();
	virtual void arriveAtSubControlRoom();
	void setUpAirMask();
	virtual void receiveNotification(Notification *, const tNotificationFlags);
	virtual bool playingAgainstRobot() { return false; }

	Notification _noradNotification;
	bool _doneWithPressureDoor;

	tRoomID _elevatorUpRoomID;
	tRoomID _elevatorDownRoomID;
	tHotSpotID _elevatorUpSpotID;
	tHotSpotID _elevatorDownSpotID;

	TimeBase _airMaskTimer;
	NotificationCallBack _airMaskCallBack;

	tRoomID _subRoomEntryRoom1;
	tDirectionConstant _subRoomEntryDir1;
	tRoomID _subRoomEntryRoom2;
	tDirectionConstant _subRoomEntryDir2;
	tRoomID _upperPressureDoorRoom;
	tRoomID _lowerPressureDoorRoom;

	tHotSpotID _upperPressureDoorUpSpotID;
	tHotSpotID _upperPressureDoorDownSpotID;
	tHotSpotID _upperPressureDoorAbortSpotID;
	
	tHotSpotID _lowerPressureDoorUpSpotID;
	tHotSpotID _lowerPressureDoorDownSpotID;
	tHotSpotID _lowerPressureDoorAbortSpotID;
	
	TimeValue _pressureSoundIn;
	TimeValue _pressureSoundOut;
	TimeValue _equalizeSoundIn;
	TimeValue _equalizeSoundOut;
	TimeValue _accessDeniedIn;
	TimeValue _accessDeniedOut;
	
	tRoomID	 _platformRoom;
	tRoomID _subControlRoom;
};

} // End of namespace Pegasus

#endif