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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "pegasus/gamestate.h"
#include "pegasus/pegasus.h"
#include "pegasus/neighborhood/norad/constants.h"
#include "pegasus/neighborhood/norad/norad.h"
#include "pegasus/neighborhood/norad/noradelevator.h"
namespace Pegasus {
// Norad elevator PICTs:
static const ResIDType kElevatorLabelID = 200;
static const ResIDType kElevatorButtonsID = 201;
static const ResIDType kElevatorDownOnID = 202;
static const ResIDType kElevatorUpOnID = 203;
NoradElevator::NoradElevator(Neighborhood *handler, const RoomID upRoom, const RoomID downRoom,
const HotSpotID upHotspot, const HotSpotID downHotspot) : GameInteraction(kNoradElevatorInteractionID, handler),
_elevatorControls(kNoradElevatorControlsID), _elevatorNotification(kNoradElevatorNotificationID, ((PegasusEngine *)g_engine)) {
_timerExpired = false;
_upRoom = upRoom;
_downRoom = downRoom;
_upHotspot = upHotspot;
_downHotspot = downHotspot;
}
void NoradElevator::openInteraction() {
SpriteFrame *frame = new SpriteFrame();
frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kElevatorLabelID, true);
_elevatorControls.addFrame(frame, 0, 0);
frame = new SpriteFrame();
frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kElevatorButtonsID, true);
_elevatorControls.addFrame(frame, 0, 0);
frame = new SpriteFrame();
frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kElevatorDownOnID, true);
_elevatorControls.addFrame(frame, 0, 0);
frame = new SpriteFrame();
frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kElevatorUpOnID, true);
_elevatorControls.addFrame(frame, 0, 0);
_elevatorControls.setCurrentFrameIndex(0);
_elevatorControls.setDisplayOrder(kElevatorControlsOrder);
Common::Rect r;
frame->getSurfaceBounds(r);
r.moveTo(kNoradAlphaElevatorControlsLeft, kNoradAlphaElevatorControlsTop);
_elevatorControls.setBounds(r);
_elevatorControls.startDisplaying();
_elevatorControls.show();
}
void NoradElevator::initInteraction() {
_elevatorTimer.setScale(2);
_elevatorTimer.setSegment(0, 1);
_elevatorCallBack.initCallBack(&_elevatorTimer, kCallBackAtExtremes);
_elevatorCallBack.setCallBackFlag(1);
_elevatorCallBack.setNotification(&_elevatorNotification);
_elevatorNotification.notifyMe(this, 1, 1);
_elevatorCallBack.scheduleCallBack(kTriggerAtStop, 0, 0);
_elevatorTimer.start();
}
void NoradElevator::closeInteraction() {
_elevatorControls.stopDisplaying();
_elevatorControls.discardFrames();
_elevatorCallBack.releaseCallBack();
}
void NoradElevator::resetInteraction() {
_elevatorControls.setCurrentFrameIndex(1);
}
void NoradElevator::activateHotspots() {
GameInteraction::activateHotspots();
if (_timerExpired) {
if (GameState.getCurrentRoom() == _upRoom)
g_allHotspots.activateOneHotspot(_downHotspot);
else if (GameState.getCurrentRoom() == _downRoom)
g_allHotspots.activateOneHotspot(_upHotspot);
}
}
void NoradElevator::clickInHotspot(const Input &input, const Hotspot *spot) {
HotSpotID id = spot->getObjectID();
if (id == _upHotspot || id == _downHotspot) {
g_neighborhood->moveForward();
if (id == _downHotspot)
_elevatorControls.setCurrentFrameIndex(2);
else
_elevatorControls.setCurrentFrameIndex(3);
} else {
GameInteraction::clickInHotspot(input, spot);
}
}
void NoradElevator::receiveNotification(Notification *, const NotificationFlags) {
_elevatorControls.setCurrentFrameIndex(1);
_timerExpired = true;
}
} // End of namespace Pegasus
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