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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_NEIGHBORHOOD_NORAD_PRESSURETRACKER_H
#define PEGASUS_NEIGHBORHOOD_NORAD_PRESSURETRACKER_H
#include "pegasus/input.h"
namespace Pegasus {
// This class assumes that the globe movie is built at 15 frames per second with a
// time scale of 600, yielding 40 time unit per frame.
enum PressureTrackDirection {
kTrackPressureUp,
kTrackPressureDown
};
static const int kPressureDoorTrackInterval = 45;
class PressureDoor;
class Sprite;
class PressureTracker : public Tracker {
public:
PressureTracker(PressureDoor *);
virtual ~PressureTracker() {}
void setTrackParameters(const Hotspot *, Sprite *);
void continueTracking(const Input &);
void startTracking(const Input &);
void stopTracking(const Input &);
void activateHotspots();
bool stopTrackingInput(const Input &);
protected:
void trackPressure();
PressureDoor *_pressureDoor;
const Hotspot *_trackSpot;
Sprite *_trackButton;
long _trackTime;
};
} // End of namespace Pegasus
#endif
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