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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_NEIGHBORHOOD_NORAD_SUBPLATFORM_H
#define PEGASUS_NEIGHBORHOOD_NORAD_SUBPLATFORM_H
#include "pegasus/interaction.h"
#include "pegasus/movie.h"
#include "pegasus/notification.h"
#include "pegasus/timers.h"
namespace Pegasus {
class SubPlatform : public GameInteraction, public NotificationReceiver {
public:
SubPlatform(Neighborhood *);
virtual ~SubPlatform() {}
virtual void setSoundFXLevel(const uint16);
protected:
virtual void openInteraction();
virtual void initInteraction();
virtual void closeInteraction();
virtual void activateHotspots();
virtual void clickInHotspot(const Input &, const Hotspot *);
virtual void receiveNotification(Notification *, const NotificationFlags);
Movie _platformMovie;
TimeScale _platformScale;
Notification _platformNotification;
NotificationCallBack _platformCallBack;
Notification *_neighborhoodNotification;
uint16 _stateBits;
};
} // End of namespace Pegasus
#endif
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