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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "common/stream.h"
#include "common/textconsole.h"
#include "pegasus/neighborhood/spot.h"
namespace Pegasus {
void SpotTable::loadFromStream(Common::SeekableReadStream *stream) {
uint32 count = stream->readUint32BE();
_entries.resize(count);
for (uint32 i = 0; i < count; i++) {
_entries[i].room = stream->readUint16BE();
_entries[i].direction = stream->readByte();
_entries[i].srcFlags = stream->readByte();
_entries[i].altCode = stream->readByte();
stream->readByte(); // alignment
_entries[i].movieStart = stream->readUint32BE();
_entries[i].movieEnd = stream->readUint32BE();
_entries[i].dstFlags = stream->readByte();
stream->readByte(); // alignment
debug(0, "Spot[%d]: %d %d %d %d %d %d %d", i, _entries[i].room, _entries[i].direction,
_entries[i].srcFlags, _entries[i].altCode, _entries[i].movieStart,
_entries[i].movieEnd, _entries[i].dstFlags);
}
}
void SpotTable::clear() {
_entries.clear();
}
// Two SpotTable::Entries are equal if
// In addition to having their rooms, directions and alt codes identical...
// They are both either loops or once only animations AND
// They overlap in at least one of the on arrival, on turn and on door open bits.
SpotTable::Entry SpotTable::findEntry(RoomID room, DirectionConstant direction, SpotFlags srcFlags, AlternateID altCode) {
for (uint32 i = 0; i < _entries.size(); i++)
if (_entries[i].room == room && _entries[i].direction == direction && _entries[i].altCode == altCode && (_entries[i].srcFlags & kSpotLoopsMask) == (srcFlags & kSpotLoopsMask) && ((_entries[i].srcFlags & srcFlags) & kSpotTriggers) != 0)
return _entries[i];
return Entry();
}
} // End of namespace Pegasus
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