1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_NEIGHBORHOOD_WSC_MOLECULEBIN_H
#define PEGASUS_NEIGHBORHOOD_WSC_MOLECULEBIN_H
#include "pegasus/elements.h"
#include "pegasus/surface.h"
#include "pegasus/util.h"
namespace Pegasus {
enum {
kMolecule1,
kMolecule2,
kMolecule3,
kMolecule4,
kMolecule5,
kMolecule6
};
class MoleculeBin : public DisplayElement {
public:
MoleculeBin();
virtual ~MoleculeBin() {}
void initMoleculeBin();
void cleanUpMoleculeBin();
void setBinLayout(const uint32 *);
void highlightMolecule(const uint32 whichMolecule);
void selectMolecule(const int whichMolecule);
void resetBin();
bool isMoleculeHighlighted(uint32);
protected:
void draw(const Common::Rect &);
Surface _binImages;
FlagsArray<byte, kMolecule6 + 1> _moleculeFlags;
int _selectedMolecule;
uint32 _binLayout[6];
uint32 _highlightColor;
};
} // End of namespace Pegasus
#endif
|