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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_NEIGHBORHOOD_WSC_WSC_H
#define PEGASUS_NEIGHBORHOOD_WSC_WSC_H
#include "pegasus/neighborhood/neighborhood.h"
#include "pegasus/neighborhood/wsc/moleculebin.h"
namespace Pegasus {
static const DisplayOrder kWSCMoleculeBinOrder = kMonitorLayer;
static const DisplayOrder kWSCMoleculesMovieOrder = kWSCMoleculeBinOrder + 1;
static const RoomID kWSC01 = 0;
static const RoomID kWSC02Morph = 2;
static const RoomID kWSC02Messages = 3;
static const RoomID kWSC62 = 62;
class WSC : public Neighborhood {
public:
WSC(InputHandler *, PegasusEngine *);
virtual ~WSC() {}
void flushGameState();
virtual uint16 getDateResID() const;
bool okayToJump();
void checkContinuePoint(const RoomID, const DirectionConstant);
bool inSynthesizerGame();
bool canSolve();
void doSolve();
virtual void prepareForAIHint(const Common::String &);
virtual void cleanUpAfterAIHint(const Common::String &);
void init();
void start();
protected:
enum {
kWSCDraggingAntidoteFlag,
kWSCPrivateLabMessagesOpenFlag,
kWSCPrivateInterruptedMorphFlag,
kWSCPrivateInMoleculeGameFlag,
kWSCPrivateSinclairOfficeOpenFlag,
kWSCPrivateOfficeLogOpenFlag,
kWSCPrivate58SouthOpenFlag,
kWSCPrivateClickedCatwalkCableFlag,
kWSCPrivateRobotHeadOpenFlag,
kWSCPrivateSeenPeopleAt17WestFlag,
kWSCPrivateSeenPeopleAt19NorthFlag,
kWSCPrivateSeenPeopleAt21SouthFlag,
kWSCPrivateSeenPeopleAt24SouthFlag,
kWSCPrivateSeenPeopleAt34EastFlag,
kWSCPrivateSeenPeopleAt36WestFlag,
kWSCPrivateSeenPeopleAt38NorthFlag,
kWSCPrivateSeenPeopleAt46SouthFlag,
kWSCPrivateSeenPeopleAt49NorthFlag,
kWSCPrivateSeenPeopleAt73WestFlag,
kWSCPrivateNeedPeopleAt17WestFlag,
kWSCPrivateNeedPeopleAt21SouthFlag,
kWSCPrivateNeedPeopleAt24SouthFlag,
kWSCPrivateNeedPeopleAt34EastFlag,
kWSCPrivateNeedPeopleAt36WestFlag,
kWSCPrivateNeedPeopleAt38NorthFlag,
kWSCPrivateNeedPeopleAt46SouthFlag,
kWSCPrivateNeedPeopleAt49NorthFlag,
kWSCPrivateNeedPeopleAt73WestFlag,
kWSCPrivateGotRetScanChipFlag,
kWSCPrivateGotMapChipFlag,
kWSCPrivateGotOpticalChipFlag,
kNumWSCPrivateFlags
};
void arriveAt(const RoomID, const DirectionConstant);
void turnTo(const DirectionConstant);
void receiveNotification(Notification *, const NotificationFlags);
void dropItemIntoRoom(Item *, Hotspot *);
void clickInHotspot(const Input &, const Hotspot *);
TimeValue getViewTime(const RoomID, const DirectionConstant);
void getZoomEntry(const HotSpotID, ZoomTable::Entry &);
CanMoveForwardReason canMoveForward(ExitTable::Entry &entry);
void cantMoveThatWay(CanMoveForwardReason reason);
CanTurnReason canTurn(TurnDirection turn, DirectionConstant &nextDir);
void zoomTo(const Hotspot *hotspot);
void activateOneHotspot(HotspotInfoTable::Entry &, Hotspot *);
void setUpMoleculeGame();
void nextMoleculeGameLevel();
void startMoleculeGameLevel();
void moleculeGameClick(const HotSpotID);
void loadAmbientLoops();
CanOpenDoorReason canOpenDoor(DoorTable::Entry &);
void cantOpenDoor(CanOpenDoorReason);
void pickedUpItem(Item *);
void doorOpened();
void startExtraSequence(const ExtraID, const NotificationFlags, const InputBits);
void getExtraEntry(const uint32, ExtraTable::Entry &);
void takeItemFromRoom(Item *item);
void checkPeopleCrossing();
void turnLeft();
void turnRight();
void moveForward();
Hotspot *getItemScreenSpot(Item *, DisplayElement *);
int16 getStaticCompassAngle(const RoomID, const DirectionConstant);
void getExitCompassMove(const ExitTable::Entry &exitEntry, FaderMoveSpec &compassMove);
void getExtraCompassMove(const ExtraTable::Entry &entry, FaderMoveSpec &compassMove);
void bumpIntoWall();
void activateHotspots();
void setUpAIRules();
Common::String getBriefingMovie();
Common::String getEnvScanMovie();
uint getNumHints();
Common::String getHintMovie(uint);
void closeDoorOffScreen(const RoomID, const DirectionConstant);
void setUpPoison();
void findSpotEntry(const RoomID, const DirectionConstant, SpotFlags, SpotTable::Entry &);
void timerExpired(const uint32);
Common::String getSoundSpotsName();
Common::String getNavMovieName();
FlagsArray<byte, kNumWSCPrivateFlags> _privateFlags;
const Hotspot *_cachedZoomSpot;
MoleculeBin _moleculeBin;
int32 _moleculeGameLevel, _numCorrect;
Movie _moleculesMovie;
uint32 _levelArray[6];
Common::Rational _energyDrainRate;
Sprite *_argonSprite;
};
} // End of namespace Pegasus
#endif
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