aboutsummaryrefslogtreecommitdiff
path: root/engines/pegasus/pegasus.cpp
blob: 7898d0b12ad5cafa86bbd805031964f6aa84e462 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * Additional copyright for this file:
 * Copyright (C) 1995-1997 Presto Studios, Inc.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/config-manager.h"
#include "common/error.h"
#include "common/events.h"
#include "common/fs.h"
#include "common/file.h"
#include "common/memstream.h"
#include "common/savefile.h"
#include "common/textconsole.h"
#include "common/translation.h"
#include "common/random.h"
#include "backends/keymapper/keymapper.h"
#include "base/plugins.h"
#include "base/version.h"
#include "gui/message.h"
#include "gui/saveload.h"
#include "video/theora_decoder.h"
#include "video/qt_decoder.h"

#include "pegasus/console.h"
#include "pegasus/cursor.h"
#include "pegasus/energymonitor.h"
#include "pegasus/gamestate.h"
#include "pegasus/interface.h"
#include "pegasus/menu.h"
#include "pegasus/movie.h"
#include "pegasus/pegasus.h"
#include "pegasus/timers.h"
#include "pegasus/ai/ai_area.h"
#include "pegasus/items/itemlist.h"
#include "pegasus/items/biochips/aichip.h"
#include "pegasus/items/biochips/biochipitem.h"
#include "pegasus/items/biochips/mapchip.h"
#include "pegasus/items/biochips/opticalchip.h"
#include "pegasus/items/biochips/pegasuschip.h"
#include "pegasus/items/biochips/retscanchip.h"
#include "pegasus/items/biochips/shieldchip.h"
#include "pegasus/items/inventory/airmask.h"
#include "pegasus/items/inventory/gascanister.h"
#include "pegasus/items/inventory/inventoryitem.h"
#include "pegasus/items/inventory/keycard.h"
#include "pegasus/neighborhood/neighborhood.h"
#include "pegasus/neighborhood/caldoria/caldoria.h"
#include "pegasus/neighborhood/mars/mars.h"
#include "pegasus/neighborhood/norad/constants.h"
#include "pegasus/neighborhood/norad/alpha/noradalpha.h"
#include "pegasus/neighborhood/norad/delta/noraddelta.h"
#include "pegasus/neighborhood/prehistoric/prehistoric.h"
#include "pegasus/neighborhood/tsa/fulltsa.h"
#include "pegasus/neighborhood/tsa/tinytsa.h"
#include "pegasus/neighborhood/wsc/wsc.h"

namespace Pegasus {

PegasusEngine::PegasusEngine(OSystem *syst, const PegasusGameDescription *gamedesc) : Engine(syst), InputHandler(0), _gameDescription(gamedesc),
		_shellNotification(kJMPDCShellNotificationID, this), _returnHotspot(kInfoReturnSpotID), _itemDragger(this), _bigInfoMovie(kNoDisplayElement),
		_smallInfoMovie(kNoDisplayElement) {
	_continuePoint = 0;
	_saveAllowed = _loadAllowed = true;
	_saveRequested = _loadRequested = false;
	_gameMenu = 0;
	_deathReason = kDeathStranded;
	_neighborhood = 0;
	_FXLevel = 0x80;
	_ambientLevel = 0x80;
	_gameMode = kNoMode;
	_switchModesSync = false;
	_draggingItem = 0;
	_dragType = kDragNoDrag;
	_idlerHead = 0;
	_currentCD = 1;
	_introTimer = 0;
	_aiSaveStream = 0;
}

PegasusEngine::~PegasusEngine() {
	delete _resFork;
	delete _console;
	delete _cursor;
	delete _continuePoint;
	delete _gameMenu;
	delete _neighborhood;
	delete _rnd;
	delete _introTimer;
	delete _aiSaveStream;

	for (ItemIterator it = _allItems.begin(); it != _allItems.end(); it++)
		delete *it;

	InputDeviceManager::destroy();
	GameStateManager::destroy();

	// NOTE: This must be deleted last!
	delete _gfx;
}

Common::Error PegasusEngine::run() {
	_console = new PegasusConsole(this);
	_gfx = new GraphicsManager(this);
	_resFork = new Common::MacResManager();
	_cursor = new Cursor();
	_rnd = new Common::RandomSource("Pegasus");

	if (!_resFork->open("JMP PP Resources") || !_resFork->hasResFork())
		error("Could not load JMP PP Resources");

	// Initialize items
	createItems();

	// Initialize cursors
	_cursor->addCursorFrames(0x80); // Main
	_cursor->addCursorFrames(900);  // Mars Shuttle

	// Initialize the item dragger bounds
	_itemDragger.setHighlightBounds();

	if (!isDemo() && !detectOpeningClosingDirectory()) {
		Common::String message = "Missing intro directory. ";

		// Give Mac OS X a more specific message because we can
#ifdef MACOSX
		message += "Make sure \"Opening/Closing\" is present.";
#else
		message += "Be sure to rename \"Opening/Closing\" to \"Opening_Closing\".";
#endif

		GUIErrorMessage(message);
		warning("%s", message.c_str());
		return Common::kNoGameDataFoundError;
	}

	// Set up input
	initKeymap();
	InputHandler::setInputHandler(this);
	allowInput(true);

	// Set up inventories
	_items.setWeightLimit(9);
	_items.setOwnerID(kPlayerID);
	_biochips.setWeightLimit(8);
	_biochips.setOwnerID(kPlayerID);

	_returnHotspot.setArea(Common::Rect(kNavAreaLeft, kNavAreaTop, 512 + kNavAreaLeft, 256 + kNavAreaTop));
	_returnHotspot.setHotspotFlags(kInfoReturnSpotFlag);
	_allHotspots.push_back(&_returnHotspot);

	_screenDimmer.setBounds(Common::Rect(0, 0, 640, 480));
	_screenDimmer.setDisplayOrder(kScreenDimmerOrder);

	// Load from the launcher/cli if requested (and don't show the intro in those cases)
	bool doIntro = true;
	if (ConfMan.hasKey("save_slot")) {
		uint32 gameToLoad = ConfMan.getInt("save_slot");
		doIntro = (loadGameState(gameToLoad).getCode() != Common::kNoError);
	}

	_shellNotification.notifyMe(this, kJMPShellNotificationFlags, kJMPShellNotificationFlags);

	if (doIntro)
		// Start up the first notification
		_shellNotification.setNotificationFlags(kGameStartingFlag, kGameStartingFlag);

	if (!isDemo()) {
		_introTimer = new FuseFunction();
		_introTimer->setFunctor(new Common::Functor0Mem<void, PegasusEngine>(this, &PegasusEngine::introTimerExpired));
	}

	while (!shouldQuit()) {
		processShell();
		_system->delayMillis(10); // Ease off the CPU
	}

	return Common::kNoError;
}

bool PegasusEngine::canLoadGameStateCurrently() {
	return _loadAllowed && !isDemo();
}

bool PegasusEngine::canSaveGameStateCurrently() {
	return _saveAllowed && !isDemo() && g_neighborhood;
}

bool PegasusEngine::detectOpeningClosingDirectory() {
	// We need to detect what our Opening/Closing directory is listed as
	// On the original disc, it was 'Opening/Closing' but only HFS(+) supports the slash
	// Mac OS X will display this as 'Opening:Closing' and we can use that directly
	// On other systems, users will need to rename to "Opening_Closing"

	Common::FSNode gameDataDir(ConfMan.get("path"));
	gameDataDir = gameDataDir.getChild("Images");

	if (!gameDataDir.exists())
		return false;

	Common::FSList fsList;
	if (!gameDataDir.getChildren(fsList, Common::FSNode::kListDirectoriesOnly, true))
		return false;

	for (uint i = 0; i < fsList.size() && _introDirectory.empty(); i++) {
		Common::String name = fsList[i].getName();

		if (name.equalsIgnoreCase("Opening:Closing"))
			_introDirectory = name;
		else if (name.equalsIgnoreCase("Opening_Closing"))
			_introDirectory = name;
	}

	if (_introDirectory.empty())
		return false;

	debug(0, "Detected intro location as '%s'", _introDirectory.c_str());
	_introDirectory = Common::String("Images/") + _introDirectory;
	return true;
}

void PegasusEngine::createItems() {
	Common::SeekableReadStream *res = _resFork->getResource(MKTAG('N', 'I', 't', 'm'), 0x80);

	if (!res)
		error("Couldn't find neighborhood items resource");

	uint16 entryCount = res->readUint16BE();

	for (uint16 i = 0; i < entryCount; i++) {
		ItemID itemID = res->readUint16BE();
		NeighborhoodID neighborhoodID = res->readUint16BE();
		RoomID roomID = res->readUint16BE();
		DirectionConstant direction = res->readByte();
		res->readByte(); // alignment

		createItem(itemID, neighborhoodID, roomID, direction);
	}

	delete res;
}

void PegasusEngine::createItem(ItemID itemID, NeighborhoodID neighborhoodID, RoomID roomID, DirectionConstant direction) {
	switch (itemID) {
	case kInterfaceBiochip:
		// Unused in game, but still in the data and we need to create
		// it because it's saved/loaded from save files.
		new BiochipItem(itemID, neighborhoodID, roomID, direction);
		break;
	case kAIBiochip:
		new AIChip(itemID, neighborhoodID, roomID, direction);
		break;
	case kPegasusBiochip:
		new PegasusChip(itemID, neighborhoodID, roomID, direction);
		break;
	case kOpticalBiochip:
		new OpticalChip(itemID, neighborhoodID, roomID, direction);
		break;
	case kMapBiochip:
		new MapChip(itemID, neighborhoodID, roomID, direction);
		break;
	case kRetinalScanBiochip:
		new RetScanChip(itemID, neighborhoodID, roomID, direction);
		break;
	case kShieldBiochip:
		new ShieldChip(itemID, neighborhoodID, roomID, direction);
		break;
	case kAirMask:
		new AirMask(itemID, neighborhoodID, roomID, direction);
		break;
	case kKeyCard:
		new KeyCard(itemID, neighborhoodID, roomID, direction);
		break;
	case kGasCanister:
		new GasCanister(itemID, neighborhoodID, roomID, direction);
		break;
	default:
		// Everything else is a normal inventory item
		new InventoryItem(itemID, neighborhoodID, roomID, direction);
		break;
	}
}

void PegasusEngine::runIntro() {
	stopIntroTimer();

	bool skipped = false;

	Video::VideoDecoder *video = new Video::QuickTimeDecoder();
	if (video->loadFile(_introDirectory + "/BandaiLogo.movie")) {
		video->setVolume(MIN<uint>(getAmbienceLevel(), 0xFF));
		video->start();

		while (!shouldQuit() && !video->endOfVideo() && !skipped) {
			if (video->needsUpdate()) {
				const Graphics::Surface *frame = video->decodeNextFrame();

				if (frame) {
					_system->copyRectToScreen((const byte *)frame->getPixels(), frame->pitch, 0, 0, frame->w, frame->h);
					_system->updateScreen();
				}
			}

			Input input;
			InputDevice.getInput(input, kFilterAllInput);
			if (input.anyInput())
				skipped = true;

			_system->delayMillis(10);
		}
	}

	delete video;

	if (shouldQuit() || skipped)
		return;

	video = new Video::QuickTimeDecoder();

	if (!video->loadFile(_introDirectory + "/Big Movie.movie"))
		error("Could not load intro movie");

	video->setVolume(MIN<uint>(getAmbienceLevel(), 0xFF));

	video->seek(Audio::Timestamp(0, 10 * 600, 600));
	video->start();

	playMovieScaled(video, 0, 0);

	delete video;
}

Common::Error PegasusEngine::showLoadDialog() {
	GUI::SaveLoadChooser slc(_("Load game:"), _("Load"), false);

	Common::String gameId = ConfMan.get("gameid");

	const EnginePlugin *plugin = 0;
	EngineMan.findGame(gameId, &plugin);

	int slot = slc.runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());

	Common::Error result;

	if (slot >= 0) {
		if (loadGameState(slot).getCode() == Common::kNoError)
			result = Common::kNoError;
		else
			result = Common::kUnknownError;
	} else {
		result = Common::kUserCanceled;
	}

	return result;
}

Common::Error PegasusEngine::showSaveDialog() {
	GUI::SaveLoadChooser slc(_("Save game:"), _("Save"), true);

	Common::String gameId = ConfMan.get("gameid");

	const EnginePlugin *plugin = 0;
	EngineMan.findGame(gameId, &plugin);

	int slot = slc.runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());

	if (slot >= 0)
		return saveGameState(slot, slc.getResultString());

	return Common::kUserCanceled;
}

void PegasusEngine::showSaveFailedDialog(const Common::Error &status) {
	Common::String failMessage = Common::String::format(_("Failed to save game (%s)! "
			"Please consult the README for basic information, and for "
			"instructions on how to obtain further assistance."), status.getDesc().c_str());
	GUI::MessageDialog dialog(failMessage);
	dialog.runModal();
}


GUI::Debugger *PegasusEngine::getDebugger() {
	return _console;
}

void PegasusEngine::addIdler(Idler *idler) {
	idler->_nextIdler = _idlerHead;
	if (_idlerHead)
		_idlerHead->_prevIdler = idler;
	idler->_prevIdler = 0;
	_idlerHead = idler;
}

void PegasusEngine::removeIdler(Idler *idler) {
	if (idler->_prevIdler)
		idler->_prevIdler->_nextIdler = idler->_nextIdler;
	if (idler->_nextIdler)
		idler->_nextIdler->_prevIdler = idler->_prevIdler;
	if (idler == _idlerHead)
		_idlerHead = idler->_nextIdler;
	idler->_nextIdler = 0;
	idler->_prevIdler = 0;
}

void PegasusEngine::giveIdleTime() {
	for (Idler *idler = _idlerHead; idler != 0; idler = idler->_nextIdler)
		idler->useIdleTime();
}

void PegasusEngine::addTimeBase(TimeBase *timeBase) {
	_timeBases.push_back(timeBase);
}

void PegasusEngine::removeTimeBase(TimeBase *timeBase) {
	_timeBases.remove(timeBase);
}

bool PegasusEngine::loadFromStream(Common::SeekableReadStream *stream) {
	// Dispose currently running stuff
	lowerInventoryDrawerSync();
	lowerBiochipDrawerSync();
	useMenu(0);
	useNeighborhood(0);
	removeAllItemsFromInventory();
	removeAllItemsFromBiochips();
	_currentItemID = kNoItemID;
	_currentBiochipID = kNoItemID;

	if (!g_interface)
		createInterface();

	// Signature
	uint32 creator = stream->readUint32BE();
	if (creator != kPegasusPrimeCreator) {
		warning("Bad save creator '%s'", tag2str(creator));
		return false;
	}

	uint32 gameType = stream->readUint32BE();
	int saveType;

	switch (gameType) {
	case kPegasusPrimeDisk1GameType:
	case kPegasusPrimeDisk2GameType:
	case kPegasusPrimeDisk3GameType:
	case kPegasusPrimeDisk4GameType:
		_currentCD = gameType - kPegasusPrimeDisk1GameType + 1;
		saveType = kNormalSave;
		break;
	case kPegasusPrimeContinueType:
		saveType = kContinueSave;
		break;
	default:
		// There are five other possible game types on the Pippin
		// version, but hopefully we don't see any of those here
		warning("Unhandled pegasus game type '%s'", tag2str(gameType));
		return false;
	}

	uint32 version = stream->readUint32BE();
	if (version != kPegasusPrimeVersion) {
		warning("Where did you get this save? It's a beta (v%04x)!", version & 0x7fff);
		return false;
	}

	// Game State
	GameState.readGameState(stream);

	// Energy
	setLastEnergyValue(stream->readUint32BE());

	// Death reason
	setEnergyDeathReason(stream->readByte());

	// Items
	_allItems.readFromStream(stream);

	// Inventory
	byte itemCount = stream->readByte();

	if (itemCount > 0) {
		for (byte i = 0; i < itemCount; i++) {
			InventoryItem *inv = (InventoryItem *)_allItems.findItemByID((ItemID)stream->readUint16BE());
			addItemToInventory(inv);
		}

		g_interface->setCurrentInventoryItemID((ItemID)stream->readUint16BE());
	}

	// Biochips
	byte biochipCount = stream->readByte();

	if (biochipCount > 0) {
		for (byte i = 0; i < biochipCount; i++) {
			BiochipItem *biochip = (BiochipItem *)_allItems.findItemByID((ItemID)stream->readUint16BE());
			addItemToBiochips(biochip);
		}

		g_interface->setCurrentBiochipID((ItemID)stream->readUint16BE());
	}


	// TODO: Disc check

	// Jump to environment
	jumpToNewEnvironment(GameState.getCurrentNeighborhood(), GameState.getCurrentRoom(), GameState.getCurrentDirection());
	_shellNotification.setNotificationFlags(0, kNeedNewJumpFlag);
	performJump(GameState.getCurrentNeighborhood());

	// AI rules
	if (g_AIArea) {
		// HACK: clone2727 accidentally changed some Prehistoric code to output some bad saves
		// at one point. That's fixed now, but I don't want to leave the other users high
		// and dry.
		if (GameState.getCurrentNeighborhood() == kPrehistoricID && !isDemo()) {
			uint32 pos = stream->pos();
			stream->seek(0x208);
			uint32 roomView = stream->readUint32BE();
			stream->seek(pos);

			if (roomView == 0x30019) {
				// This is a bad save -> Let's fix the data
				// One byte should be put at the end instead
				uint32 size = stream->size() - pos;
				byte *data = (byte *)malloc(size);
				data[0] = stream->readByte();
				data[1] = stream->readByte();
				data[2] = stream->readByte();
				byte wrongData = stream->readByte();
				stream->read(data + 3, size - 4);
				data[size - 1] = wrongData;
				Common::MemoryReadStream tempStream(data, size, DisposeAfterUse::YES);
				g_AIArea->readAIRules(&tempStream);
			} else {
				g_AIArea->readAIRules(stream);
			}
		} else {
			g_AIArea->readAIRules(stream);
		}
	}

	startNeighborhood();

	// Make a new continue point if this isn't already one
	if (saveType == kNormalSave)
		makeContinuePoint();

	return true;
}

bool PegasusEngine::writeToStream(Common::WriteStream *stream, int saveType) {
	// WORKAROUND: If we don't have the interface, we can't actually save.
	// However, we should still have a continue point, so we will just dump that
	// out. This is needed for saving a game while in the space chase.
	if (!g_interface) {
		// Saving a continue stream from a continue stream should
		// never happen. In addition, we do need to have a continue
		// stream for this to work.
		if (saveType != kNormalSave || !_continuePoint)
			return false;

		writeContinueStream(stream);
		return true;
	}

	if (g_neighborhood)
		g_neighborhood->flushGameState();

	// Signature
	stream->writeUint32BE(kPegasusPrimeCreator);

	if (saveType == kNormalSave)
		stream->writeUint32BE(kPegasusPrimeDisk1GameType + _currentCD - 1);
	else // Continue
		stream->writeUint32BE(kPegasusPrimeContinueType);

	stream->writeUint32BE(kPegasusPrimeVersion);

	// Game State
	GameState.writeGameState(stream);

	// Energy
	stream->writeUint32BE(getSavedEnergyValue());

	// Death reason
	stream->writeByte(getEnergyDeathReason());

	// Items
	_allItems.writeToStream(stream);

	// Inventory
	byte itemCount = _items.getNumItems();
	stream->writeByte(itemCount);

	if (itemCount > 0) {
		for (uint32 i = 0; i < itemCount; i++)
			stream->writeUint16BE(_items.getItemIDAt(i));

		stream->writeUint16BE(g_interface->getCurrentInventoryItem()->getObjectID());
	}

	// Biochips
	byte biochipCount = _biochips.getNumItems();
	stream->writeByte(biochipCount);

	if (biochipCount > 0) {
		for (uint32 i = 0; i < biochipCount; i++)
			stream->writeUint16BE(_biochips.getItemIDAt(i));

		stream->writeUint16BE(g_interface->getCurrentBiochip()->getObjectID());
	}

	// AI rules
	if (g_AIArea)
		g_AIArea->writeAIRules(stream);

	return true;
}

void PegasusEngine::makeContinuePoint() {
	// WORKAROUND: Do not attempt to make a continue point if the interface is not set
	// up. The original did *not* do this and attempting to restore the game using the pause
	// menu during the canyon/space chase sequence would segfault the game and crash the
	// system. Nice!
	if (!g_interface)
		return;

	delete _continuePoint;

	Common::MemoryWriteStreamDynamic newPoint(DisposeAfterUse::NO);
	writeToStream(&newPoint, kContinueSave);
	_continuePoint = new Common::MemoryReadStream(newPoint.getData(), newPoint.size(), DisposeAfterUse::YES);
}

void PegasusEngine::loadFromContinuePoint() {
	// Failure to load a continue point is fatal

	if (!_continuePoint)
		error("Attempting to load from non-existent continue point");

	_continuePoint->seek(0);

	if (!loadFromStream(_continuePoint))
		error("Failed loading continue point");
}

void PegasusEngine::writeContinueStream(Common::WriteStream *stream) {
	// We're going to pretty much copy the stream, except for the save type
	_continuePoint->seek(0);
	stream->writeUint32BE(_continuePoint->readUint32BE());
	_continuePoint->readUint32BE(); // skip the continue type
	stream->writeUint32BE(kPegasusPrimeDisk1GameType + _currentCD - 1);

	// Now just copy over the rest
	uint32 size = _continuePoint->size() - _continuePoint->pos();
	byte *data = new byte[size];
	_continuePoint->read(data, size);
	stream->write(data, size);
	delete[] data;
}

Common::StringArray PegasusEngine::listSaveFiles() {
	Common::StringArray fileNames = g_system->getSavefileManager()->listSavefiles("pegasus-*.sav");
	Common::sort(fileNames.begin(), fileNames.end());
	return fileNames;
}

Common::Error PegasusEngine::loadGameState(int slot) {
	Common::StringArray fileNames = listSaveFiles();
	Common::InSaveFile *loadFile = _saveFileMan->openForLoading(fileNames[slot]);
	if (!loadFile)
		return Common::kUnknownError;

	bool valid = loadFromStream(loadFile);
	delete loadFile;

	return valid ? Common::kNoError : Common::kUnknownError;
}

static bool isValidSaveFileChar(char c) {
	// Limit it to letters, digits, and a few other characters that should be safe
	return Common::isAlnum(c) || c == ' ' || c == '_' || c == '+' || c == '-' || c == '.';
}

static bool isValidSaveFileName(const Common::String &desc) {
	for (uint32 i = 0; i < desc.size(); i++)
		if (!isValidSaveFileChar(desc[i]))
			return false;

	return true;
}

Common::Error PegasusEngine::saveGameState(int slot, const Common::String &desc) {
	if (!isValidSaveFileName(desc))
		return Common::Error(Common::kCreatingFileFailed, _("Invalid file name for saving"));

	Common::String output = Common::String::format("pegasus-%s.sav", desc.c_str());
	Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(output, false);
	if (!saveFile)
		return Common::kUnknownError;

	bool valid = writeToStream(saveFile, kNormalSave);
	delete saveFile;

	return valid ? Common::kNoError : Common::kUnknownError;
}

void PegasusEngine::receiveNotification(Notification *notification, const NotificationFlags flags) {
	if (&_shellNotification == notification) {
		switch (flags) {
		case kGameStartingFlag: {
			useMenu(new MainMenu());

			if (isDemo()) {
				// Start playing the music earlier here
				((MainMenu *)_gameMenu)->startMainMenuLoop();

				// Show the intro splash screen
				showTempScreen("Images/Demo/NGsplashScrn.pict");

				if (shouldQuit()) {
					useMenu(0);
					return;
				}

				// Fade out and then back in with the main menu
				_gfx->doFadeOutSync();
				_gfx->updateDisplay();
				_gfx->doFadeInSync();
			} else {
				// Display the intro
				runIntro();
				resetIntroTimer();

				if (shouldQuit())
					return;

				// Now display the main menu
				_gfx->invalRect(Common::Rect(0, 0, 640, 480));
				_gfx->updateDisplay();
				((MainMenu *)_gameMenu)->startMainMenuLoop();
			}
			break;
		}
		case kPlayerDiedFlag:
			doDeath();
			break;
		case kNeedNewJumpFlag:
			performJump(GameState.getNextNeighborhood());
			startNeighborhood();
			break;
		default:
			break;
		}
	}
}

void PegasusEngine::checkCallBacks() {
	for (Common::List<TimeBase *>::iterator it = _timeBases.begin(); it != _timeBases.end(); it++)
		(*it)->checkCallBacks();
}

void PegasusEngine::resetIntroTimer() {
	if (!isDemo() && _gameMenu && _gameMenu->getObjectID() == kMainMenuID) {
		_introTimer->stopFuse();
		_introTimer->primeFuse(kIntroTimeOut);
		_introTimer->lightFuse();
	}
}

void PegasusEngine::introTimerExpired() {
	if (_gameMenu && _gameMenu->getObjectID() == kMainMenuID) {
		((MainMenu *)_gameMenu)->stopMainMenuLoop();

		bool skipped = false;

		Video::VideoDecoder *video = new Video::QuickTimeDecoder();
		if (!video->loadFile(_introDirectory + "/LilMovie.movie"))
			error("Failed to load little movie");

		video->setVolume(MIN<uint>(getAmbienceLevel(), 0xFF));

		bool saveAllowed = swapSaveAllowed(false);
		bool openAllowed = swapLoadAllowed(false);

		video->start();
		skipped = playMovieScaled(video, 0, 0);

		delete video;

		if (shouldQuit())
			return;

		if (!skipped) {
			runIntro();

			if (shouldQuit())
				return;
		}

		resetIntroTimer();
		_gfx->invalRect(Common::Rect(0, 0, 640, 480));

		swapSaveAllowed(saveAllowed);
		swapLoadAllowed(openAllowed);

		_gfx->updateDisplay();
		((MainMenu *)_gameMenu)->startMainMenuLoop();
	}
}

void PegasusEngine::stopIntroTimer() {
	if (_introTimer)
		_introTimer->stopFuse();
}

void PegasusEngine::delayShell(TimeValue time, TimeScale scale) {
	if (time == 0 || scale == 0)
		return;

	uint32 startTime = g_system->getMillis();
	uint32 timeInMillis = time * 1000 / scale;

	while (g_system->getMillis() < startTime + timeInMillis) {
		InputDevice.pumpEvents();
		checkCallBacks();
		_gfx->updateDisplay();
	}
}

void PegasusEngine::useMenu(GameMenu *newMenu) {
	if (_gameMenu) {
		_gameMenu->restorePreviousHandler();
		delete _gameMenu;
	}

	_gameMenu = newMenu;

	if (_gameMenu)
		_gameMenu->becomeCurrentHandler();
}

bool PegasusEngine::checkGameMenu() {
	GameMenuCommand command = kMenuCmdNoCommand;

	if (_gameMenu) {
		command = _gameMenu->getLastCommand();
		if (command != kMenuCmdNoCommand) {
			_gameMenu->clearLastCommand();
			doGameMenuCommand(command);
		}
	}

	return command != kMenuCmdNoCommand;
}

void PegasusEngine::doGameMenuCommand(const GameMenuCommand command) {
	Common::Error result;

	switch (command) {
	case kMenuCmdStartAdventure:
		stopIntroTimer();
		GameState.setWalkthroughMode(false);
		startNewGame();
		break;
	case kMenuCmdCredits:
		if (isDemo()) {
			showTempScreen("Images/Demo/DemoCredits.pict");
			_gfx->doFadeOutSync();
			_gfx->updateDisplay();
			_gfx->doFadeInSync();
		} else {
			stopIntroTimer();
			_gfx->doFadeOutSync();
			useMenu(new CreditsMenu());
			_gfx->updateDisplay();
			_gfx->doFadeInSync();
		}
		break;
	case kMenuCmdQuit:
	case kMenuCmdDeathQuitDemo:
		if (isDemo())
			showTempScreen("Images/Demo/NGquitScrn.pict");
		_gfx->doFadeOutSync();
		quitGame();
		break;
	case kMenuCmdOverview:
		stopIntroTimer();
		doInterfaceOverview();
		resetIntroTimer();
		break;
	case kMenuCmdStartWalkthrough:
		stopIntroTimer();
		GameState.setWalkthroughMode(true);
		startNewGame();
		break;
	case kMenuCmdRestore:
		stopIntroTimer();
		// fall through
	case kMenuCmdDeathRestore:
		result = showLoadDialog();
		if (command == kMenuCmdRestore && result.getCode() != Common::kNoError)
			resetIntroTimer();
		break;
	case kMenuCmdCreditsMainMenu:
		_gfx->doFadeOutSync();
		useMenu(new MainMenu());
		_gfx->updateDisplay();
		((MainMenu *)_gameMenu)->startMainMenuLoop();
		_gfx->doFadeInSync();
		resetIntroTimer();
		break;
	case kMenuCmdDeathContinue:
		if (((DeathMenu *)_gameMenu)->playerWon()) {
			if (isDemo()) {
				showTempScreen("Images/Demo/DemoCredits.pict");
				_gfx->doFadeOutSync();
				_gfx->updateDisplay();
				_gfx->doFadeInSync();
			} else {
				_gfx->doFadeOutSync();
				useMenu(0);
				_gfx->enableErase();
				_gfx->updateDisplay();
				_gfx->disableErase();

				Video::VideoDecoder *video = new Video::QuickTimeDecoder();
				if (!video->loadFile(_introDirectory + "/Closing.movie"))
					error("Could not load closing movie");

				video->setVolume(MIN<uint>(getSoundFXLevel(), 0xFF));

				uint16 x = (640 - video->getWidth() * 2) / 2;
				uint16 y = (480 - video->getHeight() * 2) / 2;

				video->start();
				playMovieScaled(video, x, y);

				delete video;

				if (shouldQuit())
					return;

				useMenu(new MainMenu());
				_gfx->updateDisplay();
				((MainMenu *)_gameMenu)->startMainMenuLoop();
				_gfx->doFadeInSync();
				resetIntroTimer();
			}
		} else {
			loadFromContinuePoint();
		}
		break;
	case kMenuCmdDeathMainMenuDemo:
	case kMenuCmdDeathMainMenu:
		_gfx->doFadeOutSync();
		useMenu(new MainMenu());
		_gfx->updateDisplay();
		((MainMenu *)_gameMenu)->startMainMenuLoop();
		_gfx->doFadeInSync();
		resetIntroTimer();
		break;
	case kMenuCmdPauseSave:
		result = showSaveDialog();

		if (result.getCode() != Common::kUserCanceled) {
			if (result.getCode() != Common::kNoError)
				showSaveFailedDialog(result);

			pauseMenu(false);
		}
		break;
	case kMenuCmdPauseContinue:
		pauseMenu(false);
		break;
	case kMenuCmdPauseRestore:
		makeContinuePoint();
		result = showLoadDialog();

		if (result.getCode() == Common::kNoError) {
			// Successfully loaded, unpause the game
			pauseMenu(false);
		} else if (result.getCode() != Common::kUserCanceled) {
			// Try to get us back to a sane state
			loadFromContinuePoint();
		}
		break;
	case kMenuCmdPauseQuit:
		_gfx->doFadeOutSync();
		throwAwayEverything();
		pauseMenu(false);
		useMenu(new MainMenu());
		_gfx->updateDisplay();
		((MainMenu *)_gameMenu)->startMainMenuLoop();
		_gfx->doFadeInSync();
		resetIntroTimer();
		break;
	case kMenuCmdNoCommand:
		break;
	default:
		error("Unknown menu command %d", command);
	}
}

void PegasusEngine::handleInput(const Input &input, const Hotspot *cursorSpot) {
	if (!checkGameMenu())
		shellGameInput(input, cursorSpot);

	// Handle the console here
	if (input.isConsoleRequested()) {
		_console->attach();
		_console->onFrame();
	}

	// Handle save requests here
	if (_saveRequested && _saveAllowed) {
		_saveRequested = false;

		// Can only save during a game and not in the demo
		if (g_neighborhood && !isDemo()) {
			pauseEngine(true);

			Common::Error result = showSaveDialog();

			if (result.getCode() != Common::kNoError && result.getCode() != Common::kUserCanceled)
				showSaveFailedDialog(result);

			pauseEngine(false);
		}
	}

	// Handle load requests here
	if (_loadRequested && _loadAllowed) {
		_loadRequested = false;

		// WORKAROUND: Do not entertain load requests when the pause menu is up
		// The original did and the game entered a bad state after loading.
		// It's theoretically possible to make it so it does work while the
		// pause menu is up, but the pause state of the engine is just too weird.
		// Just use the pause menu's restore button since it's there for that
		// for you to load anyway.
		if (!isDemo() && !(_gameMenu && _gameMenu->getObjectID() == kPauseMenuID)) {
			pauseEngine(true);

			if (g_neighborhood) {
				makeContinuePoint();

				Common::Error result = showLoadDialog();
				if (result.getCode() != Common::kNoError && result.getCode() != Common::kUserCanceled)
					loadFromContinuePoint();
			} else {
				if (_introTimer)
					_introTimer->stopFuse();

				Common::Error result = showLoadDialog();
				if (result.getCode() != Common::kNoError) {
					if (!_gameMenu) {
						useMenu(new MainMenu());
						((MainMenu *)_gameMenu)->startMainMenuLoop();
					}

					resetIntroTimer();
				}
			}

			pauseEngine(false);
		}
	}
}

void PegasusEngine::doInterfaceOverview() {
	static const short kNumOverviewSpots = 11;
	static const Common::Rect overviewSpots[kNumOverviewSpots] = {
		Common::Rect(354, 318, 354 + 204, 318 + 12),
		Common::Rect(211, 34, 211 + 114, 34 + 28),
		Common::Rect(502, 344, 502 + 138, 344 + 120),
		Common::Rect(132, 40, 132 + 79, 40 + 22),
		Common::Rect(325, 40, 332 + 115, 40 + 22),
		Common::Rect(70, 318, 70 + 284, 318 + 12),
		Common::Rect(76, 334, 76 + 96, 334 + 96),
		Common::Rect(64, 64, 64 + 512, 64 + 256),
		Common::Rect(364, 334, 364 + 96, 334 + 96),
		Common::Rect(172, 334, 172 + 192, 334 + 96),
		Common::Rect(542, 36, 542 + 58, 36 + 20)
	};

	_gfx->doFadeOutSync();
	useMenu(0);

	Picture leftBackground(kNoDisplayElement);
	leftBackground.initFromPICTFile("Images/Interface/OVLeft.mac");
	leftBackground.setDisplayOrder(0);
	leftBackground.moveElementTo(kBackground1Left, kBackground1Top);
	leftBackground.startDisplaying();
	leftBackground.show();

	Picture topBackground(kNoDisplayElement);
	topBackground.initFromPICTFile("Images/Interface/OVTop.mac");
	topBackground.setDisplayOrder(0);
	topBackground.moveElementTo(kBackground2Left, kBackground2Top);
	topBackground.startDisplaying();
	topBackground.show();

	Picture rightBackground(kNoDisplayElement);
	rightBackground.initFromPICTFile("Images/Interface/OVRight.mac");
	rightBackground.setDisplayOrder(0);
	rightBackground.moveElementTo(kBackground3Left, kBackground3Top);
	rightBackground.startDisplaying();
	rightBackground.show();

	Picture bottomBackground(kNoDisplayElement);
	bottomBackground.initFromPICTFile("Images/Interface/OVBottom.mac");
	bottomBackground.setDisplayOrder(0);
	bottomBackground.moveElementTo(kBackground4Left, kBackground4Top);
	bottomBackground.startDisplaying();
	bottomBackground.show();

	Picture controllerHighlight(kNoDisplayElement);
	controllerHighlight.initFromPICTFile("Images/Interface/OVcontrollerHilite.mac");
	controllerHighlight.setDisplayOrder(0);
	controllerHighlight.moveElementTo(kOverviewControllerLeft, kOverviewControllerTop);
	controllerHighlight.startDisplaying();

	Movie overviewText(kNoDisplayElement);
	overviewText.initFromMovieFile("Images/Interface/Overview Mac.movie");
	overviewText.setDisplayOrder(0);
	overviewText.moveElementTo(kNavAreaLeft, kNavAreaTop);
	overviewText.startDisplaying();
	overviewText.show();
	overviewText.redrawMovieWorld();

	DropHighlight highlight(kNoDisplayElement);
	highlight.setDisplayOrder(1);
	highlight.startDisplaying();
	highlight.setHighlightThickness(4);
	highlight.setHighlightColor(g_system->getScreenFormat().RGBToColor(239, 239, 0));
	highlight.setHighlightCornerDiameter(8);

	Input input;
	InputDevice.getInput(input, kFilterAllInput);

	Common::Point cursorLoc;
	input.getInputLocation(cursorLoc);

	uint16 i;
	for (i = 0; i < kNumOverviewSpots; ++i)
		if (overviewSpots[i].contains(cursorLoc))
			break;

	TimeValue time;
	if (i == kNumOverviewSpots)
		time = 5;
	else if (i > 4)
		time = i + 1;
	else
		time = i;

	if (time == 2) {
		highlight.hide();
		controllerHighlight.show();
	} else if (i != kNumOverviewSpots) {
		controllerHighlight.hide();
		Common::Rect r = overviewSpots[i];
		r.grow(5);
		highlight.setBounds(r);
		highlight.show();
	} else {
		highlight.hide();
		controllerHighlight.hide();
	}

	overviewText.setTime(time * 3 + 2, 15);
	overviewText.redrawMovieWorld();

	_cursor->setCurrentFrameIndex(3);
	_cursor->show();

	_gfx->updateDisplay();
	_gfx->doFadeInSync();

	for (;;) {
		InputDevice.getInput(input, kFilterAllInput);

		if (input.anyInput() || shouldQuit() || _loadRequested || _saveRequested)
			break;

		input.getInputLocation(cursorLoc);
		for (i = 0; i < kNumOverviewSpots; ++i)
			if (overviewSpots[i].contains(cursorLoc))
				break;

		if (i == kNumOverviewSpots)
			time = 5;
		else if (i > 4)
			time = i + 1;
		else
			time = i;

		if (time == 2) {
			highlight.hide();
			controllerHighlight.show();
		} else if (i != kNumOverviewSpots) {
			controllerHighlight.hide();
			Common::Rect r = overviewSpots[i];
			r.grow(5);
			highlight.setBounds(r);
			highlight.show();
		} else {
			highlight.hide();
			controllerHighlight.hide();
		}

		// The original just constantly redraws the frame, but that
		// doesn't actually need to be done.
		if ((time * 3 + 2) * 40 != overviewText.getTime()) {
			overviewText.setTime(time * 3 + 2, 15);
			overviewText.redrawMovieWorld();
		}

		refreshDisplay();
		_system->delayMillis(10);
	}

	if (shouldQuit())
		return;

	highlight.hide();
	_cursor->hide();

	_gfx->doFadeOutSync();
	useMenu(new MainMenu());
	_gfx->updateDisplay();
	((MainMenu *)_gameMenu)->startMainMenuLoop();
	_gfx->doFadeInSync();

	_saveRequested = false;
	_loadRequested = false;
}

void PegasusEngine::showTempScreen(const Common::String &fileName) {
	_gfx->doFadeOutSync();

	Picture picture(0);
	picture.initFromPICTFile(fileName);
	picture.setDisplayOrder(kMaxAvailableOrder);
	picture.startDisplaying();
	picture.show();
	_gfx->updateDisplay();

	_gfx->doFadeInSync();

	// Wait for the next event
	bool done = false;
	while (!shouldQuit() && !done) {
		Common::Event event;
		while (_eventMan->pollEvent(event)) {
			switch (event.type) {
			case Common::EVENT_LBUTTONUP:
			case Common::EVENT_RBUTTONUP:
			case Common::EVENT_KEYDOWN:
				done = true;
				break;
			default:
				break;
			}
		}

		_system->delayMillis(10);
	}
}

void PegasusEngine::refreshDisplay() {
	giveIdleTime();
	_gfx->updateDisplay();
}

void PegasusEngine::resetEnergyDeathReason() {
	switch (getCurrentNeighborhoodID()) {
	case kMarsID:
		_deathReason = kDeathArrestedInMars;
		break;
	case kNoradAlphaID:
	case kNoradDeltaID:
		_deathReason = kDeathArrestedInNorad;
		break;
	case kWSCID:
		_deathReason = kDeathArrestedInWSC;
		break;
	default:
		_deathReason = kDeathStranded;
		break;
	}
}

bool PegasusEngine::playerHasItem(const Item *item) {
	return playerHasItemID(item->getObjectID());
}

bool PegasusEngine::playerHasItemID(const ItemID itemID) {
	return itemInInventory(itemID) || itemInBiochips(itemID);
}

InventoryItem *PegasusEngine::getCurrentInventoryItem() {
	if (g_interface)
		return g_interface->getCurrentInventoryItem();

	return 0;
}

bool PegasusEngine::itemInInventory(InventoryItem *item) {
	return _items.itemInInventory(item);
}

bool PegasusEngine::itemInInventory(ItemID id) {
	return _items.itemInInventory(id);
}

BiochipItem *PegasusEngine::getCurrentBiochip() {
	if (g_interface)
		return g_interface->getCurrentBiochip();

	return 0;
}

bool PegasusEngine::itemInBiochips(BiochipItem *item) {
	return _biochips.itemInInventory(item);
}

bool PegasusEngine::itemInBiochips(ItemID id) {
	return _biochips.itemInInventory(id);
}

bool PegasusEngine::playerAlive() {
	return (_shellNotification.getNotificationFlags() & kPlayerDiedFlag) == 0;
}

Common::String PegasusEngine::getBriefingMovie() {
	if (_neighborhood)
		return _neighborhood->getBriefingMovie();

	return Common::String();
}

Common::String PegasusEngine::getEnvScanMovie() {
	if (_neighborhood)
		return _neighborhood->getEnvScanMovie();

	return Common::String();
}

uint PegasusEngine::getNumHints() {
	if (_neighborhood)
		return _neighborhood->getNumHints();

	return 0;
}

Common::String PegasusEngine::getHintMovie(uint hintNum) {
	if (_neighborhood)
		return _neighborhood->getHintMovie(hintNum);

	return Common::String();
}

bool PegasusEngine::canSolve() {
	if (_neighborhood)
		return _neighborhood->canSolve();

	return false;
}

void PegasusEngine::prepareForAIHint(const Common::String &movieName) {
	if (g_neighborhood)
		g_neighborhood->prepareForAIHint(movieName);
}

void PegasusEngine::cleanUpAfterAIHint(const Common::String &movieName) {
	if (g_neighborhood)
		g_neighborhood->cleanUpAfterAIHint(movieName);
}

void PegasusEngine::jumpToNewEnvironment(const NeighborhoodID neighborhoodID, const RoomID roomID, const DirectionConstant direction) {
	GameState.setNextLocation(neighborhoodID, roomID, direction);
	_shellNotification.setNotificationFlags(kNeedNewJumpFlag, kNeedNewJumpFlag);
}

void PegasusEngine::checkFlashlight() {
	if (_neighborhood)
		_neighborhood->checkFlashlight();
}

bool PegasusEngine::playMovieScaled(Video::VideoDecoder *video, uint16 x, uint16 y) {
	bool skipped = false;

	while (!shouldQuit() && !video->endOfVideo() && !skipped) {
		if (video->needsUpdate()) {
			const Graphics::Surface *frame = video->decodeNextFrame();

			if (frame) {
				if (frame->w <= 320 && frame->h <= 240) {
					drawScaledFrame(frame, x, y);
				} else {
					_system->copyRectToScreen((const byte *)frame->getPixels(), frame->pitch, x, y, frame->w, frame->h);
					_system->updateScreen();
				}
			}
		}

		Input input;
		InputDevice.getInput(input, kFilterAllInput);
		if (input.anyInput() || _saveRequested || _loadRequested)
			skipped = true;

		_system->delayMillis(10);
	}

	return skipped;
}

void PegasusEngine::die(const DeathReason reason) {
	Input dummy;
	if (isDragging())
		_itemDragger.stopTracking(dummy);

	_deathReason = reason;
	_shellNotification.setNotificationFlags(kPlayerDiedFlag, kPlayerDiedFlag);
}

void PegasusEngine::doDeath() {
#ifdef USE_THEORADEC
	// The updated demo has a new Theora video for the closing
	if (isDVDDemo() && _deathReason == kPlayerWonGame) {
		Video::TheoraDecoder decoder;

		if (decoder.loadFile("Images/Demo TSA/DemoClosing.ogg")) {
			throwAwayEverything();
			decoder.start();
			playMovieScaled(&decoder, 0, 0);
		}
	}
#endif

	_gfx->doFadeOutSync();
	throwAwayEverything();
	useMenu(new DeathMenu(_deathReason));
	_gfx->updateDisplay();
	_gfx->doFadeInSync();
}

void PegasusEngine::throwAwayEverything() {
	if (_items.getNumItems() != 0 && g_interface)
		_currentItemID = g_interface->getCurrentInventoryItem()->getObjectID();
	else
		_currentItemID = kNoItemID;

	if (_biochips.getNumItems() != 0 && g_interface)
		_currentBiochipID = g_interface->getCurrentBiochip()->getObjectID();
	else
		_currentBiochipID = kNoItemID;

	useMenu(0);
	useNeighborhood(0);

	delete g_interface;
	g_interface = 0;
}

InputBits PegasusEngine::getInputFilter() {
	InputBits filter = InputHandler::getInputFilter();

	if (isPaused())
		return filter & ~JMPPPInput::getItemPanelsInputFilter();

	return filter;
}

void PegasusEngine::processShell() {
	checkCallBacks();
	checkNotifications();
	InputHandler::pollForInput();
	refreshDisplay();
}

void PegasusEngine::createInterface() {
	if (!g_interface)
		new Interface();

	g_interface->createInterface();
}

void PegasusEngine::setGameMode(const GameMode newMode) {
	if (newMode != _gameMode && canSwitchGameMode(newMode, _gameMode)) {
		switchGameMode(newMode, _gameMode);
		_gameMode = newMode;
	}
}

void PegasusEngine::switchGameMode(const GameMode newMode, const GameMode oldMode) {
	// Start raising panels before lowering panels, to give the activating panel time
	// to set itself up without cutting into the lowering panel's animation time.

	if (_switchModesSync) {
		if (newMode == kModeInventoryPick)
			raiseInventoryDrawerSync();
		else if (newMode == kModeBiochipPick)
			raiseBiochipDrawerSync();
		else if (newMode == kModeInfoScreen)
			showInfoScreen();

		if (oldMode == kModeInventoryPick)
			lowerInventoryDrawerSync();
		else if (oldMode == kModeBiochipPick)
			lowerBiochipDrawerSync();
		else if (oldMode == kModeInfoScreen)
			hideInfoScreen();
	} else {
		if (newMode == kModeInventoryPick)
			raiseInventoryDrawer();
		else if (newMode == kModeBiochipPick)
			raiseBiochipDrawer();
		else if (newMode == kModeInfoScreen)
			showInfoScreen();

		if (oldMode == kModeInventoryPick)
			lowerInventoryDrawer();
		else if (oldMode == kModeBiochipPick)
			lowerBiochipDrawer();
		else if (oldMode == kModeInfoScreen)
			hideInfoScreen();
	}
}

bool PegasusEngine::canSwitchGameMode(const GameMode newMode, const GameMode oldMode) {
	// WORKAROUND: Don't allow game mode switches when the interface is not set up.
	// Prevents segfaults when pressing 'i' when in the space chase.
	if (!g_interface)
		return false;
	if (newMode == kModeInventoryPick && oldMode == kModeBiochipPick)
		return false;
	if (newMode == kModeBiochipPick && oldMode == kModeInventoryPick)
		return false;
	return true;
}

bool PegasusEngine::itemInLocation(const ItemID itemID, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) {
	NeighborhoodID itemNeighborhood;
	RoomID itemRoom;
	DirectionConstant itemDirection;

	Item *item = _allItems.findItemByID(itemID);
	item->getItemRoom(itemNeighborhood, itemRoom, itemDirection);

	return itemNeighborhood == neighborhood && itemRoom == room && itemDirection == direction;
}

InventoryResult PegasusEngine::addItemToInventory(InventoryItem *item) {
	InventoryResult result;

	do {
		if (g_interface)
			result = g_interface->addInventoryItem(item);
		else
			result = _items.addItem(item);

		if (result == kTooMuchWeight)
			destroyInventoryItem(pickItemToDestroy());
	} while (result != kInventoryOK);

	GameState.setTakenItem(item, true);
	if (g_neighborhood)
			g_neighborhood->pickedUpItem(item);

	g_AIArea->checkMiddleArea();

	return result;
}

void PegasusEngine::useNeighborhood(Neighborhood *neighborhood) {
	delete _neighborhood;
	_neighborhood = neighborhood;

	if (_neighborhood) {
		InputHandler::setInputHandler(_neighborhood);
		_neighborhood->init();
		_neighborhood->moveNavTo(kNavAreaLeft, kNavAreaTop);
		g_interface->setDate(_neighborhood->getDateResID());
	} else {
		InputHandler::setInputHandler(this);
	}
}

void PegasusEngine::performJump(NeighborhoodID neighborhoodID) {
	if (_neighborhood)
		useNeighborhood(0);

	// Sub chase is special
	if (neighborhoodID == kNoradSubChaseID) {
		throwAwayEverything();
		_loadAllowed = false;
		doSubChase();

		if (shouldQuit())
			return;

		neighborhoodID = kNoradDeltaID;
		GameState.setNextRoom(kNorad41);
		GameState.setNextDirection(kEast);
		_loadAllowed = true;
	}

	Neighborhood *neighborhood;
	makeNeighborhood(neighborhoodID, neighborhood);
	useNeighborhood(neighborhood);

	// Update the CD variable (used just for saves currently)
	_currentCD = getNeighborhoodCD(neighborhoodID);
}

void PegasusEngine::startNeighborhood() {
	if (g_interface && _currentItemID != kNoItemID)
		g_interface->setCurrentInventoryItemID(_currentItemID);

	if (g_interface && _currentBiochipID != kNoItemID)
		g_interface->setCurrentBiochipID(_currentBiochipID);

	setGameMode(kModeNavigation);

	if (_neighborhood)
		_neighborhood->start();
}

void PegasusEngine::startNewGame() {
	// WORKAROUND: The original game ignored the menu difficulty
	// setting. We're going to pass it through here so that
	// the menu actually makes sense now.
	bool isWalkthrough = GameState.getWalkthroughMode();
	GameState.resetGameState();
	GameState.setWalkthroughMode(isWalkthrough);

	_gfx->doFadeOutSync();
	useMenu(0);

	_gfx->enableErase();
	_gfx->updateDisplay();
	_gfx->disableErase();
	_gfx->enableUpdates();

	createInterface();

	if (isDemo()) {
		setLastEnergyValue(kFullEnergy);
		jumpToNewEnvironment(kPrehistoricID, kPrehistoric02, kSouth);
		GameState.setPrehistoricSeenTimeStream(false);
		GameState.setPrehistoricSeenFlyer1(false);
		GameState.setPrehistoricSeenFlyer2(false);
		GameState.setPrehistoricSeenBridgeZoom(false);
		GameState.setPrehistoricBreakerThrown(false);

#ifdef USE_THEORADEC
		if (isDVD()) {
			// The updated demo has a new Theora video for the closing
			Video::TheoraDecoder decoder;

			if (decoder.loadFile("Images/Demo TSA/DemoOpening.ogg")) {
				decoder.start();
				playMovieScaled(&decoder, 0, 0);
			}
		}
#endif
	} else {
		jumpToNewEnvironment(kCaldoriaID, kCaldoria00, kEast);
	}

	removeAllItemsFromInventory();
	removeAllItemsFromBiochips();

	// Properly reset all items to their original state
	g_allItems.resetAllItems();

	BiochipItem *biochip = (BiochipItem *)_allItems.findItemByID(kAIBiochip);
	addItemToBiochips(biochip);

	if (isDemo()) {
		biochip = (BiochipItem *)_allItems.findItemByID(kPegasusBiochip);
		addItemToBiochips(biochip);
		biochip = (BiochipItem *)_allItems.findItemByID(kMapBiochip);
		addItemToBiochips(biochip);
		InventoryItem *item = (InventoryItem *)_allItems.findItemByID(kKeyCard);
		addItemToInventory(item);
		item = (InventoryItem *)_allItems.findItemByID(kJourneymanKey);
		addItemToInventory(item);
		_currentItemID = kJourneymanKey;
	} else {
		_currentItemID = kNoItemID;
	}

	_currentBiochipID = kAIBiochip;

	// Clear jump notification flags and just perform the jump...
	_shellNotification.setNotificationFlags(0, kNeedNewJumpFlag);

	performJump(GameState.getNextNeighborhood());

	startNeighborhood();
}

void PegasusEngine::makeNeighborhood(NeighborhoodID neighborhoodID, Neighborhood *&neighborhood) {
	// TODO: CD check

	switch (neighborhoodID) {
	case kCaldoriaID:
		neighborhood = new Caldoria(g_AIArea, this);
		break;
	case kMarsID:
		neighborhood = new Mars(g_AIArea, this);
		break;
	case kPrehistoricID:
		neighborhood = new Prehistoric(g_AIArea, this);
		break;
	case kFullTSAID:
		neighborhood = new FullTSA(g_AIArea, this);
		break;
	case kTinyTSAID:
		neighborhood = new TinyTSA(g_AIArea, this);
		break;
	case kWSCID:
		neighborhood = new WSC(g_AIArea, this);
		break;
	case kNoradAlphaID:
		neighborhood = new NoradAlpha(g_AIArea, this);
		break;
	case kNoradDeltaID:
		createInterface();
		neighborhood = new NoradDelta(g_AIArea, this);
		break;
	default:
		error("Unknown neighborhood %d", neighborhoodID);
	}
}

bool PegasusEngine::wantsCursor() {
	return _gameMenu == 0;
}

void PegasusEngine::updateCursor(const Common::Point, const Hotspot *cursorSpot) {
	if (_itemDragger.isTracking()) {
		_cursor->setCurrentFrameIndex(5);
	} else {
		if (!cursorSpot) {
			_cursor->setCurrentFrameIndex(0);
		} else {
			uint32 id = cursorSpot->getObjectID();

			switch (id) {
			case kCurrentItemSpotID:
				if (countInventoryItems() != 0)
					_cursor->setCurrentFrameIndex(4);
				else
					_cursor->setCurrentFrameIndex(0);
				break;
			default:
				HotSpotFlags flags = cursorSpot->getHotspotFlags();

				if (flags & kZoomInSpotFlag)
					_cursor->setCurrentFrameIndex(1);
				else if (flags & kZoomOutSpotFlag)
					_cursor->setCurrentFrameIndex(2);
				else if (flags & (kPickUpItemSpotFlag | kPickUpBiochipSpotFlag))
					_cursor->setCurrentFrameIndex(4);
				else if (flags & kJMPClickingSpotFlags)
					_cursor->setCurrentFrameIndex(3);
				else
					_cursor->setCurrentFrameIndex(0);
			}
		}
	}
}

void PegasusEngine::toggleInventoryDisplay() {
	if (_gameMode == kModeInventoryPick)
		setGameMode(kModeNavigation);
	else
		setGameMode(kModeInventoryPick);
}

void PegasusEngine::toggleBiochipDisplay() {
	if (_gameMode == kModeBiochipPick)
		setGameMode(kModeNavigation);
	else
		setGameMode(kModeBiochipPick);
}

void PegasusEngine::showInfoScreen() {
	if (g_neighborhood) {
		// Break the input handler chain...
		_savedHandler = InputHandler::getCurrentHandler();
		InputHandler::setInputHandler(this);

		Picture *pushPicture = ((Neighborhood *)g_neighborhood)->getTurnPushPicture();

		_bigInfoMovie.shareSurface(pushPicture);
		_smallInfoMovie.shareSurface(pushPicture);

		g_neighborhood->hideNav();

		_smallInfoMovie.initFromMovieFile("Images/Items/Info Right Movie");
		_smallInfoMovie.setDisplayOrder(kInfoSpinOrder);
		_smallInfoMovie.moveElementTo(kNavAreaLeft + 304, kNavAreaTop + 8);
		_smallInfoMovie.moveMovieBoxTo(304, 8);
		_smallInfoMovie.startDisplaying();
		_smallInfoMovie.show();

		TimeValue startTime, stopTime;
		g_AIArea->getSmallInfoSegment(startTime, stopTime);
		_smallInfoMovie.setSegment(startTime, stopTime);
		_smallInfoMovie.setTime(startTime);
		_smallInfoMovie.setFlags(kLoopTimeBase);

		_bigInfoMovie.initFromMovieFile("Images/Items/Info Left Movie");
		_bigInfoMovie.setDisplayOrder(kInfoBackgroundOrder);
		_bigInfoMovie.moveElementTo(kNavAreaLeft, kNavAreaTop);
		_bigInfoMovie.startDisplaying();
		_bigInfoMovie.show();
		_bigInfoMovie.setTime(g_AIArea->getBigInfoTime());

		_bigInfoMovie.redrawMovieWorld();
		_smallInfoMovie.redrawMovieWorld();
		_smallInfoMovie.start();
	}
}

void PegasusEngine::hideInfoScreen() {
	if (g_neighborhood) {
		InputHandler::setInputHandler(_savedHandler);

		_bigInfoMovie.hide();
		_bigInfoMovie.stopDisplaying();
		_bigInfoMovie.releaseMovie();

		_smallInfoMovie.hide();
		_smallInfoMovie.stopDisplaying();
		_smallInfoMovie.stop();
		_smallInfoMovie.releaseMovie();

		g_neighborhood->showNav();
	}
}

void PegasusEngine::raiseInventoryDrawer() {
	if (g_interface)
		g_interface->raiseInventoryDrawer();
}

void PegasusEngine::raiseBiochipDrawer() {
	if (g_interface)
		g_interface->raiseBiochipDrawer();
}

void PegasusEngine::lowerInventoryDrawer() {
	if (g_interface)
		g_interface->lowerInventoryDrawer();
}

void PegasusEngine::lowerBiochipDrawer() {
	if (g_interface)
		g_interface->lowerBiochipDrawer();
}

void PegasusEngine::raiseInventoryDrawerSync() {
	if (g_interface)
		g_interface->raiseInventoryDrawerSync();
}

void PegasusEngine::raiseBiochipDrawerSync() {
	if (g_interface)
		g_interface->raiseBiochipDrawerSync();
}

void PegasusEngine::lowerInventoryDrawerSync() {
	if (g_interface)
		g_interface->lowerInventoryDrawerSync();
}

void PegasusEngine::lowerBiochipDrawerSync() {
	if (g_interface)
		g_interface->lowerBiochipDrawerSync();
}

void PegasusEngine::toggleInfo() {
	if (_gameMode == kModeInfoScreen)
		setGameMode(kModeNavigation);
	else if (_gameMode == kModeNavigation)
		setGameMode(kModeInfoScreen);
}

void PegasusEngine::dragTerminated(const Input &) {
	Hotspot *finalSpot = _itemDragger.getLastHotspot();
	InventoryResult result;

	if (_dragType == kDragInventoryPickup) {
		if (finalSpot && finalSpot->getObjectID() == kInventoryDropSpotID)
			result = addItemToInventory((InventoryItem *)_draggingItem);
		else
			result = kTooMuchWeight;

		if (result != kInventoryOK)
			autoDragItemIntoRoom(_draggingItem, _draggingSprite);
		else
			delete _draggingSprite;
	} else if (_dragType == kDragBiochipPickup) {
		if (finalSpot && finalSpot->getObjectID() == kBiochipDropSpotID)
			result = addItemToBiochips((BiochipItem *)_draggingItem);
		else
			result = kTooMuchWeight;

		if (result != kInventoryOK)
			autoDragItemIntoRoom(_draggingItem, _draggingSprite);
		else
			delete _draggingSprite;
	} else if (_dragType == kDragInventoryUse) {
		if (finalSpot && (finalSpot->getHotspotFlags() & kDropItemSpotFlag) != 0) {
			// *** Need to decide on a case by case basis what to do here.
			// the crowbar should break the cover off the Mars reactor if its frozen, the
			// global transport card should slide through the slot, the oxygen mask should
			// attach to the filling station, and so on...
			_neighborhood->dropItemIntoRoom(_draggingItem, finalSpot);
			delete _draggingSprite;
		} else {
			autoDragItemIntoInventory(_draggingItem, _draggingSprite);
		}
	}

	_dragType = kDragNoDrag;

	if (g_AIArea)
		g_AIArea->unlockAI();
}


void PegasusEngine::dragItem(const Input &input, Item *item, DragType type) {
	_draggingItem = item;
	_dragType = type;

	// Create the sprite.
	_draggingSprite = _draggingItem->getDragSprite(kDraggingSpriteID);
	Common::Point where;
	input.getInputLocation(where);
	Common::Rect r1;
	_draggingSprite->getBounds(r1);
	r1 = Common::Rect::center(where.x, where.y, r1.width(), r1.height());
	_draggingSprite->setBounds(r1);

	// Set up drag constraints.
	DisplayElement *navMovie = _gfx->findDisplayElement(kNavMovieID);
	Common::Rect r2;
	navMovie->getBounds(r2);
	r2.left -= r1.width() / 3;
	r2.right += r1.width() / 3;
	r2.top -= r1.height() / 3;
	r2.bottom += r2.height() / 3;

	r1 = Common::Rect(-30000, -30000, 30000, 30000);
	_itemDragger.setDragConstraints(r2, r1);

	// Start dragging.
	_draggingSprite->setDisplayOrder(kDragSpriteOrder);
	_draggingSprite->startDisplaying();
	_draggingSprite->show();
	_itemDragger.setDragSprite(_draggingSprite);
	_itemDragger.setNextHandler(_neighborhood);
	_itemDragger.startTracking(input);

	if (g_AIArea)
		g_AIArea->lockAIOut();
}

void PegasusEngine::shellGameInput(const Input &input, const Hotspot *cursorSpot) {
	if (_gameMode == kModeInfoScreen) {
		if (JMPPPInput::isToggleAIMiddleInput(input)) {
			LowerClientSignature middleOwner = g_AIArea->getMiddleAreaOwner();
			g_AIArea->toggleMiddleAreaOwner();

			if (middleOwner != g_AIArea->getMiddleAreaOwner()) {
				_bigInfoMovie.setTime(g_AIArea->getBigInfoTime());
				_smallInfoMovie.stop();
				_smallInfoMovie.setFlags(0);

				TimeValue startTime, stopTime;
				g_AIArea->getSmallInfoSegment(startTime, stopTime);
				_smallInfoMovie.setSegment(startTime, stopTime);
				_smallInfoMovie.setTime(startTime);
				_smallInfoMovie.setFlags(kLoopTimeBase);

				_bigInfoMovie.redrawMovieWorld();
				_smallInfoMovie.redrawMovieWorld();
				_smallInfoMovie.start();
			}
		}
	} else {
		if (JMPPPInput::isRaiseInventoryInput(input))
			toggleInventoryDisplay();

		if (JMPPPInput::isRaiseBiochipsInput(input))
			toggleBiochipDisplay();

		if (JMPPPInput::isTogglePauseInput(input) && _neighborhood)
			pauseMenu(!isPaused());
	}

	if (JMPPPInput::isToggleInfoInput(input))
		toggleInfo();
}

void PegasusEngine::activateHotspots() {
	if (_gameMode == kModeInfoScreen) {
		_allHotspots.activateOneHotspot(kInfoReturnSpotID);
	} else {
		// Set up hot spots.
		if (_dragType == kDragInventoryPickup)
			_allHotspots.activateOneHotspot(kInventoryDropSpotID);
		else if (_dragType == kDragBiochipPickup)
			_allHotspots.activateOneHotspot(kBiochipDropSpotID);
		else if (_dragType == kDragNoDrag)
			_allHotspots.activateMaskedHotspots(kShellSpotFlag);
	}
}

bool PegasusEngine::isClickInput(const Input &input, const Hotspot *cursorSpot) {
	if (_cursor->isVisible() && cursorSpot)
		return JMPPPInput::isClickInput(input);
	else
		return false;
}

InputBits PegasusEngine::getClickFilter() {
	return JMPPPInput::getClickInputFilter();
}

void PegasusEngine::clickInHotspot(const Input &input, const Hotspot *clickedSpot) {
	if (clickedSpot->getObjectID() == kCurrentItemSpotID) {
		InventoryItem *currentItem = getCurrentInventoryItem();
		if (currentItem) {
			removeItemFromInventory(currentItem);
			dragItem(input, currentItem, kDragInventoryUse);
		}
	} else if (clickedSpot->getObjectID() == kInfoReturnSpotID) {
		toggleInfo();
	}
}

InventoryResult PegasusEngine::removeItemFromInventory(InventoryItem *item) {
	InventoryResult result;

	if (g_interface)
		result = g_interface->removeInventoryItem(item);
	else
		result = _items.removeItem(item);

	// This should never happen
	assert(result == kInventoryOK);

	return result;
}

void PegasusEngine::removeAllItemsFromInventory() {
	if (g_interface)
		g_interface->removeAllItemsFromInventory();
	else
		_items.removeAllItems();
}

/////////////////////////////////////////////
//
// Biochip handling.

// Adding biochips to the biochip drawer is a little funny, because of two things:
//      --  We get the map biochip and pegasus biochip at the same time by dragging
//          one sprite in TSA
//      --  We can drag in more than one copy of the various biochips.
// Because of this we need to make sure that no more than one copy of each biochip
// is ever added.

InventoryResult PegasusEngine::addItemToBiochips(BiochipItem *biochip) {
	InventoryResult result;

	if (g_interface)
		result = g_interface->addBiochip(biochip);
	else
		result = _biochips.addItem(biochip);

	// This can never happen
	assert(result == kInventoryOK);

	GameState.setTakenItem(biochip, true);

	if (g_neighborhood)
		g_neighborhood->pickedUpItem(biochip);

	g_AIArea->checkMiddleArea();

	return result;
}

void PegasusEngine::removeAllItemsFromBiochips() {
	if (g_interface)
		g_interface->removeAllItemsFromBiochips();
	else
		_biochips.removeAllItems();
}

void PegasusEngine::setSoundFXLevel(uint16 fxLevel) {
	_FXLevel = fxLevel;
	if (_neighborhood)
		_neighborhood->setSoundFXLevel(fxLevel);
	if (g_AIArea)
		g_AIArea->setAIVolume(fxLevel);
}

void PegasusEngine::setAmbienceLevel(uint16 ambientLevel) {
	_ambientLevel = ambientLevel;
	if (_neighborhood)
		_neighborhood->setAmbienceLevel(ambientLevel);
}

void PegasusEngine::pauseMenu(bool menuUp) {
	if (menuUp) {
		pauseEngine(true);
		_screenDimmer.startDisplaying();
		_screenDimmer.show();
		_gfx->updateDisplay();
		useMenu(new PauseMenu());
	} else {
		pauseEngine(false);
		_screenDimmer.hide();
		_screenDimmer.stopDisplaying();
		useMenu(0);
		g_AIArea->checkMiddleArea();
	}
}

void PegasusEngine::autoDragItemIntoRoom(Item *item, Sprite *draggingSprite) {
	if (g_AIArea)
		g_AIArea->lockAIOut();

	Common::Point start, stop;
	draggingSprite->getLocation(start.x, start.y);

	Hotspot *dropSpot = _neighborhood->getItemScreenSpot(item, draggingSprite);

	if (dropSpot) {
		dropSpot->getCenter(stop.x, stop.y);
	} else {
		stop.x = kNavAreaLeft + 256;
		stop.y = kNavAreaTop + 128;
	}

	Common::Rect bounds;
	draggingSprite->getBounds(bounds);
	stop.x -= bounds.width() >> 1;
	stop.y -= bounds.height() >> 1;

	int dx = ABS(stop.x - start.x);
	int dy = ABS(stop.y - start.y);
	TimeValue time = MAX(dx, dy);

	allowInput(false);
	_autoDragger.autoDrag(draggingSprite, start, stop, time, kDefaultTimeScale);

	while (_autoDragger.isDragging()) {
		InputDevice.pumpEvents();
		checkCallBacks();
		refreshDisplay();
		_system->delayMillis(10);
	}

	_neighborhood->dropItemIntoRoom(_draggingItem, dropSpot);
	allowInput(true);
	delete _draggingSprite;

	if (g_AIArea)
		g_AIArea->unlockAI();
}

void PegasusEngine::autoDragItemIntoInventory(Item *, Sprite *draggingSprite) {
	if (g_AIArea)
		g_AIArea->lockAIOut();

	Common::Point start;
	draggingSprite->getLocation(start.x, start.y);

	Common::Rect r;
	draggingSprite->getBounds(r);

	Common::Point stop((76 + 172 - r.width()) / 2, 334 - (2 * r.height() / 3));

	int dx = ABS(stop.x - start.x);
	int dy = ABS(stop.y - start.y);
	TimeValue time = MAX(dx, dy);

	allowInput(false);
	_autoDragger.autoDrag(draggingSprite, start, stop, time, kDefaultTimeScale);

	while (_autoDragger.isDragging()) {
		InputDevice.pumpEvents();
		checkCallBacks();
		refreshDisplay();
		_system->delayMillis(10);
	}

	addItemToInventory((InventoryItem *)_draggingItem);
	allowInput(true);
	delete _draggingSprite;

	if (g_AIArea)
		g_AIArea->unlockAI();
}

NeighborhoodID PegasusEngine::getCurrentNeighborhoodID() const {
	if (_neighborhood)
		return _neighborhood->getObjectID();

	return kNoNeighborhoodID;
}

void PegasusEngine::pauseEngineIntern(bool pause) {
	Engine::pauseEngineIntern(pause);

	if (pause) {
		for (Common::List<TimeBase *>::iterator it = _timeBases.begin(); it != _timeBases.end(); it++)
			(*it)->pause();
	} else {
		for (Common::List<TimeBase *>::iterator it = _timeBases.begin(); it != _timeBases.end(); it++)
			(*it)->resume();
	}
}

uint PegasusEngine::getRandomBit() {
	return _rnd->getRandomBit();
}

uint PegasusEngine::getRandomNumber(uint max) {
	return _rnd->getRandomNumber(max);
}

void PegasusEngine::shuffleArray(int32 *arr, int32 count) {
	if (count > 1) {
		for (int32 i = 1; i < count; ++i) {
			int32 j = _rnd->getRandomNumber(i);
			if (j != i)
				SWAP(arr[i], arr[j]);
		}
	}
}

void PegasusEngine::playEndMessage() {
	if (g_interface) {
		allowInput(false);
		g_interface->playEndMessage();
		allowInput(true);
	}

	die(kPlayerWonGame);
}

void PegasusEngine::doSubChase() {
	Video::VideoDecoder *video = new Video::QuickTimeDecoder();
	if (!video->loadFile("Images/Norad Alpha/Sub Chase Movie"))
		error("Failed to load sub chase");

	video->setEndTime(Audio::Timestamp(0, 133200, 600));
	video->start();

	while (!shouldQuit() && !video->endOfVideo()) {
		if (video->needsUpdate()) {
			const Graphics::Surface *frame = video->decodeNextFrame();

			if (frame)
				drawScaledFrame(frame, 0, 0);
		}

		InputDevice.pumpEvents();
		_system->delayMillis(10);
	}

	delete video;
}

template<typename PixelInt>
static void scaleFrame(const PixelInt *src, PixelInt *dst, int w, int h, int srcPitch) {
	assert((srcPitch % sizeof(PixelInt)) == 0); // sanity check; allows some simpler code

	PixelInt *dst1 = dst;
	PixelInt *dst2 = dst + w * 2;

	int srcInc = (srcPitch / sizeof(PixelInt)) - w;
	int dstInc = w * 2;

	while (h--) {
		for (int x = 0; x < w; x++) {
			PixelInt pixel = *src++;
			*dst1++ = pixel;
			*dst1++ = pixel;
			*dst2++ = pixel;
			*dst2++ = pixel;
		}

		src += srcInc;
		dst1 += dstInc;
		dst2 += dstInc;
	}
}

void PegasusEngine::drawScaledFrame(const Graphics::Surface *frame, uint16 x, uint16 y) {
	// Scale up the frame doing some simple scaling
	Graphics::Surface scaledFrame;
	scaledFrame.create(frame->w * 2, frame->h * 2, frame->format);

	if (frame->format.bytesPerPixel == 2)
		scaleFrame<uint16>((const uint16 *)frame->getPixels(), (uint16 *)scaledFrame.getPixels(), frame->w, frame->h, frame->pitch);
	else
		scaleFrame<uint32>((const uint32 *)frame->getPixels(), (uint32 *)scaledFrame.getPixels(), frame->w, frame->h, frame->pitch);

	_system->copyRectToScreen((byte *)scaledFrame.getPixels(), scaledFrame.pitch, x, y, scaledFrame.w, scaledFrame.h);
	_system->updateScreen();
	scaledFrame.free();
}

void PegasusEngine::destroyInventoryItem(const ItemID itemID) {
	InventoryItem *item = (InventoryItem *)_allItems.findItemByID(itemID);

	ItemExtraEntry entry;

	switch (itemID) {
	case kAirMask:
		item->findItemExtra(kRemoveAirMask, entry);
		item->setItemRoom(kMarsID, kMars49, kSouth);
		break;
	case kArgonCanister:
		item->findItemExtra(kRemoveArgon, entry);
		item->setItemRoom(kWSCID, kWSC02Morph, kSouth);
		break;
	case kCrowbar:
		item->findItemExtra(kRemoveCrowbar, entry);
		item->setItemRoom(kMarsID, kMars34, kSouth);
		break;
	case kJourneymanKey:
		item->findItemExtra(kRemoveJourneymanKey, entry);
		item->setItemRoom(kFullTSAID, kTSA22Red, kEast);
		break;
	case kMarsCard:
		item->findItemExtra(kRemoveMarsCard, entry);
		item->setItemRoom(kMarsID, kMars31South, kSouth);
		break;
	case kNitrogenCanister:
		item->findItemExtra(kRemoveNitrogen, entry);
		item->setItemRoom(kWSCID, kWSC02Messages, kSouth);
		break;
	case kOrangeJuiceGlassEmpty:
		item->findItemExtra(kRemoveGlass, entry);
		item->setItemRoom(kCaldoriaID, kCaldoriaReplicator, kNorth);
		break;
	case kPoisonDart:
		item->findItemExtra(kRemoveDart, entry);
		item->setItemRoom(kWSCID, kWSC01, kWest);
		break;
	case kSinclairKey:
		item->findItemExtra(kRemoveSinclairKey, entry);
		item->setItemRoom(kWSCID, kWSC02Morph, kSouth);
		break;
	default:
		return;
	}

	g_interface->setCurrentInventoryItemID(itemID);
	g_AIArea->playAIAreaSequence(kInventorySignature, kMiddleAreaSignature, entry.extraStart, entry.extraStop);
	removeItemFromInventory(item);
}

ItemID PegasusEngine::pickItemToDestroy() {
/*
	Must pick an item to destroy

	Part I: Polite -- try to find an item that's been used
	Part II: Desperate -- return the first available item.
*/

	// Polite:
	if (playerHasItemID(kOrangeJuiceGlassEmpty))
		return kOrangeJuiceGlassEmpty;
	if (playerHasItemID(kPoisonDart)) {
		if (GameState.getCurrentNeighborhood() != kWSCID ||
				GameState.getWSCAnalyzedDart())
			return kPoisonDart;
	}
	if (playerHasItemID(kJourneymanKey)) {
		if (GameState.getTSAState() >= kTSAPlayerGotHistoricalLog &&
				GameState.getTSAState() != kPlayerOnWayToPrehistoric &&
				GameState.getTSAState() != kPlayerWentToPrehistoric)
			return kJourneymanKey;
	}
	if (playerHasItemID(kMarsCard)) {
		if (GameState.getCurrentNeighborhood() != kMarsID || GameState.getMarsArrivedBelow())
			return kMarsCard;
	}

	// Don't want to deal with deleting the sinclair key and argon canister, since it's
	// impossible to pick them up one at a time.

	if (playerHasItemID(kNitrogenCanister)) {
		if (GameState.getScoringGotCardBomb() && GameState.getCurrentNeighborhood() != kMarsID)
			return kNitrogenCanister;
	}
	if (playerHasItemID(kCrowbar)) {
		if (GameState.getCurrentNeighborhood() == kWSCID) {
			if (GameState.getCurrentRoom() >= kWSC62)
				return kCrowbar;
		} else if (GameState.getCurrentNeighborhood() == kMarsID) {
			if (GameState.getScoringGotCardBomb())
				return kCrowbar;
		} else
			return kCrowbar;
	}
	if (playerHasItemID(kAirMask)) {
		if (GameState.getCurrentNeighborhood() == kMarsID) {
			if (g_neighborhood->getAirQuality(GameState.getCurrentRoom()) == kAirQualityGood)
				return kAirMask;
		} else if (GameState.getCurrentNeighborhood() != kNoradAlphaID &&
				GameState.getCurrentNeighborhood() != kNoradDeltaID) {
			return kAirMask;
		}
	}

	// Desperate:
	if (playerHasItemID(kPoisonDart))
		return kPoisonDart;
	if (playerHasItemID(kJourneymanKey))
		return kJourneymanKey;
	if (playerHasItemID(kMarsCard))
		return kMarsCard;
	if (playerHasItemID(kNitrogenCanister))
		return kNitrogenCanister;
	if (playerHasItemID(kCrowbar))
		return kCrowbar;
	if (playerHasItemID(kAirMask))
		return kAirMask;

	// Should never get this far...
	error("Could not find item to delete");

	return kNoItemID;
}

uint PegasusEngine::getNeighborhoodCD(const NeighborhoodID neighborhood) const {
	switch (neighborhood) {
	case kCaldoriaID:
	case kNoradAlphaID:
	case kNoradSubChaseID:
		return 1;
	case kFullTSAID:
	case kPrehistoricID:
		return 2;
	case kMarsID:
		return 3;
	case kWSCID:
	case kNoradDeltaID:
		return 4;
	case kTinyTSAID:
		// Tiny TSA exists on three of the CD's, so just continue
		// with the CD we're on
		return _currentCD;
	}

	// Can't really happen, but it's a good fallback anyway :P
	return 1;
}

void PegasusEngine::initKeymap() {
#ifdef ENABLE_KEYMAPPER
	static const char *const kKeymapName = "pegasus";
	Common::Keymapper *const mapper = _eventMan->getKeymapper();

	// Do not try to recreate same keymap over again
	if (mapper->getKeymap(kKeymapName) != 0)
		return;

	Common::Keymap *const engineKeyMap = new Common::Keymap(kKeymapName);

	// Since the game has multiple built-in keys for each of these anyway,
	// this just attempts to remap one of them.
	const Common::KeyActionEntry keyActionEntries[] = {
		{ Common::KEYCODE_UP, "UP", _("Up/Zoom In/Move Forward/Open Doors") },
		{ Common::KEYCODE_DOWN, "DWN", _("Down/Zoom Out") },
		{ Common::KEYCODE_LEFT, "TL", _("Turn Left") },
		{ Common::KEYCODE_RIGHT, "TR", _("Turn Right") },
		{ Common::KEYCODE_BACKQUOTE, "TIV", _("Display/Hide Inventory Tray") },
		{ Common::KEYCODE_BACKSPACE, "TBI", _("Display/Hide Biochip Tray") },
		{ Common::KEYCODE_RETURN, "ENT", _("Action/Select") },
		{ Common::KEYCODE_t, "TMA", _("Toggle Center Data Display") },
		{ Common::KEYCODE_i, "TIN", _("Display/Hide Info Screen") },
		{ Common::KEYCODE_ESCAPE, "PM", _("Display/Hide Pause Menu") },
		{ Common::KEYCODE_e, "WTF", "???" } // easter egg key (without being completely upfront about it)
	};

	for (uint i = 0; i < ARRAYSIZE(keyActionEntries); i++) {
		Common::Action *const act = new Common::Action(engineKeyMap, keyActionEntries[i].id, keyActionEntries[i].description);
		act->addKeyEvent(keyActionEntries[i].ks);
	}

	mapper->addGameKeymap(engineKeyMap);
	mapper->pushKeymap(kKeymapName, true);
#endif
}

} // End of namespace Pegasus