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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "common/error.h"
#include "common/events.h"
#include "common/file.h"
#include "common/fs.h"
#include "common/memstream.h"
#include "common/savefile.h"
#include "common/textconsole.h"
#include "common/translation.h"
#include "base/plugins.h"
#include "base/version.h"
#include "gui/saveload.h"
#include "pegasus/console.h"
#include "pegasus/cursor.h"
#include "pegasus/gamestate.h"
#include "pegasus/pegasus.h"
#include "pegasus/timers.h"
#include "pegasus/items/itemlist.h"
#include "pegasus/items/biochips/biochipitem.h"
#include "pegasus/items/inventory/inventoryitem.h"
//#define RUN_SUB_MOVIE // :D :D :D :D :D :D
//#define RUN_INTERFACE_TEST
//#define RUN_OLD_CODE
#ifdef RUN_INTERFACE_TEST
#include "pegasus/sound.h"
#endif
namespace Pegasus {
PegasusEngine::PegasusEngine(OSystem *syst, const PegasusGameDescription *gamedesc) : Engine(syst), InputHandler(0), _gameDescription(gamedesc),
_shellNotification(kJMPDCShellNotificationID, this), _returnHotspot(kInfoReturnSpotID) {
_continuePoint = 0;
_saveAllowed = _loadAllowed = true;
}
PegasusEngine::~PegasusEngine() {
delete _video;
delete _gfx;
delete _resFork;
delete _inventoryLid;
delete _biochipLid;
delete _console;
delete _cursor;
delete _continuePoint;
}
Common::Error PegasusEngine::run() {
_console = new PegasusConsole(this);
_gfx = new GraphicsManager(this);
_video = new VideoManager(this);
_resFork = new Common::MacResManager();
_inventoryLid = new Common::MacResManager();
_biochipLid = new Common::MacResManager();
_cursor = new Cursor();
_gameMode = kIntroMode;
_adventureMode = true;
if (!_resFork->open("JMP PP Resources") || !_resFork->hasResFork())
error("Could not load JMP PP Resources");
if (!_inventoryLid->open("Images/Lids/Inventory Lid Sequence") || !_inventoryLid->hasResFork())
error("Could not open Inventory Lid Sequence");
if (!_biochipLid->open("Images/Lids/Biochip Lid Sequence") || !_biochipLid->hasResFork())
error("Could not open Biochip Lid Sequence");
// Initialize items
createItems();
// Initialize cursors
_cursor->addCursorFrames(0x80); // Main
_cursor->addCursorFrames(900); // Mars Shuttle
if (!isDemo() && !detectOpeningClosingDirectory()) {
Common::String message = "Missing intro directory. ";
// Give Mac OS X a more specific message because we can
#ifdef MACOSX
message += "Make sure \"Opening/Closing\" is present.";
#else
message += "Be sure to rename \"Opening/Closing\" to \"Opening_Closing\".";
#endif
GUIErrorMessage(message);
warning("%s", message.c_str());
return Common::kNoGameDataFoundError;
}
#if 0
Common::MacResIDArray pictIds = _biochipLid->getResIDArray(MKID_BE('PICT'));
for (uint32 i = 0; i < pictIds.size(); i++) {
Common::String filename = Common::String::printf("PICT_%d.pict", pictIds[i]);
Common::DumpFile file;
assert(file.open(filename));
Common::SeekableReadStream *res = _biochipLid->getResource(MKID_BE('PICT'), pictIds[i]);
byte *data = new byte[res->size()];
res->read(data, res->size());
for (int j = 0; j < 512; j++)
file.writeByte(0);
file.write(data, res->size());
file.close();
delete res;
delete[] data;
}
#endif
#if defined(RUN_SUB_MOVIE)
_video->playMovie("Images/Norad Alpha/Sub Chase Movie");
#elif defined(RUN_INTERFACE_TEST)
_cursor->setCurrentFrameIndex(0);
_cursor->show();
drawInterface();
Sound sound;
sound.initFromAIFFFile("Sounds/Caldoria/Apartment Music.aiff");
sound.loopSound();
while (!shouldQuit()) {
Common::Event event;
// Ignore events for now
while (_eventMan->pollEvent(event)) {
if (event.type == Common::EVENT_MOUSEMOVE)
_system->updateScreen();
}
_system->delayMillis(10);
}
#elif defined(RUN_OLD_CODE)
while (!shouldQuit()) {
switch (_gameMode) {
case kIntroMode:
if (!isDemo())
runIntro();
_gameMode = kMainMenuMode;
break;
case kMainMenuMode:
runMainMenu();
break;
case kMainGameMode:
// NOTE: Prehistoric will be our testing location
changeLocation(kPrehistoricID);
mainGameLoop();
break;
case kQuitMode:
return Common::kNoError;
default:
_gameMode = kMainMenuMode;
break;
}
}
#else
// Set up input
InputHandler::setInputHandler(this);
allowInput(true);
// Set up inventories
_items.setWeightLimit(0);
_items.setOwnerID(kPlayerID);
_biochips.setWeightLimit(8);
_biochips.setOwnerID(kPlayerID);
_shellNotification.notifyMe(this, kJMPShellNotificationFlags, kJMPShellNotificationFlags);
_shellNotification.setNotificationFlags(kGameStartingFlag, kGameStartingFlag);
_returnHotspot.setArea(Common::Rect(kNavAreaLeft, kNavAreaTop, 512 + kNavAreaLeft, 256 + kNavAreaTop));
_returnHotspot.setHotspotFlags(kInfoReturnSpotFlag);
g_allHotspots.push_back(&_returnHotspot);
while (!shouldQuit()) {
checkNotifications();
InputHandler::pollForInput();
giveIdleTime();
_gfx->updateDisplay();
}
#endif
return Common::kNoError;
}
bool PegasusEngine::detectOpeningClosingDirectory() {
// We need to detect what our Opening/Closing directory is listed as
// On the original disc, it was 'Opening/Closing' but only HFS(+) supports the slash
// Mac OS X will display this as 'Opening:Closing' and we can use that directly
// On other systems, users will need to rename to "Opening_Closing"
Common::FSNode gameDataDir(ConfMan.get("path"));
gameDataDir = gameDataDir.getChild("Images");
if (!gameDataDir.exists())
return false;
Common::FSList fsList;
if (!gameDataDir.getChildren(fsList, Common::FSNode::kListDirectoriesOnly, true))
return false;
for (uint i = 0; i < fsList.size() && _introDirectory.empty(); i++) {
Common::String name = fsList[i].getName();
if (name.equalsIgnoreCase("Opening:Closing"))
_introDirectory = name;
else if (name.equalsIgnoreCase("Opening_Closing"))
_introDirectory = name;
}
if (_introDirectory.empty())
return false;
debug(0, "Detected intro location as '%s'", _introDirectory.c_str());
_introDirectory = Common::String("Images/") + _introDirectory;
return true;
}
void PegasusEngine::createItems() {
Common::SeekableReadStream *res = _resFork->getResource(MKTAG('N', 'I', 't', 'm'), 0x80);
uint16 entryCount = res->readUint16BE();
for (uint16 i = 0; i < entryCount; i++) {
tItemID itemID = res->readUint16BE();
tNeighborhoodID neighborhoodID = res->readUint16BE();
tRoomID roomID = res->readUint16BE();
tDirectionConstant direction = res->readByte();
res->readByte(); // alignment
createItem(itemID, neighborhoodID, roomID, direction);
}
delete res;
}
void PegasusEngine::createItem(tItemID itemID, tNeighborhoodID neighborhoodID, tRoomID roomID, tDirectionConstant direction) {
switch (itemID) {
case kInterfaceBiochip:
// Unused in game, but still in the data - no need to load it
break;
case kMapBiochip:
case kAIBiochip:
case kPegasusBiochip:
case kRetinalScanBiochip:
case kShieldBiochip:
case kOpticalBiochip:
// TODO: Specialized biochip classes
new BiochipItem(itemID, neighborhoodID, roomID, direction);
break;
case kAirMask:
case kKeyCard:
case kGasCanister:
// TODO: Specialized inventory item classes
new InventoryItem(itemID, neighborhoodID, roomID, direction);
break;
default:
// Everything else is a normal inventory item
new InventoryItem(itemID, neighborhoodID, roomID, direction);
break;
}
}
void PegasusEngine::runIntro() {
_video->playMovieCentered(_introDirectory + "/BandaiLogo.movie");
VideoHandle handle = _video->playBackgroundMovie(_introDirectory + "/Big Movie.movie");
_video->seekToTime(handle, 10 * 600);
_video->waitUntilMovieEnds(handle);
}
void PegasusEngine::drawInterface() {
_gfx->drawPict("Images/Interface/3DInterface Top", 0, 0, false);
_gfx->drawPict("Images/Interface/3DInterface Left", 0, kViewScreenOffset, false);
_gfx->drawPict("Images/Interface/3DInterface Right", 640 - kViewScreenOffset, kViewScreenOffset, false);
_gfx->drawPict("Images/Interface/3DInterface Bottom", 0, kViewScreenOffset + 256, false);
//drawCompass();
_system->updateScreen();
}
void PegasusEngine::mainGameLoop() {
// TODO: Yeah...
_system->fillScreen(0);
_video->playMovieCentered("Images/Caldoria/Pullback.movie");
drawInterface();
Common::String navMovie = Common::String::format("Images/%s/%s.movie", getTimeZoneFolder(GameState.getCurrentNeighborhood()).c_str(), getTimeZoneDesc(GameState.getCurrentNeighborhood()).c_str());
_video->playMovie(navMovie, kViewScreenOffset, kViewScreenOffset);
_gameMode = kQuitMode;
}
void PegasusEngine::changeLocation(tNeighborhoodID neighborhood) {
GameState.setCurrentNeighborhood(neighborhood);
// Just a test...
Neighborhood *neighborhoodPtr = new Neighborhood(this, this, getTimeZoneDesc(neighborhood), neighborhood);
neighborhoodPtr->init();
delete neighborhoodPtr;
}
void PegasusEngine::showLoadDialog() {
GUI::SaveLoadChooser slc(_("Load game:"), _("Load"));
slc.setSaveMode(false);
Common::String gameId = ConfMan.get("gameid");
const EnginePlugin *plugin = 0;
EngineMan.findGame(gameId, &plugin);
int slot = slc.runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
if (slot >= 0) {
warning("TODO: Load game");
_gameMode = kMainGameMode;
}
slc.close();
}
Common::String PegasusEngine::getTimeZoneDesc(tNeighborhoodID neighborhood) {
static const char *names[] = { "Caldoria", "Full TSA", "Full TSA", "Tiny TSA", "Prehistoric", "Mars", "WSC", "Norad Alpha", "Norad Delta" };
return names[neighborhood];
}
Common::String PegasusEngine::getTimeZoneFolder(tNeighborhoodID neighborhood) {
if (neighborhood == kFullTSAID || neighborhood == kTinyTSAID || neighborhood == kFinalTSAID)
return "TSA";
return getTimeZoneDesc(neighborhood);
}
GUI::Debugger *PegasusEngine::getDebugger() {
return _console;
}
void PegasusEngine::addIdler(Idler *idler) {
_idlers.push_back(idler);
}
void PegasusEngine::removeIdler(Idler *idler) {
_idlers.remove(idler);
}
void PegasusEngine::giveIdleTime() {
for (Common::List<Idler *>::iterator it = _idlers.begin(); it != _idlers.end(); it++)
(*it)->useIdleTime();
}
void PegasusEngine::addTimeBase(TimeBase *timeBase) {
_timeBases.push_back(timeBase);
}
void PegasusEngine::removeTimeBase(TimeBase *timeBase) {
_timeBases.remove(timeBase);
}
bool PegasusEngine::loadFromStream(Common::ReadStream *stream) {
// TODO: Dispose currently running stuff (neighborhood, etc.)
// Signature
uint32 creator = stream->readUint32BE();
if (creator != kPegasusPrimeCreator) {
warning("Bad save creator '%s'", tag2str(creator));
return false;
}
uint32 gameType = stream->readUint32BE();
int saveType;
switch (gameType) {
case kPegasusPrimeDisk1GameType:
case kPegasusPrimeDisk2GameType:
case kPegasusPrimeDisk3GameType:
case kPegasusPrimeDisk4GameType:
saveType = kNormalSave;
break;
case kPegasusPrimeContinueType:
saveType = kContinueSave;
break;
default:
// There are five other possible game types on the Pippin
// version, but hopefully we don't see any of those here
warning("Unhandled pegasus game type '%s'", tag2str(gameType));
return false;
}
uint32 version = stream->readUint32BE();
if (version != kPegasusPrimeVersion) {
warning("Where did you get this save? It's a beta (v%04x)!", version & 0x7fff);
return false;
}
// Game State
GameState.readGameState(stream);
// TODO: Energy
stream->readUint32BE();
// TODO: Death reason
stream->readByte();
// TODO: This is as far as we can go right now
return true;
// Items
g_allItems.readFromStream(stream);
// TODO: Player Inventory
// TODO: Player BioChips
// TODO: Disc check
// TODO: Jump to environment
// TODO: AI rules
// Make a new continue point if this isn't already one
if (saveType == kNormalSave)
makeContinuePoint();
return true;
}
bool PegasusEngine::writeToStream(Common::WriteStream *stream, int saveType) {
// Not ready yet! :P
return false;
// Signature
stream->writeUint32BE(kPegasusPrimeCreator);
if (saveType == kNormalSave) {
// TODO: Disc check
stream->writeUint32BE(kPegasusPrimeDisk1GameType);
} else { // Continue
stream->writeUint32BE(kPegasusPrimeContinueType);
}
stream->writeUint32BE(kPegasusPrimeVersion);
// Game State
GameState.writeGameState(stream);
// TODO: Energy
stream->writeUint32BE(0);
// TODO: Death reason
stream->writeByte(0);
// Items
g_allItems.writeToStream(stream);
// TODO: Player Inventory
// TODO: Player BioChips
// TODO: Jump to environment
// TODO: AI rules
return true;
}
void PegasusEngine::makeContinuePoint() {
delete _continuePoint;
Common::MemoryWriteStreamDynamic newPoint(DisposeAfterUse::NO);
writeToStream(&newPoint, kContinueSave);
_continuePoint = new Common::MemoryReadStream(newPoint.getData(), newPoint.size(), DisposeAfterUse::YES);
}
void PegasusEngine::loadFromContinuePoint() {
// Failure to load a continue point is fatal
if (!_continuePoint)
error("Attempting to load from non-existant continue point");
if (!loadFromStream(_continuePoint))
error("Failed loading continue point");
}
Common::Error PegasusEngine::loadGameState(int slot) {
Common::StringArray filenames = _saveFileMan->listSavefiles("pegasus-*.sav");
Common::InSaveFile *loadFile = _saveFileMan->openForLoading(filenames[slot]);
if (!loadFile)
return Common::kUnknownError;
bool valid = loadFromStream(loadFile);
warning("pos = %d", loadFile->pos());
delete loadFile;
return valid ? Common::kNoError : Common::kUnknownError;
}
Common::Error PegasusEngine::saveGameState(int slot, const Common::String &desc) {
Common::String output = Common::String::format("pegasus-%s.sav", desc.c_str());
Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(output);
if (!saveFile)
return Common::kUnknownError;
bool valid = writeToStream(saveFile, kNormalSave);
delete saveFile;
return valid ? Common::kNoError : Common::kUnknownError;
}
void PegasusEngine::receiveNotification(Notification *notification, const tNotificationFlags flags) {
if (&_shellNotification == notification) {
if (flags == kGameStartingFlag)
error("Notification test complete");
}
}
} // End of namespace Pegasus
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