aboutsummaryrefslogtreecommitdiff
path: root/engines/pegasus/sound.cpp
blob: ddcb2be0101aba0c419fcdf275f0a876fdb949bd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * Additional copyright for this file:
 * Copyright (C) 1995-1997 Presto Studios, Inc.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "audio/audiostream.h"
#include "audio/decoders/aiff.h"
#include "audio/decoders/quicktime.h"
#include "common/file.h"
#include "common/system.h"

#include "pegasus/fader.h"
#include "pegasus/sound.h"

namespace Pegasus {

Sound::Sound() {
	_stream = 0;
	_volume = 0xFF;
	_fader = 0;
}

Sound::~Sound() {
	disposeSound();
}

void Sound::disposeSound() {
	stopSound();
	delete _stream; _stream = 0;
}

void Sound::initFromAIFFFile(const Common::String &fileName) {
	disposeSound();

	Common::File *file = new Common::File();
	if (!file->open(fileName)) {
		warning("Failed to open AIFF file '%s'", fileName.c_str());
		delete file;
		return;
	}

	Audio::RewindableAudioStream *stream = Audio::makeAIFFStream(file, DisposeAfterUse::YES);

	_stream = dynamic_cast<Audio::SeekableAudioStream *>(stream);

	if (!_stream) {
		delete stream;
		warning("AIFF stream '%s' is not seekable", fileName.c_str());
		return;
	}
}

void Sound::initFromQuickTime(const Common::String &fileName) {
	disposeSound();

	_stream = Audio::makeQuickTimeStream(fileName);

	if (!_stream)
		warning("Failed to open QuickTime file '%s'", fileName.c_str());
}

void Sound::attachFader(SoundFader *fader) {
	if (_fader)
		_fader->attachSound(0);

	_fader = fader;

	if (_fader)
		_fader->attachSound(this);
}

void Sound::playSound() {
	if (!isSoundLoaded())
		return;

	stopSound();

	// Make sure the sound is back at the beginning before we play it
	_stream->rewind();

	if (_fader)
		setVolume(_fader->getFaderValue());

	g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_handle, _stream, -1, _volume, 0, DisposeAfterUse::NO);
}

void Sound::loopSound() {
	if (!isSoundLoaded())
		return;

	stopSound();

	// Create a looping stream
	Audio::AudioStream *loopStream = new Audio::LoopingAudioStream(_stream, 0, DisposeAfterUse::NO);

	// Assume that if there is a fader, we're going to fade the sound in.
	if (_fader)
		setVolume(0);

	g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_handle, loopStream, -1, _volume, 0, DisposeAfterUse::YES);
}

void Sound::playSoundSegment(uint32 start, uint32 end) {
	if (!isSoundLoaded())
		return;

	stopSound();

	Audio::AudioStream *subStream = new Audio::SubSeekableAudioStream(_stream, Audio::Timestamp(0, start, 600), Audio::Timestamp(0, end, 600), DisposeAfterUse::NO);

	g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_handle, subStream, -1, _volume, 0, DisposeAfterUse::YES);
}

void Sound::stopSound() {
	g_system->getMixer()->stopHandle(_handle);
}

void Sound::setVolume(const uint16 volume) {
	// Clipping the volume to [0x00, 0xFF] instead of Apple's [0, 0x100]
	// We store the volume in case SetVolume is called before the sound starts

	_volume = (volume == 0x100) ? 0xFF : volume;
	g_system->getMixer()->setChannelVolume(_handle, _volume);
}

bool Sound::isPlaying() {
	return isSoundLoaded() && g_system->getMixer()->isSoundHandleActive(_handle);
}

bool Sound::isSoundLoaded() const {
	return _stream != 0;
}

SoundTimeBase::SoundTimeBase() {
	setScale(600);
	_startScale = 600;
	_stopScale = 600;
	_setToStart = false;
}

void SoundTimeBase::playSoundSegment(uint32 startTime, uint32 endTime) {
	_startTime = startTime;
	_stopTime = endTime;
	_setToStart = true;
	_time = Common::Rational(startTime, getScale());
	setRate(1);
	Sound::playSoundSegment(startTime, endTime);
}

void SoundTimeBase::updateTime() {
	if (_setToStart) {
		if (isPlaying()) {
			// Not at the end, let's get the time
			uint numFrames = g_system->getMixer()->getSoundElapsedTime(_handle) * 600 / 1000;

			// WORKAROUND: Our mixer is woefully inaccurate and quite often returns
			// times that exceed the actual length of the clip. We'll just fake times
			// that are under the final time to ensure any trigger for the end time is
			// only sent when the sound has actually stopped.
			if (numFrames >= (_stopTime - _startTime))
				numFrames = _stopTime - _startTime - 1;

			_time = Common::Rational(_startTime + numFrames, getScale());
		} else {
			// Assume we reached the end
			_setToStart = false;
			_time = Common::Rational(_stopTime, getScale());
		}
	}
}

} // End of namespace Pegasus