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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_MMSHELL_MMIDOBJECT_H
#define PEGASUS_MMSHELL_MMIDOBJECT_H
#include "pegasus/types.h"
namespace Common {
class RandomSource;
}
namespace Pegasus {
class IDObject {
public:
IDObject(const tMM32BitID id);
~IDObject();
tMM32BitID getObjectID() const;
private:
tMM32BitID _objectID;
};
class FunctionPtr;
typedef void (*tFunctionPtr)(FunctionPtr *theFunction, void *functionArg);
class FunctionPtr {
public:
FunctionPtr();
virtual ~FunctionPtr();
void setFunctionPtr(tFunctionPtr function, void *functionArg);
protected:
void callFunction();
tFunctionPtr _function;
void *_functionArg;
};
int32 linearInterp(const int32 start1, const int32 stop1, const int32 current1, const int32 start2, const int32 stop2);
void shuffleArray(int32 *arr, int32 count, Common::RandomSource &random);
int32 pegasusRound(const int32 a, const int32 b);
} // End of namespace Pegasus
#endif
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