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path: root/engines/pink/actions/action_sound.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include <common/debug.h>
#include "action_sound.h"
#include "../archive.h"

namespace Pink {

void ActionSound::deserialize(Archive &archive) {
    Action::deserialize(archive);
    archive >> _fileName;
    _volume = archive.readDWORD();
    _isLoop = (bool) archive.readDWORD();
    _isBackground = (bool) archive.readDWORD();
    debug("\tActionSound: _name = %s, _fileName = %s, _volume = %u, _isLoop = %u,"
                  " _isBackground = %u", _name.c_str(), _fileName.c_str(), _volume, _isLoop, _isBackground);
}

} // End of namespace Pink